
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 177 reviews with recorded playtime.
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
给我刷吐了,首先刷的不爽。 其次,刷的太多。 你是在模仿鬼谷八荒吗? 地图难度突然暴增,居然是超级曲线。 一下子没有反应过来,还以为是随便打呢。 另外药剂瓶的设计太繁琐了,三种菇更是烦。 给我三条快捷键栏位,但是我只想用一条。
有种田系统的魔塔,每张图都有基础资源,带回家就可以自己造,可以只肝关键数值体验经典魔塔,也可种田买一堆装备和属性数值碾压。科技树可肝空间非常大,肝满可以几乎无伤一整张图,小白也能通关。同时游戏也尊重经典魔塔玩家,有着90天速通成就。
披着魔塔外皮的养成类游戏,局外养成的提升太大了,而且没有任何的限制。 魔塔应该是一个在有限的资源里寻找最优解的游戏,而这个游戏的资源是无限的,因为它并没有限制你第几天要完成什么目标,你下本疯狂规划路线不如多扫荡几次再下本。
很肝的魔塔+炼金养成游戏,玩是挺好玩的就是数值太高了,肝到后面肝不动了啊,建议调低点数值,这样才有玩下去的乐趣
玩了五个小时玩不动了,都是重复不断刷材料。每一关都是卡数值,游戏不偏重策略性而是养成。没有魔塔的那种资源管理的紧迫感,后面就是无脑跳过度日刷材料,给各种材料换皮再推出新材料不断刷,无聊
画风不错很可爱很Q版,剧情也是很标准的王道,玩法就是类魔塔rpg,总体体验下来还是挺好玩的,就是有点肝。
喜欢魔塔但怕卡关的闭眼入!随时撤退无惩罚这个设计太友好了。路线、钥匙、资源要综合考量,不是无脑堆数值。正式版刚上线,内容量对得起价格
游戏比较肝,对我来说是一个非常好的事情,每天有很多不同的事情去做。第一次接触魔塔玩法,对我来说是非常新奇的,还有就是剧情好评,立绘好评。
王道剧情的类魔塔RPG,地图构筑属于是量大管饱了,不过是肝度真不低,这成长要肝爆了
很有意思的魔塔游戏,普通的那种魔塔我都玩不下去,但是这个我居然能一点点往下玩,主要是没有什么失败惩罚,闯关起来比较轻松,而且内容也比较多
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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