
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
Modeled estimate, not a reported figure. How we estimate →
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About
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!
No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's the first time I'm writing a "stay-away-from-this-*bad_word*" review here... but this game needs it like nothing else I've tried so far. I've bought it for 0,99€ thinking what the hell. The first levels were quite nice - nothing special and pretty far from what I expect from a "music game" at the same time, but still nice. Then I got bored. And then the final levels came. They are ridiculously hard - not challenging, just annoying and badly programmed. I found it impossible to finish the last one, but my masochistic mind told me to do it and get all the achievements. So I tried and I tried, and I tried, and I tried. And suddenly I had to thank the GREAT programmers of this FANTASTIC GAME because hey, you can pause the game and still link these damn notes! What a relief. What a joke. I finished the game and still got two achievements locked - "500 Notes", "250 Max". So I kept playing this "pause and link" game, making it my worst enemy... And then I found out the game is not saving your achievement progress. You have to launch it and keep playing it until you unlock these achievements. And guess what? Even they are bugged (I got it after over 600 notes were placed and over 300 max length chains detonated)... So yeah, I wasted my time on this game as it ironically became a challenge to me and activated my "achievement wh*** rage mode". Don't let it do the same to you. :)
Simple puzzle game with musical undertones that indicate your progress. Feels more like a demo than a full game. I got it as part of an indy royale package and it's amusing for a few hours and that's about all the 10 or so different levels can offer the average gamer, if that. Hard to recommend for anything more than 1 dollar.
Это первая игра, прохождение которой хочется забыть как страшный ночной кошмар. Попала она ко мне через один из бандлов, и по скриншотам кажется вполне интересной и красочной игрой. По обо всем по порядку. AVSEQ представляет собой аудио-видео секвенсор, т.е. музыка и визуализация создается вами в реальном времени и в единственном экземпляре, то бишь своего рода рогалик) Однако это только отчасти так. Музыка в игре довольно однообразная и таковой ее назвать-то нельзя, это непонятное наслоение битов на различные звуковые эффекты, не всегда даже музыкальные, подвизгивания, сирены и т.д. В самой игре вам предстоит собирать атомы одного цвета в цепи и взрывать их до пересечения ими нижней черты. Можно связывать и разные цвета посредством специальных белых атомов, которые бывают обычными и со спецфункциями (замедление, ускорение и пауза). Максимально в цепь можно собрать 10 атомов. Взорвав ее вы получаете ноты на рабочем поле (своеобразной таблице). Сбор нот в цепи - и есть самое важное в этой игре. В каждом уровне нужно активировать определенное количество нот, которые и развивают трек, делают его интереснее и мелодичнее (насколько здесь это возможно). На более поздних уровнях ноты иногда появляются и сами, спускаясь сверху экрана вместе с остальными атомами. В целом, если не придираться и не ставить себе цель - пройти игру полностью, то это - обычная казуалка, в которую можно убить часок. Однако я увлекаюсь именно 100%-ным прохождением игр со всеми достижениями, поэтому рассмотрим все ее недостатки: - Как я уже говорил - псевдоразнообразие музыки, заменяя в мелодии один элемент другим, она не становится интереснее) - ВНИМАНИЕ! Игра не сохраняет прогресс сбора максимальных цепей! Поэтому если вы собрались пройти ее полностью, то нужно делать это в один присест. Не повторяйте чужих ошибок, экономьте свои нервы) - В игре нет расширенной статистики, т.е. нельзя посмотреть, сколько осталось собрать нот или максимальных цепей. - Если вы соберете цепь с нотами, то нельзя, чтобы хоть какой-нибудь атом забрел за "ватерлинию" игры, иначе сгорит не только он сам, но и вся цепь вместе с нотами. Новых нот вы не получите (их на каждом уровне определенное количество), и рискуете не достичь цели уровня. - Если на начальных стадиях игры еще можно говорить о красоте и интересных эффектах, то их обилие на последних уровнях просто мешает играть. Из-за всего этого цветного мракобесия не видно ни нот, ни атомов. Представьте себе, что вы активировали ускорение, экран стал по-наркомански переливаться RGB-цветами, скорость высокая, атомов много (как раз таки красных, зеленых и синих), попробуйте все это собрать в MAX-цепь, чтобы получить больше нот. Ужас. - Резко растущая сложность на последних уровнях. Собираем цепи, как бац, время закончилось, а у нас нет и половины нот. Эта ситуация напомнила мне игру на Денди "F-1 Race", где последний уровень бесконечен и в любом случае вы не наберете нужных секунд. В чем же дело, спросите вы? Нужно умудряться успевать собирать MAX-цепи, ведь за обычные дают меньше нот, соответственно, общее их количество тоже будет уступать цели. А вспомним предыдущий пункт про цвета?) Прекрасно, не так ли?) - Некорректная работа самих ачивок. Что уж говорить если "50 MAX-цепей" открывается раньше, чем "10 MAX-цепей", а для достижений "250 максимальных цепей" и "500 нот" нужно заработать на самом деле раза в 3 больше, причем каждый раз улучшать свои результаты на уровнях, проходя их N-ное количество раз. Я убил почти 9 часов, и, кажется, что получил их случайно. - Недоработка Бесконечного режима. Да-да, у этой игры еще и такой режим есть. Однако, не стоит радоваться, ведь нот больше, чем заложено на уровень, вы не соберете, и пока вам не надоест будете просто бездумно соединять цепи в надежде получить ачивку, при этом музыка иногда даже замолкает. Умереть в этом режиме тоже нельзя, он правда бесконечный) Никакой статистики не будет, вы просто выходите из уровня и попадаете в главное меню, ВСЁ! Сколько и чего вы собрали - считайте сами на пальцах или счетных палочках) - Баги, куда же без них. Даже пункт этот расписывать не хочется. Где же плюсы, спросите вы? Не могу найти хоть один. Музыки - нет, визуализация - в старых версиях Winamp'а была куда лучше, геймплей - надоедливый, сложность - запредельная. От игр нужно получать удовольствие, в этой же, кроме временного растройства психики я не получил ничего. Игра - сплошное разочарование для меня. Оценка - 2/10, и это потолок, максимум.
This can be considered one of those "falling block" puzzle games. Tetris, Cleopatra's Fortune, Columns, Lumines, Puyo Puyo, you get the idea. I like the genre, but this game is ♥♥♥♥♥♥♥♥♥. Okay whoa whoa WHOA. This review just got off on a horrible start. I mean for crying out loud. ♥♥♥♥♥♥♥♥♥? That just ain't the right thing to say about a videogame, no matter how much I dislike it. Let's back the truck up and start over. AVSEQ is a audio-sequencer-puzzle-game. It's comparable to REZ (in the loosest possible sense). It's the kinda game you're supposed to play until you lose track of time and/or space. The day you quit playing a good puzzle game is the day your body quits on you. Let's start with what AVSEQ does right. -The concept is fine. Match colors to create fragments, collect enough fragments to unlock notes, collect enough notes to complete the level. If the colors fall too far you lose notes. Simple & effective, this is proper puzzle-game design. -In terms of playability, the game is functional. It's not like I suddenly lost control of the mouse or button clicks refused to register. What AVSEQ does wrong can't be adequately explained with bullet-points. Early on the game is in-offensive. This is a term I use to refer to "easy, boring, but still adequate entertainment". There is some satisfaction in getting the MAX color chains, and I don't know what else to say...it's pleasant to have around? After a few levels however the game turns into an RNG-fest. Falling-block puzzlers always have a bit of RNG to them. They work because you don't know the solution, yet you're given mere seconds to find it. AVSEQ starts becoming ♥♥♥♥♥♥♥♥♥ is when critical power-ups start appearing....and you need them. It's easy to become overwhelmed in this game, so wouldn't it be great if a power-up that slowed everything down happened to appear? Look at that! There's one...and another one...AND ANOTHER ONE! Holy smokes you've completed the stage. Now wouldn't it be awful if a power-up that sped everything up w-OH GOD you just got a long series of them! There goes all of your notes, time to restart the stage. If you miss anything in this game, you're done for. You have the highest chance of success when RNG favors you. There's no rhyme or reason to the system. If you're doing poorly, you won't get bailed out by slow-downs and pauses. But this isn't how the game gets you. The most frustrating aspect is that the cursor isn't large enough. When I'm trying to move from one end of the level to the other to catch those falling colors, there are no second-guesses. In those frenetic situations, I don't want to think "did i click on that color?" I don't have time for confirmation, because I'm focused on the next move. Due to the tiny cursor I start asking myself the wrong questions, and losing. This is what a ♥♥♥♥♥♥♥♥♥ game is all about. The slightest fix would make a dramatic improvement, and make the game far more playable. Instead, it practically forces the player rely on RNG in order to succeed. And if all that weren't enough, in terms of audiovisual design, AVSEQ isn't any good. For a game that offers too-high-to-be-a-real-number musical compositions, you'd expect to hear a single memorable tune. Instead, everything sounds assembly-line bland. Half the time it sounds jarringly out of place. Towards the end of a level, when the colors are falling like heavy rain, the music sounds so down-beat and dull that you just want to lie down and sleep. The visuals are a stark contrast, since they're loud and obnoxious. This is the perfect combination for losing track of colors, visual aids, and everything necessary to play the game at the high-level it attempts to demand. Look, I gave this game the old college try. If the RNG hadn't decided to stop doing me favors, I would have gotten all of the achievements. I'd still feel empty though. Is hitting a brick wall for a few hours worth it? Probably not. ♥♥♥♥♥♥♥♥♥.
Music is pretty bad, general gameplay is alright but later in levels all the particles make it a cluster ♥♥♥♥ making it harder than it should be. A bad game that is cheap is still a bad game
Un jeu de rythme assez intéressant et simpliste. Sans être incroyable il arrive à vous occuper le temps d'une grosse heure, pour 2€ c'est toujours assez sympa
This is a simple game, but I'm not really sure how to categorize it. It's kind of a mix of rhythm, skill, and puzzle. It's definitely unique, and I enjoy playing it during down time. Basially, each level starts with a beat and fragments of notes will fall from the sky. You match togetehr similarlly colored fragments into a chain of up to 8 pieces, and then release the chain to gather points. However, the skill comes in as the notes are falling quickly and the chain isn't released instantly, so you need to time it out to make sure you don't lose the note fragments. As the game goes on and you gather more fragments you gain "notes" that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done. As said, it's deceptively simple, easy to pick up, hard to master, and a lot of fun for down-time gaming. It's not something you can play constantly for weeks on end, but as far as a "puzzle" game or other little skill game that sits in your library where you pick it up every once in awhile AVSEQ certainly fits the bill. I would recommend any type of gamer to pick it up if you're looking for something to break the monotony every once in awhile.
Если кратко, то игра ни о чем. [b]Музыкальности нет, сложность странная и необоснованная геймплеем. [/b] Начинается без сюрпризов и уже со второго уровня игру хочется выключить и удалить. Музыкальных и ритм-игр много на рынке, а данная - мусор. Не рекомендую к покупке, в особенности любителям "музыкальных инди".
Just one day, I found this game lying on my library and when I opened its store page, the game is actually not available for purchase. So, I decided to play the dead game and It was good . Why did they remove this game ? Even I am quite astonished with my ability to select all these inconspicuous games that I select to play or play to select . How come I even know about the existence of this game ? Its not just a beautiful dream night that screamed in my sub-conscious mind "AVSEQ" and then one day, I find out about the game and play it :D As for the AVSEQ, that is just a bunch of words. Never try to find out its meaning.
You know, I've played this game two times, putting in just over 30 minutes. And I can honestly say I don't want to keep playing this game. It's just not very interesting. The game play loop is basically choose similar colors, and the first level is 2 colors and a wild. But there's no "pleasure" from making a chain. And there's a high (unchangable) difficulty. Can someone enjoy the game... maybe but there's SO many of these music games out there that this no longer is needed. Go grab Amplitude, or something like that, but I think it's safe to just ignore this one.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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