
Rent's Due: The Game is a third-person platformer game where you take control of protagonist Tesha Robinson. Tesha is in need of some money and in order to get it, she must complete different levels with various obstacles that provide a huge challenge.
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Rent's Due: The Game is a third-person platformer game where you take control of protagonist Tesha Robinson. Tesha needs some money, and to get enough, she has to complete different levels and overcome different obstacles that present a huge challenge. The Game will feature 30 levels with varying environments and weather.
Test your skill with a momentum-based platformer that will test your timing and reactions. Enjoy 30 levels that take place in various locations. Beat all 30 levels if you can; the levels get larger the further into the game you get. Most importantly, Enjoy The Game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
love the game totally awsome graphics are amazing the the levels kept u on your toes no bugs totally perfect
Let me say this first before anything. This game, as a game, is a fine game. This game works as a game, the lack of optimisation doesn't affect the game, it's just affects completely everything else. Rent's Due is a 3D, 3rd person perspective platformer with the intensive to speedrun it. All of the story is told in the description of the game on the Steam page and nothing is told about it there, and as a customer I am a bit of an idiot and buy games based on how they look being played and the price and don't tend to read the descriptions. As I was reviewing it this time and comparing the description to the game, the only thing you can determine from the game is that you need money, for some reason, and you are a woman. Only $100 opens the door but their are extra bags I've found (But only the one near the Dark Souls save bonfire). This in itself is not bad at all. Just a little lacking if people were expecting anything other than a runner platformer. On the otherhand I sport a *ASUS ROG Strix G15DK Ryzen 7 5800X* rig which has a 3070 GPU. While the minimum requirement is Nvidia GTX 750Ti 2GB and the recommended is Nvidia GTX 1060 6GB, the game chugs the rest of my applications (which take up 0.?% of my GPU in my processes) while it's taking up 90% of the GPU on the lowest settings. Disclaimer: Don't joke (Or make any lil smartass jokey comments about things you already know the answer for a laugh) about the game being an undercover bitcoin miner because of the GPU usage. Pros: - The game works as a game. - The game itself looks clean in a Unreal Engine way. - Has a story (eventhough it's not entirely in the game itself) - Character is easy enough to control. Cons - The game sucks GPU from your PC like a kid trying to get the last of their caprisun out of the packet even on the lowest setting. - Hitboxes (Of pretty much just the blades but I'm sure the buzzblades are a culprit as well) are a little askew or too big, either not covering blades or covering areas where blades aren't. - Some savepoints are unresponsive. - Pressing the sprint button while in midair gives you a weird sprint boost but in air. - Dev is super defensive about their game, while I can appreciate and understand it from my own personal experiences as a game dev graduate myself, the fact your game chugs this hard on people's GPU's is not normal. https://ibb.co/6wkbywt Edit: I did a bit of reading up, and you are right dev. 100% GPU is normal for intensive games. However it shouldn't be normal while the game is idling. It should also maintain a high gpu (specifically when standing in one place) not hit the GPU in waves, like 50% differences. It's also normal for AAA games and games with a lot of pickup items like Fallout, but generally not normal for indie games or old games. So I'm having trouble seeing how your game is intensive (on it's lowest quality setting) compared to the likes of the examples. Info courtesy of: Quora Nvidia Forums LinusTechTips Reddit
Rent's Due Is An Indie Made Platformer That Really Ended Up Enjoying It. It Does Have It's Pros And Cons (Which I Will Get Into Shortly), But Knowing That This Game Was Created By A One Man Team Who Not Only Listens To Criticism, But Also Continuously Works On New Content AND Fixing Any Bugs That Get Found Truly Impresses Me; So I Do In Fact Let A Few "Cons" Pass Knowing All This. That Being Said, After Two Hours Of Running Through 22 Levels, I Was Really Enthralled With The Landscapes Created Through The Unreal Engine While Finding Fun Little Easter Eggs Through Some Of The Levels. The Platforming Had A Perfect Level Of Difficulty In My Opinion. Not Too Easy, Not Too Hard (However, I'm Not Brave Enough To Face The Permadeath Mode). Now There Were A Few Levels That Left Me A Little Frustrated Towards The End Of The Game, However I Was Playing At 5am With A Lack Of Sleep So I Don't Judge Too Harshly. With All That Being Said, There Were A Few Things That Got A Little Bit Of A Negative Reaction From. First Came Around Level 6. I Was Unaware That If You Double Tapped The Jump Button Twice VERY Quickly, You Get The Maximum Amount Of Momentum And Jump Even Higher. Maybe I Just Missed That Tutorial, But I Actually Had To Message The Dev Because I Was So Lost And Though It Was A Wall Jumping Bug. Later In The Game I Discovered That The Hitbox Is A Little... Larger Than Expected. I Spent A Long While Getting Murdered By Laser Beams, But With Enough Resolve I Was Able To Get Through. The Only Other Thing I COULD Complain About Is The Lack Of Story In The Actual Game, But As I Said Earlier, I Can Give That A Pass Since It Was All Being Done By One Guy. Overall This Is A Very Fun Platformer That I Recommend (ESPECIALLY FOR ONLY $3!!!) Can't Wait To Experience The Free DLC The Dev Has Mentioned And I'm Excited To See What Else This Guy Brings Us In The Future! Solid 8/10
First things first, before my actual review for the game - I saw a negative review above that I cannot help but need to respond to, but comments have been disabled on the review. I don't dispute the entire review, but there is some false information that should be addressed both for transparency and clear messaging to future players, and for the reputation of the developer, so I will be responding directly to those. If you are not interested in this, then skip below to the the actual review. The reviewer before claims the game is not optimised because it runs their GPU high (90%+) when playing. This is perfectly normal for any modern game, indie game or not, if it is well optimised. I see in their edit they posted that Phasmophobia and other indie games do not run their GPU that high... to which i respond that for me, on both my £3000 gaming PC with an overclocked RTX 2080ti and overclocked i7 9800x to 4.6ghz all core 8 cores, 16 threads and 64gb (8 x 16GB) DDR4 3200mhz ram and also my gaming laptop with a GTX 1070 and i7 8750H, 6 core, 12 thread CPU (both not OC)... both Phasmophobia and this game run at above 90% GPU (as do almost all the games I have played on both systems). Again, this is normal and expected. A quick google search will answer this, a quote from toms hardware was my first result posted here: How much GPU usage should a game use? You want to use 100% of your GPU while gaming. If you aren't at 100% at some point while playing the game then you are either playing a much older game, using too low of graphics settings, or your CPU isn't strong enough (you're totally fine). It is completely normal for the GPU usage to bounce around during a game. That quote pretty much sums up my answer and my experience to this negative point made. Only games I have ever experienced that do not run my GPU at above 90% are games that are actually old i.e built for much older hardware limitations where they possibly only use 1 or 2 cores of the CPU, thus creating a bottleneck for the GPU regardless of your PC specs because the GPU is waiting for the CPU to actually process the frames. Or alternatively.... the games are poorly optimised by only using limited hardware available, again, like limiting CPU use to 1 or 2 cores (looking at your elder scrolls online). In those scenarios... GPU usage will drop below the 90% to 100% usage. Other scenarios that can cause this to happen is frame rate limiting such as a fps cap in game or in your GPU control panel or vsync/gsync/freesync. The reason for this is that by limiting the frame rate, the GPU will not work or pre-render more frames than is needed to hit that frame rate. In this game... there frame rate is unlimited, meaning the GPU will simply just keep pre-rendering future frames as fast as possible and as fast as they can be processed. Therefore, GPU usage will remain constantly high. Even playing on the lowest settings as described in their edit will not change this, in fact, it will just allow more of the GPU's resources to be dedicated to processing more frames. That is quite simply why in demanding games, if your fps is low, you are recommend to lower the settings so that your GPU can focus more resources to rendering frames. And one more example is simply a poorly optimised or unbalanced PC spec. Yes, you could be the problem. Just because you have a good GPU and CPU does not mean your PC is well optimised or running correctly. Bottlenecks can occur for the smallest of reason sometimes as simple as a power management setting, a bios feature you didn't turn on, memory issues, component not connected properly or in the wrong slot i.e GPU ins the incorrect PCIe slot or memory not paired in the correct DIMM slots on the motherboard. Lack of available power output from your PSU. And as i mentioned above too, optimisation - not having your PC settings, power management, control panel settings, drivers or many other things correctly installed or setup can cause bottlenecks also. There are many reasons that can cause your PC to run a game at less than 90% GPU usage, THEY are the things that are NOT normal. For a modern 3D game running uncapped frame rates (especially one that even has ray tracing etc), above 90% usage is perfectly normal and actually is desirable for the best in game performance. I ran the game on both my PC and laptop as mentioned above and even on the max settings (both epic and cinematic) even my poor laptop got an average of well above 60 fps until the last level (understandably but no spoiler) and was lovely and smooth to play. And the reason the GPU does not dip on this game is because the map border is so large, that the GPU is rendering the textures and animations and lighting etc for everything in the entire map (as you see, there are no walls at the edge of the maps, they appear endless) even when the game is "idling" as you say. And even in the loading screens (which are impressively short), the GPU is rendering the next level and all the textures. TLDR - for a curator, reviewer, streamer and game developer.... this whole point you made in your review is unfortunately misinformed and nonsense and you really should have done more research before posting this. Also, your "joke" about being a cryptomining app is quite frankly insulting to any developer who has spent their time and effort into creating something they are proud of. Reddit posts for games are full of people complaining about a game not utilising all of their GPU, why? Because it creates poorer performance ingame i.e frame rates, lag, stutter etc... for people who don't understand this, above 90% GPU usage is a good thing! Not a bad thing! Unless the game is limited frames and not very intensive, or the game is old or very poorly optimised... you should expect these gpu usages and be happy for them as it increases your frame rates/ ingame PC performance. Its quite disappointing to see a curator/ streamer and proclaimed qualified games developer review with this sort of misinformation to be honest. But what is more disappointing is the (in their words) joke about being a secretly cyrptomining. This is very poor taste and can ruin somebodies reputation in todays' online climate. Joke or not, it is simply insulting to the developer as you may as well be asking them if they are a scammer. Furthermore to that point, if the game was a secret cryptominer.... they would have released it as free so more people would download it. Just because you have a 3070 doesn't mean everybody wants to steal your GPU performance. That said, on to my review: I have played this game through its Beta and now on its full release and i am very impressed with how far the game has come along, especially since the last beta version i played over a year ago now. The game (despite above reviewer) is very well optimised. Being able to max out the settings in a fully open map on a GTX 1070 laptop and still average above 60 fps is very good going. The gameplay, I like to try and speed run. I would love to see a timed mode added where you are given a time for each level you complete (possibly with the money requirement removed and a 5 second penalty for each death in a level) and those times are posted to a leader board. Trying to speed run this game can be infuriating (in a good way) much like most well made platformer games. Yes, some of the hit boxes are frustrating (still damn those lasers) but that only adds to the challenge of the game and is a nice quirk. Continued in comments...
Super fun game. I played every level on normal and will be going back for permadeath mode on another day. Lots of little hidden gems and stuff to check out and discover. If you are wondering if this is worth $2.99 I can definitely say yes this is one of the best indie games i have played in a long time. The dev is super nice and you can tell he really wants to make sure things are fixed if they don't work. Word of advice is watch out for the lasers lol
For 3$, the game definitely is not bad. Some things that I would add would be: - take out the clicking noise of the menus. - Make the settings menu a little less like an Excel doc. - Maybe add a story that makes the checkpoint sprite make sense with the game, perhaps you are doing a devil's challenge where he gives you money but at the cost of your soul (permadeath) I would be interested in seeing where this game goes in the future with the updates and extra modes.
fun game runs perfectly fine. you like running and jumping? get it. you like grabbing muns while running and jumping? get it. you like running, jumping, grabbing muns, aaaaaaaaaand completing lvls GET IT JUST GET IT JESUS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAh. fun game :D worth the 3 bucks
Pretty poggers game, I really enjoyed playing. It isn't necessarily a long experience (unless you want to do permadeath mode), but it has some fun mechanics and interesting Easter eggs. It took me ~2 hours to beat it, and the developer says he will add more in the future so I look forward to it!
Fun platformer with lots of Easter Eggs <3 10/10 would recommend!
Bleh game. i dont write reviews but i kinda had to this time. i was glad i stopped playing before the 2 hour mark to refund it, but i fell asleep with the game on it was that boring and now have 12 hours. sadge. it looked good, hoping it was a indie Seum or a indie platformer but it runs like ♥♥♥♥ and is shiny poop. well polished turd. completed all the levels and was sucky, glitchy all the way through and lacking a lot. and kinda wack. played better indie platformers. Running Girl is better.
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