
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 68.6Kreviews | 82% | — | $60.3M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1575 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ITS SOOO GOOD!
Piece of crap
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OTIMIZEM OTIMIZEM IMEDIATAMENTE
WOW..... Just yea, That's about it. Recommend
Good game but the level design is terrible. Graphics are good, gunplay is good, the world is interesting. Enemies are unique and have some variety, although mini bosses in dungeons are just reused regular enemies. Regular bosses are cool and unique. But the level design man. Bunch of random paths and secrets with absolutely zero clues as how to find them. If you want to find anything, be ready to run around the map blindly in hopes of finding it! Or you can run through a lvl with a youtube video tutorial, both options suck. I will run through the campaign as quickly as possible so I can be done with this game, since I already paid for it. Not reccomended.
Nice game
I have a decent PC, with performance usually several times that of the "recommended specs", but this game only net me 80FPS on "potato", which mind you runs exactly the same as Ultra settings, all this with FSR 3 on, and frame generation. The game's visuals don't even look that good (with all the upscaling turned off, to be clear). It got me so tilted that I felt the need to write this review. What in the world could possibly warrant such bad performance if it isn't good visuals? I wouldn't know whether or not the game is fun, my friends couldn't run it. They spent a long while downloading this game, just for it to literally not run, and their PCs aren't bad either. All that to say that (in my opinion) supporting a game where the developers just pretend like people with low-end PCs don't exist, and say "well maybe just use the upscaling bro" is part of what's wrong with the whole industry. People buying these games and supporting them are just as bad as the people that negligently make them that way.
[h1][b]"1편을 샀다면 무조건 사라"[/b][/h1] 전작을 해봤다는 조건하에 업그레이드 된 게임이 맞음 전작의 경우 멀티,보스,다회차 요소 등은 구색이였고 그냥 그 나물에 그 밥이였음 구르고 총 쏘고 그게 전부였음 근데 확실히 보스별로 기믹이 생기고 멀티요소들을 조금 더 강화한 직업과 아이템 그리고 확실하게 다회차시 보스와 스토리 라인들이 달라지며 같은 맵이여도 3가지루트에 다른 보스 같은 보스여도 다른 방식으로 잡으면 보상이 달라짐 또 뭔 씹소리인지 알수없던 스토리도 어느정도 정리함 전작의 단점을 줄이고 장점을 더욱 강화한 게임 [b]단 개별의 게임으로서 본다면 단점도 만만치 않은데[/b] 일단 전작의 괴상한 스토리를 정리해 알아듣게는 했지만 그 스토리가 재밌는건 아님 큰 뼈대는 있지만 옴니버스 구조라 몰입감주기는 짧은 편이고 그런 와중 다회차용 NPC 대화 선택을 왕창 늘려놨으니 싫어할 사람에겐 그저 비문학으로 다가옴 일부 던전의 랜덤 타일셋 구조의 문제점도 있음 이런 구조는 지도를 안보고 가면 길 잃기 딱 좋은 구조임 만약 내가 미니맵 안보고 가는 타입이면 굉장히 골때림 아이템,직업들도 문제인데 퍼즐공략을 안보면 해금이 불가함 이러한 단점들은 사실 다크소울2:스콜라와 엇비슷해 싫어할 사람에겐 이런 똥겜이 없을만큼 강하게 다가올수 있음 [b]1편의 총체적 난국을 다듬은 2편은 완성도는 높지만[/b] [b]그 방향성과 테이스티가 대중의 취향을 타는 요소들임[/b]
Я бы не порекомендовал бы никому, и вообще жалею о покупке этого продукта
Cara, Remnant 2 é simplesmente espetacular, foi uma das surpresas mais gratificantes que tive nos últimos tempos. O jogo é basicamente um Dark Souls com armas, mas ele tem tanta personalidade própria que essa definição até fica curta. O combate é bizarramente viciante, a jogabilidade é fluida e o peso dos tiros e das esquivas é perfeito. O que me deixou mais maluco foi como os mundos funcionam, porque a geração procedural dele não é só cenário aleatório, ela muda a história inteira. Eu joguei um mapa com uma linha de missões e chefes específicos e meu amigo jogou o mesmo mapa e pegou uma parada totalmente diferente, o que dá uma vontade absurda de jogar de novo. Sem contar os segredos, o jogo não te pega pela mão em nada, tem puzzle que você precisa fritar o cérebro ou explorar cada cantinho de parede falsa para achar uma arma única ou uma classe secreta, como aquela do Engenheiro ou do Arconte. O sistema de combinar duas classes também é genial, dá para inventar cada build maluca misturando um cara que cura com um invocador de monstros. Claro que a história principal em si é meio confusa e meio tanto faz, o que brilha mesmo é a lore de cada mundo isolado, e o jogo ainda dá umas engasgadas no desempenho de vez em quando porque é pesado, mas nada que estrague a experiência. No fim das contas, é aquele tipo de jogo feito por quem realmente gosta de videogame, focado em diversão pura, desafio na medida e exploração de verdade. Virou um dos meus jogos favoritos da vida fácil, daquela categoria que você começa a jogar depois do trabalho e quando pisca já são três da manhã e você está lá morrendo pela décima vez para o mesmo chefe com um sorriso no rosto.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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