
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Тупая и скучная игра про повторение однообразных действий.
Woke garbage
个人觉得满分10分,可以打到8.5分,可能因为和朋友玩会玩得更愉快一点。 虽然人物建模选择非常少,整体游戏相对于灰烬重生会比较丰富一点,主要在于地图的不同和职业的选择可玩性会高一点。 但对于刚入坑只想打打杀杀的类型来说好玩,但会错过很多。没有什么新手教程,自己摸索着也可以,制作组蛮会藏东西,会有隐形门,隐蔽的通道,不看点攻略属实是会错过一些。整体画风场景很不错。剧情上,因为对于和有些角色对话感觉过于冗长,就没太在意了。
Fun game, but deserves a thumbs down for the anti-white hatred plaguing the writing.
第一次给游戏打差评,做的跟屎一样,本来玩游戏就特别讨厌看攻略,看玩法是刷子游戏就觉得还不错,玩下来不仅引导性差玩的还恶心,强行吃屎,一堆死人隐藏房,不拿好装备玩奶妈职业连美杜莎都打不过,逼着你去看攻略,死全家了,游戏小地图不能标点,跑图墨迹就不说了,传送还要跑大老远,一摸完水晶粪怪就刷新,操你全家的,我脾气再怎么好都受不了这个死妈游戏,纯纯花钱找罪受,一个好的装备奖励要你打好几遍同一张图,强行刷你时长,流程不是很长,时间全花在跑图随机图上,脑残设计,死冯了
루트 슈터 장르를 좋아하거나 슈팅장르를 좋아하면서 싱글플레이를 좋아하고 / 어느 정도 소울류의 방식을 좋아하는 사람이라면 싫어할 수가 없는 게임입니다. 유튜브 통해서 우연히 찾았는데 이런 게임을 내가 몰랐다고? 싶을만큼 만족하면서 플레이하고 있습니다. 정말 재밌네요.. AI발 조사로는 최근 평가가 낮아진건 게임의 완결(추후 패치 없음) 때문이라고 하니 솔로플레이 위주로 하는 입장에서는 전혀 상관이 없더라구요 지금까지는 거의 10/10 입니다. 사운드, 설정을 로어로 푸는 방식 등 즐기다가 리뷰 남겨봅니다.
Somehow it is a step back in every single direction possible from the first game. The enemies in the first and "second" region are not really fun, they are either easy or annoying, rolling seems to be doing absolutely nothing and when you get ganked up close you get stun-locked to death, you aren't dying because of the fight, everything and anything stunlocks you to the point of dying. Now this is boring because the only way you'll be using melee is against enemies you know you can trample in 2-3 hits, if it needs more than that you will never go up against them with a melee, perhaps later in the game but so far I just unload the mag and spam status afflictions unto them. Story wise it's a luck-cluster, we dealt with the root on the first game, we killed the Dreamer, idk why tf we are still in the blind on why the root still exists and why it still inflicts other worlds this doesn't make sense at all. Also we took a guardians heart from a different world in the 1st game, how is that not a bigger issue on the 2nd game in the beginning of the story? Ford, the first traveller now ♥♥♥♥♥ off literally the momment you meet him, I... the entire story is written on a the knee, there is so little thought behind everything. The thing that took me out is when I had to find a soul of the Nightweavers victim, I searched everywhere in the REAL THAT NIGHTWEAVER RESIDES, somehow the soul was on WHOLE DIFFERENT dimension right after a boss fight from a fire-curse guy, that had no artistic or lore wise connection to the entire Nightweaver storyline, like what is this, we have extra assets left over let's slap them together for this section? Ingame economy is kinda cooked and gun variety stale in comparison to the first abysmal. Armor sets are boring, I feel like I can finish the entire game with the default one I got from the start. If you played the first game, which is far superior you'd be deeply disappointed with the 2nd.
REMNANT II® ⭐⭐⭐⭐⭐ Uno de los mejores juegos de acción cooperativa de los últimos años. Sus combates son desafiantes, los mundos generados de forma dinámica ofrecen una gran rejugabilidad y la variedad de armas, clases y enemigos hace que cada partida sea diferente. Una experiencia excelente tanto en solitario como con amigos. ¡Muy recomendado!
[h1][b]"1편을 샀다면 무조건 사라"[/b][/h1] 전작을 해봤다는 조건하에 업그레이드 된 게임이 맞음 전작의 경우 멀티,보스,다회차 요소 등은 구색이였고 그냥 그 나물에 그 밥이였음 구르고 총 쏘고 그게 전부였음 근데 확실히 보스별로 기믹이 생기고 멀티요소들을 조금 더 강화한 직업과 아이템 그리고 확실하게 다회차시 보스와 스토리 라인들이 달라지며 같은 맵이여도 3가지루트에 다른 보스 같은 보스여도 다른 방식으로 잡으면 보상이 달라짐 또 뭔 씹소리인지 알수없던 스토리도 어느정도 정리함 전작의 단점을 줄이고 장점을 더욱 강화한 게임 [b]단 개별의 게임으로서 본다면 단점도 만만치 않은데[/b] 일단 전작의 괴상한 스토리를 정리해 알아듣게는 했지만 그 스토리가 재밌는건 아님 큰 뼈대는 있지만 옴니버스 구조라 몰입감주기는 짧은 편이고 그런 와중 다회차용 NPC 대화 선택을 왕창 늘려놨으니 싫어할 사람에겐 그저 비문학으로 다가옴 일부 던전의 랜덤 타일셋 구조의 문제점도 있음 이런 구조는 지도를 안보고 가면 길 잃기 딱 좋은 구조임 만약 내가 미니맵 안보고 가는 타입이면 굉장히 골때림 아이템,직업들도 문제인데 퍼즐공략을 안보면 해금이 불가함 이러한 단점들은 사실 다크소울2:스콜라와 엇비슷해 싫어할 사람에겐 이런 똥겜이 없을만큼 강하게 다가올수 있음 [b]1편의 총체적 난국을 다듬은 2편은 완성도는 높지만[/b] [b]그 방향성과 테이스티가 대중의 취향을 타는 요소들임[/b]
extremely gimmicky/gotcha combat play. 2 basic concepts for "difficulty" 1 - always spawn things directly behind you. At points you will notice yourself being pushed away from the wall you have your back against, so the game can spawn things behind you. 2 - waaaay too much character stunlocking. You constantly lose control of your character for unreasobnable amounts of time in combat. makes combat tedious and not fun. Neat setting/env/storyline, you can have some fun with the game if you have some imagination and install some mods. But out of the box, it's a pretty tedious playthrough. add to this that 6 of 10 advertised char classes are just not available to you until you've completed a full playthrough - again, tedious. Neat idea, poorly executed. 5/10.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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