
An introverted girl who is bad at games, an artist who struggles with drawing human anatomy, a wealthy young lady who wants to play visual novels for the rest of her life, and a younger sister trying her best to understand what anime is—you will play their protagonist and start a romantic comedy!
Modeled estimate, not a reported figure. How we estimate →
About
——“Welcome to Morning House!”Would anyone really use “Morning House” as the name for a merch shop!?
1. 80,000+ words of game text (This game is the common route portion of the full story)
2. Full voice acting for all dialogues of the 4 heroines
3. 8 sets of character illustrations with different poses, each featuring 20+ expression variations
4. Over 10 carefully crafted original BGM tracks
5. Over 10 beautifully designed CG images (including SD and monochrome illustrations)






You thought your boring, monotonous college life would just go on forever, but after your chance encounter with Morning House, everything changed—
A new daily life with four girls, centered around this tiny merch shop, officially begins!
The player will play as the male protagonist Li Ming, who accidentally arrives at a merchandise store called "Qia Lou Zhi Jia" on a stormy day. Taking this as an opportunity, the player will engage in in-depth communication with four female leads, and their emotional bonds will gradually deepen.

Dedicated to a cute art style and design, bringing players the best visual experience possible.




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
文案有股宅味儿,捏鼻( [spoiler] 比神秘文青病味好一万倍 [/spoiler]
[後半に日本語レビューあり] [h1]Otaku Density Maxed Out — A Storm-Day Encounter Sparks a Full-Blown Rom-Com[/h1] On a stormy night, protagonist Li Ming stumbles into a curiously named merchandise shop, "Qia Lou Zhi Jia," setting off an otaku-culture-drenched campus rom-com. The self-aware opening banter - practically asking "who names a merch shop that?" - signals the game's easygoing sense of humor right from the start. At its core are four sharply drawn heroines: an introverted girl who's hopeless at video games, an illustrator who struggles with human anatomy, a wealthy young lady devoted to visual novels, and a little sister trying to learn what anime even is. The gameplay loop is straightforward dialogue-driven VN reading with the occasional choice. What stands out is the sheer density of otaku-culture references packed into nearly every scene, jokes and nods that only click if you're steeped in 2D fandom. This isn't just cute slice-of-life fluff; it rewards readers who share the same deep-cut otaku sensibilities. The back-and-forth banter also keeps a brisk, comfortable rhythm throughout. Visually, the game commits to a genuinely adorable, unified anime art style. Eight character sprite sets each carry 20+ expression variations (painfully cute!), giving conversations a surprisingly expressive range. All four heroines are fully voiced, adding liveliness to what's otherwise a text-heavy VN. Music-wise, 10+ original BGM tracks back the scenes, and 10+ CGs (including SD and monochrome art) round out a generous package for the price, with a level of polish that shows real care throughout. The current build only includes the common route (Chapter 1) - individual heroine routes haven't been implemented yet, and the story ends on a "to be continued" note. [b][u]Note for English-speaking readers specifically: the game is not currently localized into English at all - text and voice are Simplified Chinese only - but the developer and publisher have confirmed English (and Japanese) localization is planned for a future update, so this barrier is expected to ease over time.[/u][/b] The otaku-savvy writing and the sheer amount of content packed in relative to the price have already earned the game its strong reception. As it stands, this is essentially a first-chapter preview, but with localization and additional routes on the horizon, it's worth keeping tabs on. Readers drawn to Chinese ACG culture now, and those planning to wait for the localized version later, both have good reason to take note of this one. [b][u]The asking price alone is absurdly low for what's on offer, making it an easy early bet regardless of which camp you're in.[/u][/b] HHF-chan's comment: "Four heroines whose otaku-brain moments hit way too close to home - once the English update lands, I'm fully going down this rabbit hole!" [h1]オタク濃度全開、嵐の日出会いラブコメADV[/h1] 嵐の夜、ふとしたきっかけで「恰楼之家」という奇妙な名のグッズ店に迷い込んだ主人公・李明を巡る、オタクカルチャー全開の学園ラブコメADVだ。「こんな店名、誰がつけるんだ」と自虐的にツッコミを入れる冒頭の掛け合いからして、本作のノリの良さが伝わってくる。ゲームが苦手な内向的少女、人体の作画に悩むイラストレーター、ビジュアルノベルに人生を捧げる令嬢、アニメを一から学ぼうとする妹という、濃い個性を持つ4人のヒロインとの交流が本作の軸となる。 ゲームサイクルはテキストを読み進めながら会話を選択していく、オーソドックスなADV形式。特徴的なのは、随所に散りばめられたオタク文化ネタの密度で、二次元コンテンツへの深い理解がなければ気づけないような小ネタが次々と登場する。単なる萌え日常ではなく、濃厚なオタク的あるあるを共有できる読者ほど強く刺さる作りだ。掛け合いも軽快で、読み進めるリズムの良さも心地よい。 ビジュアル面はとても可愛らしいアニメ調の絵柄で統一されており、8種の立ち絵にはそれぞれ20種類以上の表情差分(非常にかわよい!)が用意されているため、会話中のキャラクターの感情変化が非常に豊かだ。4ヒロイン全員分のフルボイスも収録されており、テキスト主体のADVでありながら賑やかさを感じられる。BGMも10曲以上のオリジナル楽曲が用意されており、CGも10枚以上(SD・モノクロ含む)と、低価格ながらボリューム感のある構成だ。演出面でも作り手のこだわりが随所に感じられる。 現バージョンに収録されているのは共通ルート(第1章)のみで、各ヒロイン個別のルートは未実装。物語も次章への含みを残して終わる構成となっている。[b][u]対応言語は現状簡体字中国語のみだが、開発元・パブリッシャーからは日本語・英語ローカライズを今後のアップデートで追加予定との案内があり、今後の展開次第で言語面のハードルは解消されていく見込みだ。[/u][/b] オタクカルチャーへの深い理解に基づいた脚本と、価格を大きく超える作り込みは、既に高い評価を集めているとおりだ。現状は先行公開の第1章という位置づけながら、今後のローカライズ・ルート追加によってさらに間口が広がることが期待でき、続報を楽しみに待ちたい佳作だといえる。中国語圏のACGカルチャーに触れてみたい読者はもちろん、今後のローカライズ後にじっくり楽しみたい読者にとっても、今のうちに存在を知っておく価値のある一作だろう。[b][u]そもそも価格が現状桁違いか?と思えるくらい激安なので、先行投資する価値は十二分以上にあると感じた。[/u][/b] HHFちゃんコメント: 「オタク的あるあるが刺さりすぎるヒロイン4人組!日本語対応が来たら本気で沼る予感しかしないネー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
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Hours played at review time, across 774 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一杯蜜雪钱,要啥自行车。😊👍 ———————————————— 题外话: 这游戏资源管理做的一言难尽 快10个G看上去很大很多很管饱 但实则不然 绝大部分都是背景和CG以及人物差分带来的冗余 一张静态CG 60MB 你就CG里的人物表情这个区域做了差分 这一个CG硬生生整了快20个差分 快1G的空间就这么没了 懒狗程序不找资源优化方案反而选择强奸玩家硬盘😡
玩的梗好多啊www,入坑不深的其实都不一定能认全,对上了作者电波的时候确实很开心,所以个人线什么的想必也一定能端上来罢 说真的本作是真的让我看到了一个gal制作者至少是真的爱着gal这个类型的(gal作者一定要玩gal),而不是像一些满脑子只想着引流来圈米最后光速跑路的纯粹商人,自己得到一堆诈骗所得的钱财最后还把国g圈子风气风评全部败光。
[h1]除了画风一无是处的白开水小甜品 [/h1] 除了画风一无是处的白开水小甜品,人设单薄立不住,场景氛围勾勒差,可以看出编剧水平一般,属于稳定不出错,但也不出彩。配音忽大忽小,而且有棒读现象,还有就是只有共通线,分割方法,不推荐玩儿,未来可期未来入, 还有说到玩梗这个问题,这游戏应该就是有个编剧的选项梗和游戏里穿插的大量嘎拉梗出圈,玩梗避嫌搞变体这种事,你要是真想避嫌干脆别玩这些梗。你要么就光明正大的说原名,大量的变体反而会显得冒犯了,况且,很多人玩游戏根本不记声优啥的,编剧,编曲,一下子出来个变体,让人摸不着头脑。个人认为这里面的嘎拉梗不适合搞变体。 [h2] 温馨提示 [/h2] 游戏会剧透伊甸园整体剧情,这这种画蛇添足的设计差极了,至少本人特别反感剧透,放这游戏里,属于是没玩过的不知道他在讲啥,玩过的不需要他讲,玩到一半的还被剧透,非常难受,
本作[b] 只有[/b] 共通线(约3h),女主个人线要[b] 等续作[/b] 。配音也有点出戏,介意慎买 至于剧情,都是些常见的设定,还算有点意思。有个特点就是[b] 捏他[/b] 了很多日gal和名作。 整体构架上来看挺精致的一部国g。立绘和cg画得很漂亮,UI也做得很好。给人的感觉相当有诚意。 我也曾幻想过自己写一部gal,但终究没能踏出那一步。作为一个学生能把gal做成这样确实很不错,能做自己喜欢的事情,是非常宝贵的经历。想必以后人生也会很精彩吧。 可以给到推荐
[h3]现充阳角义妹,低气压阴角绘画宅,三无白毛游戏宅,ACGN爱好者技术宅[/h3] 综合评价:A- 玩的时候会很开心的欢乐短篇作品,十分建议购入;流程极短,花费2H,没有个人线路。 立绘:A 对于流程这么短的作品来说是非常用心的作画,每个角色都有单独的CG[spoiler]虽然也就一人一张[/spoiler]。 CV:B+ 意料之中的母语尴尬症并未出现。[spoiler]但是粉毛和白毛出现了人设重叠,导致两个角色都是三无阴角声线[/spoiler] 剧情:B+ 是讨论爱好和友情的故事,不过这么短的流程想必也没有办法描述出很宏大的剧情吧。[strike]希望制作组在后续作品写一些感情线[/strike] 值得注意的是,内含了极大量NETA要素,包括但不限于ADV(《Steins Gate》),galgame(《eden*》),魂游(《Dark Souls》),动画(《进击的巨人》),男主角吐槽役,有一定的知识储备会玩得很欢乐 接下来是一些没有意义的碎碎念 [spoiler]玩了这么多年的游戏,在这款游戏中的每个角色身上好像都找到了自己的影子。我对人际交往不感兴趣,最终选择了把我的空闲时间都用来玩游戏。 作品中提到了,游戏玩家们都会感觉到一种“孤独”,是想要和人聊聊自己的爱好,却找不到人开口的那种孤独。作品中的掐喽之家就是一个给玩家们找到有相同爱好者的地方,简直是乌托邦一般令人向往啊(笑) [/spoiler]
这段时间一直提不起兴趣推旮旯,上一次完整的推完一部旮旯还是去年的蜜雪冰城,这几天偶然在b站刷到了视频,就抱着试试的心态,结果居然让我找回了当年刚玩废萌时的快乐(泪目) 玩废萌本就是冲着放松身心去的,不需要多深刻的世界观,也不需要什么苦大仇深,甚至可以连主线都不需要,就像这部旮旯里一样,大家有一搭没一搭的聊着,想到什么就干什么,这样轻松愉快的日常,在平时紧张繁忙的工作结束后推上这么一段,那叫一个惬意啊,比我库存里某个拿着顶级美术资源结果写出构思剧本的作品不知道强了多少。 如果全程听完语音的话流程大约三小时吧,我习惯性点的稍快,所以花了两个小时,不过美术方面完全没有因为只是个短篇而落下,不管是立绘还是cg都相当能打,每个角色还专门画了一个可爱的像素小头像作为标志,光是看这些画也值回7块钱的票价了。 美中不足的是配音真的很出戏,特别是金毛,我一直特别喜欢金毛角色,但是她的声音就好像和其他角色不在同一个图层似的。几个女主一起讨论时,听她们说话我感觉自己就像在坐过山车,忽高忽低的,感觉不像在同一个条件下录的音。将来如果能改善这点,那就可以说是这几年来最优秀的国g了。(想了想最近的作品)不对,好像现在已经是了?
[h3]喂,你刚刚玩得很开心嘛[/h3] 作为一个乐子人,还是蛮乐意看到本作这种废萌向欢乐、喜剧、恋爱,甚至还有点meta要素的国G的。我个人自认为自己是玩过比较多国G的,觉得我自己也算是有资格评价一下的啦——可以说:本作无论是从氛围上,还是剧情上来看,本作的质量都是远优于一众国G的。[b]说白了,尽写些奇奇怪怪或公式化的剧本还不如写清新脱俗的欢乐向废萌文[/b],让大家即有乐子看,又可以不带脑子地恋爱模拟。而本作的故事则以gal为契机,讲述主角与四位美少女的废萌日常,一起开Gal周边店说是(?)。本作的美术十分精致,四位女主角都有独特的辨识点,CG和立绘质量都十分高,属于是一眼喜欢上的那种类型。以及配音质量相当的高,台本配合上作品的氛围还算自然,居然没有经典的母语尴尬症。我对本作基本上挑不出什么毛病,但是可惜就可惜在,目前仅仅只是个序章,还是相当期待后续发展的——个人线赶紧端上来吧,我已经等不及了。目前序章8/10,价格十分亲民,适合玩腻了一众公式化国G想换换口味的玩家。 [spoiler]你知道的:因为在现实里遇到了也玩GALGAME的人嘛,真的很难得诶!肯定会想当场安利自己喜欢的游戏啦...[/spoiler]
好玩,期待续作
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