
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
弱引导,强随机,错过任务目标就不能重头再来,一个肉鸽游戏无任何爽点纯折磨,没有比这更傻逼的游戏模式,制作组的老冯让五马分尸了,哪个傻逼想到把肉鸽和魂放在一起毫无爽点,一晚上主线都过不去,傻逼游戏
Fantastic shooty souls-like gameplay. Went through it once solo and twice with friends.
[h1] я пакультек в соулз лайк играх, но эта мне нрав [/h1]
К НАМ ПРИШЛИИИ
This one is way better than the first game.
Fun with friends!
Ok so i downloaded the game for bonkers. HOLD UP. LEGIT ONE OF THE BEST GAMES IVE PLAYED, SURELY RECOMMEND CO-OP. Gem of a find, the sheer amount of possible combinations and storylines is crazyyyyyyyyyyyy Recommend 10/10
awsome bad ass game
Fantástico como el primero y mejor.
Fun game to play with friends!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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