
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #25 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
brita cbls
bad
é bom dms
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best RU #6, worst JP #74 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花了12個小時破關。最終BOSS是真的有難度>死了很多次
It's an alright multiplayer game to do while you're having a hang out, but I cannot imagine sitting down and choosing to play this game on your own (if you need friends to make a game fun, then the game itself is not very good). It's just quite generic, nothing really going for it, part of what made it fun in multiplayer is that we kept ripping into how bad the game is. Pros: -The boss battles are pretty fun -There are secret items you can get, and hidden walls -Some unique weapons and fun weapon upgrades (like adding poison or a laser) -Each area has a few possible map configurations, if you do a new save it will be a bit different -You can get a secondary class Cons: -Boring plot with boring characters -Have to do a few tutorial missions before multiplayer is unlocked -Map, character and monster designs are generic -I had to read the wiki to unlock things like a second class, as it isn't something that unlocks as you play, you have to take specific steps. -Classes locked behind dlc -I found lots of hidden items at the end of the game, the game is made assuming you'll keep replaying it on a harder difficulty, as items transfer over to new game+. I wish they had spread the items out a bit more. -Worse than the first game
🐻 Après avoir terminé Remnant II Je pensais que Gunfire Games allait faire comme beaucoup de suites : "On prend le premier, on change deux ou trois trucs, on ajoute un plus joli éclairage... et voilà." Eh bien... pas du tout. Ils ont regardé le premier, ils ont pris une feuille, et ils ont coché presque tout ce que les joueurs demandaient. Sauf mon niveau de jeu... ça, ils n'ont rien pu faire. Les bons - Un gameplay toujours aussi excellent. Les sensations de tir sont un vrai régal et chaque arme possède une personnalité qui donne envie d'essayer de nouveaux builds. - Les Archétypes apportent énormément de variété. On peut créer son propre style de jeu et expérimenter pendant des dizaines d'heures sans avoir l'impression de jouer toujours la même chose. - L'exploration est une véritable récompense. Chaque monde cache des secrets, des événements et des objets qu'on peut facilement manquer. On a constamment envie de fouiller partout... même derrière le mur qui paraît complètement normal. - Les boss sont impressionnants et souvent mémorables. Ils demandent d'observer leurs attaques, d'apprendre leurs mécaniques et offrent une vraie satisfaction une fois vaincus. - La coopération est encore meilleure que dans le premier opus. Découvrir les mondes à plusieurs ou souffrir ensemble contre un boss, ça n'a vraiment pas le même goût. - La rejouabilité est énorme grâce à la génération procédurale, aux différents événements et aux nombreuses possibilités de builds. Deux parties peuvent être très différentes. Les pas bons - Le scénario reste clairement le point le moins marquant. Il fait avancer l'aventure mais on retiendra surtout les combats et l'exploration. - Certains secrets sont tellement bien cachés qu'on finit parfois par se demander si les développeurs ne se sont pas amusés à les rendre impossibles à trouver sans une communauté entière derrière. - Quelques problèmes de performances étaient présents au lancement, même si la majorité a été corrigée au fil des mises à jour. - Le jeu peut parfois être exigeant avec les nouveaux joueurs et certains pics de difficulté surprennent sans prévenir. Verdict de l'Ourson Remnant II est exactement ce qu'on attend d'une suite. Il ne cherche pas à tout révolutionner. Il prend les excellentes bases du premier épisode et les améliore quasiment partout. Je pensais juste refaire une aventure. Au final... je me suis retrouvé à inspecter chaque recoin de chaque carte pendant dix minutes en me disant : "Il y a forcément un coffre caché quelque part... je le sens !" Et le pire... c'est que j'avais souvent raison. Je recommande ? Oui, sans hésiter. Si vous avez aimé le premier, foncez. Et si vous ne connaissez pas encore la licence, Remnant II est probablement la meilleure porte d'entrée.
love it
Muy buena ambientacion
BOM
this game is amazing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $380.1K | 746 | 53% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.8M | 6.5K | 86% | $59.99 |