
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no voice / text chat
love it - still room to improve (a lot) But this series is special and I always look forward to more
非常好玩,为数不多喜欢玩的FPS游戏,快点出遗迹3吧
After all the power creep this ♥♥♥♥ sucks and isn't worth 15$. Difficulty? Nah lets just spawn random ♥♥♥♥ behind the player and have them do 50 damage (of your 130hp when maxed in traits) so every encounter feels as unrewarding and repetitive as possible. Balance? Nah lets make sure that each stage is 1-3 power levels over the player at all times so even if they want to go farm to upgrade their gear they're forced to waste 1-4 hours replaying an old map, but make sure it stays 1-3 levels higher so the player needs to play meta to "have fun" by seeing decent damage numbers. Replayablility? Why, we force them to replay the same ♥♥♥♥ on loop since every map only lets you unlock 1/X rewards forcing you to replay the same boring ♥♥♥♥ over and over again like this is WoW 1.0. Fun? Never ♥♥♥♥♥♥ heard of her mate, enjoy playing the role of sisyphus as you run into the same walls on repeat until the game decides not to have every mob in your area code attack 3 frames apart so the damage is undodgeable. Also ♥♥♥♥ off with having 5 second player hitstun when any non chaff mob can be stunned at max 2 seconds. Like feeling like you've progressed? Not gonna happen here, you'll go through your "quest" which either takes you to the ♥♥♥♥♥♥♥♥♥ Bloodborne ripoff, the decent Bloodborne ripoff, the mid forest, the ♥♥♥♥ forest, or the ♥♥♥♥♥♥♥ miserable moonbase. The moon levels genuinely don't feel different, one has drones that shoot you from your max range or further and the other has annoying mindless swarm enemies, "oh how daring!" "oh how bold!". If you get really lucky then you'll end up with a blend of both and the most obnoxious slog. Each class gets, at most, 2 of 3 useful skills and at worst 0 of 3. Also hope you like hearing millenial dialogue on repeat as the player character wont shut the ♥♥♥♥ up and neither will any of the women; "Erm. I have a bad feeling about this" "*Incoherent whining*" "Well THAT just happened" are just a few of the excuses for dialogue, crazy idea make the player character mute if you can't write dialogue, y'know, like you did in the first game. Only good character in this entire steaming pile of ♥♥♥♥ is Zohee and she's only a character if you purposefully get yourself killed in one single instance. Remnant 1 was rough and unpolished but Remnant 2 doesn't respect your time, effort, or agency and instead focuses on being the most mid time wasting garbage on the market (avg. playthrough is 20-30 hours depending on difficulty, getting a good build together is 25-40 hours). It's a waste of time, money, and effort. I for one am no longer going to pretend it's not
Glaube doch lieber Elden Ring...
Seriously F whoever thought the proving grounds arrow puzzle was a good idea! F you with a rusty nail bat! If I'd found this sooner I would've refunded this crap immediately!
纯弱智游戏,过完教学之后一点指引都没有,堆怪严重,跟无限刷怪一样,一共30多发子弹一个怪我要打三发,小怪碰你一下直接死,真他妈恶心
Signed up to play a shooter not a platformer. Proving Grounds is a pain
Pros Combate y disparos excelentes: Se juega de manera fluida y satisfactoria, ofreciendo una de las mejores mezclas entre shooter en tercera persona y la dificultad de los juegos tipo Souls. Rejugabilidad masiva: Gracias a su sistema de generación procedural, cada partida altera los mapas, los jefes, los rompecabezas y los NPCs que encuentras, incentivando explorar los mundos varias veces. Sistema de clases (Arquetipos): Permite una personalización muy profunda. Puedes combinar diferentes clases, habilidades pasivas y una enorme variedad de armas, anillos y amuletos. Diseño espectacular de jefes: Los encuentros contra los jefes principales son únicos, dinámicos y requieren tanto estrategia como buena puntería. Ideal en cooperativo: Jugar hasta con tres personas en línea es increíblemente divertido, ofreciendo sinergias únicas entre las diferentes clases. Contras Puede ser muy difícil en solitario: El juego escala su dificultad dependiendo de los jugadores, por lo que algunas secciones o jefes pueden volverse abrumadores y castigadores si juegas solo. Historia poco memorable: La narrativa y los diálogos en la base principal (el hub) suelen sentirse planos y no aportan mucho al atractivo general del juego. Reciclaje de enemigos: Aunque los jefes principales son variados, la variedad de enemigos básicos y élites es un poco limitada, lo que hace que los sientas repetitivos a lo largo de las horas. Escalado de niveles complejo: A diferencia de la primera entrega, aquí no puedes mejorar la armadura de manera infinita para compensar fácilmente el daño recibido por los enemigos, lo que puede frustrar.
♥♥♥ не оч
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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