
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
joguinho top
best game
Really far from being "dark souls with guns", this game is an absolute YES for me. It is one of the most "souls" game without being a souls, which means that is a surprisingly good game on its own. The first one had major problems, this one some minor ones, and I hope the third will be just perfect.
66666666666666666666666666
A great game with lots to discover (Sometimes frustratingly well hidden/disguised) with tons of replayability! 8.5/10
говно
Отличный хардкорный кооп
游戏时长4小时,迷宫哨兵2小时
Как же много утят с их зелёной травой...
진짜 26년도에 하고 있는데도 너무 너무 만족스럽게 하고 있어요 완성도 높은게임!! 그리고 디테일들이나 분위기 무기나 스킬들 다 개성있어서 재미있네요 ㅎㅎ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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