
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建议加个批量扫荡和多次扫荡
原来这就是魔塔类游戏啊,感觉挺有意思的,直接养成刷刷刷,但是上手难度有点高,玩时还带点晕乎乎滴
好玩,魔塔搜打撤,下班时间到了才发现直接玩了一整天时间
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏对休闲党真的太友好了!不用像传统魔塔那样背板、怕走错一步就坏档。打不过怪?直接点撤离回城休息。每天回城还能玩一下类似种田的炼金室,把捡来的素材放进去,看着每日产出的资源变多,满满的养成快乐!
不错,好玩,也简单。给我的感觉是明明可以做成手游来圈钱,偏偏30多元钱就卖出来了
过完教学关到第一关两个蓝色史莱姆打不死,打一下扣我50血,但怪不消失,再碰就伤0血,永远卡死
进每个图的推荐攻防也不放一个上去
体量和线路支线都挺有意思,可玩性很高,可以疯狂种田,还是有点上手难度,要合理规划资源。
游戏难度偏低而且很容易上手,建模很不错,唯一的缺点就是太肝了,魔塔的老粉可以来试试,非常好玩
游戏的玩法和魔塔有点像,但又不同于魔塔,融入了类似“搜打撤”的元素,使得玩家的游玩重心不再局限于赢得战斗,更在于对资源(钥匙、路线)的整合、处理,游戏策略性极强,很上头
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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