
Rescue the Prisoner: Classic meets modern in this heart-pounding FPS. Unleash tactical chaos, save hostages, and rewrite your gaming legacy.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
One level, bad movement, template based shooting. Non existent level design, greybox level art, one enemy type. Very low effort.
Good mechanics and an amazing soundtrack. Looking forward to see this game fully developed and fleshed out.
One level. Game works. Free to Play. What else can I say? https://www.youtube.com/watch?v=35JYAK2RIaw
love the music in your game and i had an amazing time playing what you have made so far :3
Didn't know liminal space tac-shooter was a genre. Shooting is pretty fun but ♥♥♥♥♥♥♥♥ its short. The "Low Poly Soldiers" asset pack is putting in the work.
its a great base and can be improved greatly so i would say its worth the 5$
A really nice and funny game, maybe with a good idea in mind and feels like a good first show of the abillity of the developper ! i'm eager to see more, and the evolution of the carrer of Indie's Slice in game dev ! :D
Proof of Concept game with great focus on Old-School Arena Shooters and certain modern elements thrown in the mix, the developer has put great care into optimization of this game and is slowly working towards improvements and expansions of the game mechanics. Looking forward to seeing it grow and expand in the coming updates.
░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░██░░░░█░░███████░░░█░░ ░░░█░█░░░█░░█░░░░░█░░░█░░ ░░░█░░█░░█░░█░░░░░█░░░█░░ ░░░█░░░█░█░░█░░░░░█░░░░░░ ░░░█░░░░██░░███████░░░█░░ ░░░░░░░░░░░░░░░░░░░░░░░░░ It's really bad. I'd rather go mow the lawn in front of the house than play it.
this game is short and cute, i know dev but that doesnt cloud anything
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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