
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
体量和线路支线都挺有意思,可玩性很高,可以疯狂种田,还是有点上手难度,要合理规划资源。
局外太繁琐了,希望可以做简化。 希望将更多的装备填充到塔里面而不是像现在这样放在局外养成 局外太重要有点本末倒置 控制好数值最好能让玩家偏极限一点过关
游戏的玩法和魔塔有点像,但又不同于魔塔,融入了类似“搜打撤”的元素,使得玩家的游玩重心不再局限于赢得战斗,更在于对资源(钥匙、路线)的整合、处理,游戏策略性极强,很上头
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原来这就是魔塔类游戏啊,感觉挺有意思的,直接养成刷刷刷,但是上手难度有点高,玩时还带点晕乎乎滴
为啥评论区在给好评啊,这个局外成长的玩法也能宣传为搜打撤或者魔塔吗?进本打不了多少东西,和以前的魔塔的推理打楼层差远了。三角洲和明日方舟联动的那个类魔塔都有剧情也好玩点。
啥都不好,就是好玩。 以及真的很想吐槽优化方面!到了后期特效一多直接众生平等,管你小霸王还是超算,什么配置都会卡!下部作品真得换个引擎吧!
難度適中 BOSS戰有趣 敵人技能特性多變讓你要多思考如何解決 美中不足的部分是解謎希望在家裡面可以留有筆記 不然每次都要進關卡看條件再出來想解法選裝備
像素复古的画风搭配魔塔的基础玩法,在此之上新增了很多养成RPG要素,可玩性和游戏的可探索程度都相对而言较高,玩起来有一定上手难度但很容易上头,一玩就忘记了时间。
无敌阻激
以魔塔社区内的角度来看,或许并没有什么特别之处,但我是个只玩过三原塔的,对我来讲当数值怪创过去其实也有另一番趣味。 另外山穴打完教徒之后地上有箭头但是没法进井,或许是因为我打一半直接撤离导致的剧情触发bug?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164K | 447 | 92% | $24.99 | |
| $164.1K | 464 | 78% | $14.99 | |
| $164K | 444 | 84% | $14.99 | |
| $164.2K | 999 | 24% | $3.19 | |
| $164.2K | 259 | 82% | $15.99 | |
| $164.2K | 600 | 94% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6K | 32 | 100% | $3.99 | |
| $787.9K | 4.4K | 67% | $8.99 | |
| $285.7K | 1K | 65% | $10.99 | |
| $143.9K | 312 | 88% | $11.99 | |
| $121.6K | 1.1K | 93% | $3.99 | |
| $67.2K | 231 | 79% | $16.99 |