
ReRoad is a Tower Defense game with a brand new concept where the players dig their own paths. You need to consider the locations of the randomly placed towers of the stages as well as the towers you will build and strategically create a path. Stop the enemy through a path you have created!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
아. 재밌네요.. ----- 1년 뒤 다시 평가 작성함 아니 씨발 언제까지 얼액임? 언제 업데이트함???
[h1]《热路防御》:当塔防游戏可以控制敌方行动路线会变成什么样?[/h1] 《热路防御》是由Rabbithole Games自研自发的一款新式塔防游戏,至于为什么它自称“新式”,因为它的确在玩一种很新的东西:一般来说塔防游戏里的敌人行动路线和地形交互就决定了这一关的地图设计,但在《热路防御》中敌人的行动路线由玩家自己来画!这种「由玩家生成地图」的设计确实让人耳目一新,不过却从根源上暴露出一些问题。 首先还是要对本作的美术表达赞赏之情,游戏采用了Low-poly的建模的美术风格,辅以明媚的色调,因此呈现出来的结果是”两分精致、八分可爱”,从整个场景的设计到防御塔和怪物造型,再到游戏UI的风格,都给玩家带来一种“卡哇伊”的感觉,而这种美术风格也的确能让玩家最大限度地放松身心。 核心玩法方面,虽然还是围绕塔防展开,但是在地图设计上出现了一点“倒反天罡”:不是由敌军行进路线来防治防御塔,而是根据开局的默认防御塔摆放规划出一条让己方火力最大化的敌军路线!这个设定听起来还是蛮新颖的,不过实际体验来看,其实是一个降低游戏丰富度的错误选择。最主要的原因还是在于传统塔防借由路线和塔位的不同给出了多种策略解,也是制作组展现自己关卡能力的舞台;但把这个「路线选择权」交给玩家以后,尽管在规划线路上还是有一点自由度,不过关卡间的重复度大大提高,失去了很多防御塔多解的乐趣。 好在制作组也保留了一些即时塔防的部分,玩家只是在开局时需要规划路线,进入塔防战斗中还是板正的即时塔防,玩家在此时可以尽情选择自己的防御塔点位——前提是需要有足够多的资源。而资源的获取通过击杀敌人就可以,天上还会不时掉落空投让我们对防御塔进行能力强化,而玩家扮演的工程师则需要在战场中伺机修理损坏的防御塔,就像托比昂一样敲敲敲,可以说在体验上有点PUBG和OW的奇妙观感。奈何防御塔种类太少,每个角色只有四种防御塔以及两个技能,内容上稍有些单调。还是期待后续的更新,能让作品持续保持活力。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
A bit crud tower defense that allows for various strategies and brings in original boss gimmicks to spice up the gameplay.
좀더 다양한드론과 멀티플레이도 가능하게끔했으면 좋겠습니다 그리고 모드도 3모드가아닌 여러곳클리어가능한느낌처럼 해주시면감사하겠습니다
ReRoad is a strategy-focused tower defense game created and published by Rabbithole Games. The game approaches the tower defense genre from an unusual angle by giving players control over one of the most fundamental aspects of the formula: the path enemies travel. Instead of defending a predetermined route, players must physically carve and design the path themselves using drilling tools. This seemingly small change significantly alters how strategy unfolds, transforming each stage into a combination of planning, puzzle solving, and resource management. The result is a tower defense experience that rewards careful preparation and creative route design rather than simply reacting to enemy waves. The game takes place in a futuristic world where autonomous robotic forces have begun attacking human settlements. These machines appear to be operating under unknown instructions, and the player is tasked with holding them back while investigating the origins of the uprising. Although the narrative plays a relatively minor role in the overall experience, it provides a thematic backdrop that frames each mission as part of a larger effort to uncover the truth behind the hostile machines. As players progress through the campaign, they encounter increasingly advanced enemies and technologies that hint at the deeper story driving the conflict. The defining mechanic of ReRoad is its path-building system. At the beginning of each stage, the map contains a grid-like terrain that players can modify by drilling through blocks. Enemies will eventually follow the path carved by the player, meaning the player essentially determines the exact route they will take toward the objective. This adds a new layer of strategic depth because the player must design a path that maximizes exposure to defensive towers. A well-designed route can force enemies through narrow corridors lined with heavy firepower, while a poorly designed one may allow them to bypass defenses entirely. Tower placement remains an essential part of the gameplay, but it operates within the context of the player-created path. Towers come in multiple varieties, each with specific strengths and functions. Some specialize in dealing large amounts of direct damage, while others slow enemies or provide supportive effects that enhance nearby defenses. As waves of enemies become stronger and more numerous, players must upgrade these towers and carefully adjust their defensive layout to handle new threats. Balancing tower placement with effective path design becomes the key to surviving later stages. Resource management also plays a major role in shaping each mission. Players earn resources during battles, which can be spent on building new towers, upgrading existing defenses, or expanding the path itself. Because resources are limited, every decision carries weight. Investing too heavily in one type of tower may leave the defense vulnerable to certain enemy types, while excessive path construction could leave insufficient funds for upgrades. The game constantly encourages players to weigh these choices and refine their strategies as new waves approach. Another interesting feature is the use of drones that accompany the player during missions. These drones provide special abilities that can influence combat in different ways. Some drones enhance offensive capabilities, allowing towers to deal greater damage or attack more quickly. Others focus on support roles such as improving resource efficiency or providing defensive boosts. Choosing which drone to deploy can significantly affect the overall strategy of a stage, and experimenting with different combinations adds replay value. Replayability is further supported by the flexibility of the path-building mechanic. Because players can design enemy routes in multiple ways, the same map can be approached with entirely different defensive strategies. One playthrough might involve constructing a long, winding corridor filled with slowing towers, while another could focus on shorter paths reinforced by powerful high-damage defenses. This freedom encourages experimentation and keeps the gameplay from feeling overly rigid. Visually, ReRoad adopts a stylized science-fiction aesthetic that prioritizes clarity over graphical complexity. The battlefield is presented in a three-dimensional environment viewed from an elevated perspective, making it easy to monitor enemy movement and tower placement simultaneously. The environments feature mechanical structures, glowing energy effects, and colorful tower designs that stand out clearly against the terrain. While the visuals may not be particularly advanced compared to larger strategy titles, they effectively support the gameplay by keeping the battlefield readable during intense enemy waves. The sound design complements the mechanical setting with a mix of electronic sound effects and steady background music. Tower attacks, enemy movements, and drilling actions all produce distinct audio cues that help players stay aware of what is happening on the battlefield. The soundtrack maintains a calm but slightly tense tone that reflects the strategic nature of the gameplay rather than overwhelming the player with dramatic orchestration. Despite its creative ideas, the game does present a few challenges for new players. The combination of path design, tower placement, and resource management can initially feel complex, especially for players accustomed to more traditional tower defense games. Understanding how enemy behavior interacts with the path-building mechanic takes some time, and early mistakes can quickly lead to failed defenses. Additionally, while the path-building system offers flexibility, some maps include terrain limitations that restrict how freely players can design routes. Another minor drawback is the somewhat limited variety of enemy types and environments across the campaign. While the strategic systems provide depth, players who spend many hours with the game may begin to notice familiar patterns in enemy waves and map layouts. The replay value comes primarily from experimenting with different strategies rather than constantly encountering entirely new content. Even with these shortcomings, ReRoad stands out as a creative and thoughtful interpretation of the tower defense genre. By giving players control over the enemy’s path, the game introduces a layer of planning that feels closer to solving a strategic puzzle than simply reacting to incoming threats. Each stage becomes a challenge not only of building towers but also of designing the battlefield itself. Overall, ReRoad offers a refreshing take on tower defense gameplay that rewards experimentation, planning, and adaptability. Its innovative path-creation mechanic, combined with flexible tower systems and replayable missions, provides a unique strategic experience that fans of the genre are likely to appreciate. While the game may not have the production scale of larger strategy titles, its inventive mechanics make it a memorable and engaging entry in the tower defense category. Rating: 8/10
ReRoad est un tower defense développé par Rabbit Hole Games dans lequel tu devras tracer ta propre voie au sens littéral. Il faudra donc tenir compte de l'emplacement des tours placées aléatoirement à chaque début de chapitre, ainsi que des tours que tu construiras pour tracer un chemin stratégique. Mais le principe même d'un tower defense n'est-il pas bafoué du coup? [u][b]Une histoire touchante?[/b][/u] Malheureusement, je ne pourrais pas parler beaucoup de l'histoire, car on n'en sait finalement assez peu. La seule chose que nous savons est que votre personnage vie dans un monde où les robots sont monnaie courante, mais un jour ils se révoltèrent contre leurs créateurs comme l'avait dit tant d'autres avant nous et finalement le seul moyen de vous sauver est d'utiliser d'autres machines pour vous protégez, mais réussirez-vous à empêcher la fin inéluctable du monde ? https://steamcommunity.com/sharedfiles/filedetails/?id=3316947702 [u][b]Un gameplay plutôt étonnant?[/b][/u] Là par contre en ce qui me concerne oui, nous sommes clairement sur un jeu qui tente des choses que je n'ai jamais vues (mais d'un autre côté je ne suis pas un expert, car c'est pour moi à la base un type que j'ai beaucoup de mal à apprécier) Dans la plupart des tower defense auxquels j'ai joué, vous devez juste empêcher les ennemis d'arriver dans une zone en plaçant des tours stratégiquement pour maximiser les dégâts. Mais dans ce jeu, en plus de ça, vous devrez aussi faire autre chose en tout premier. A savoir tout simplement creuser le terrain pour créer le chemin par lequel passeront les machines. Je trouve ce principe si intéressant, car même s'il doit exister un passage optimisé je suppose, on peut vraiment décider de tenter de faire mieux et mine de rien ça m'a bien motivé à continuer. Vous aurez la possibilité d'avoir quatre tours plus ou moins utiles. La première est basique et tire sur un ennemi dans son champ de vision. La deuxième tir un rayon qui vise plusieurs cibles en ligne droite, mais tire lentement. Ce sont les machines que j'utilisais le plus, mais il y en a aussi deux autres qui m'ont déjà été utiles. Celle qui affaiblit l'armure des ennemis qui deviendront protégés au fur et à mesure de votre avancée et enfin la moins utile je trouve est une machine permettant de booster les autres, mais ce n'est pas assez efficace pour être utile je pense (surtout quand on voit le prix). Contrairement aux autres jeux du même genre, vous ne gagnerez pas de l'argent à chaque fin de vague, mais de manière random en tuant les ennemis, ce qui ajoute une difficulté très sympa je trouve. https://steamcommunity.com/sharedfiles/filedetails/?id=3316947530 Ensuite, vous pourrez améliorer certaines de vos tours avec des modules que vous pourrez acheter après un nombre X de vagues choisies à chaque début de chapitre, en même temps que le bonus/malus que vous obtenez de manière aléatoire. Bien entendu, vous aurez aussi accès à quelques mouvements dans le but de réparer vos tours qui peuvent dysfonctionner ou encore lancer une bombe réfrigérante qui ralentira les ennemis. Le jeu reste relativement facile à prendre en main, mais c'est aussi un problème, car les boss ne sont pas effrayants, à aucun moment ils n'ont réussi à s'approcher de ma base... avec plus de vie ou alors plus rapidement des boucliers pour résister aux coups, je pense que le jeu aurait été encore plus intéressant. [u][b]Graphiquement pas trop dégueu?[/b][/u] En vrai ouais, le jeu est sympa dans son style, le côté un peu cartoon apporte malheureusement aussi autre chose... on perd toute notion de danger avec ce style de graphismes hors il s'agit d'un jeu où le but est quand même de massacrer des créatures de fer et d'acier qui se sont révoltés contre leurs créateurs... Sans dire qu'il aurait fallu un côté plus dark, une ambiance un peu plus mature aurait, je pense, aidé l'oeuvre à se trouver. https://steamcommunity.com/sharedfiles/filedetails/?id=3316947417 [u][b]Niveau ambiance?[/b][/u] Comme je l'ai dit, malheureusement l'ambiance retombe assez vite dû à un manque de difficulté en difficile, je pense que ce jeu est fait pour de très jeunes joueurs qui débutent, j'avais donc une facilité qui m'a empêché de rentrer pleinement dans l'oeuvre, mais il permet cependant de passer le temps de manière très agréable, donc disons que c'est en demi-teinte.^^ [u][b]tirer et creuser, les regles de survie en milieu hostile.[/b][/u] ReRoad s'avère finalement être la bonne surprise de cette semaine, je ne croyais vraiment pas aimé et finalement avec son gameplay innovant, il a réussi à me faire passer un agréable moment et je l'en remercie. C'est en grande partie pour ça que je vous le recommande et si comme moi vous n'êtes pas un habitué du Tower Defense, ne vous inquiétez pas, le jeu n'est pas très dur.^^ [i]Merci d'avoir lu mon évaluation, bonne journée à vous et surtout n'hésitez pas à vous abonner à notre curateur L'escadron Griffons si vous ne voulez pas rater les prochaines qui arriveront sous peu[/i]
이새기들 얼리억세스로 먹튀함 ㅡㅡ 얘네들 덕분에 한국게임 안사게됨
타워디펜스 장르로써는 영 부족한감이 있다, 대표적으로 타워의종류, 챕터의 수, 챕터의 길이 등등.. 하지만 정식출시가 된 만큼 향후 업데이트로 컨텐츠가 추가될 여지가 존재하므로 미래를위한 후원이라 생각하면 할인할때 구매하는건 썩 괜찮다고 생각한다.
타워 디펜스의 기본은 잘 지켰습니다. 그러면서도 디펜스 장르가 가질 수 있는 루즈함을 타워를 수리하고 보스몹으로부터 대처하는 과정에서 피지컬을 요구하면서 적절히 긴장감을 주었습니다. 가격대비 분량도 괜찮은 게임이고 타워디펜스 장르를 즐기는 유저라면 한 번즈음 해볼만한 것 같습니다. 앞으로도 이런 양질의 인디게임들이 많이 출시되면 좋겠네요.
Unique tower defense game with a clever path making system. Great enemy variety and combat mechanics. Some of the most interesting bosses I have ever seen in a TD game. Really fun theme and presentation. The only down sides is the tutorial is somewhat confusing and they introduce too many systems at the start. The game would also play great on a controller, so I don't know why its not supported. Regardless of these minor issues, the game is outstanding. Highly reccomend for all TD lovers. GGWP!
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