
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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剧情一下就打完了 根本没多少东西 配不上这个价格
手感和画面都捞得不行的塑料玩具 纯粹吐槽一下这游戏极其拉胯的底层枪感。《DOOM》靠音频分离度和受击断肢做反馈,《无主之地3》有到位的后坐力回复和屏幕抖动,《女巫之火》有清脆的机械抛壳和镜头卡肉,《龙之信条2》也有扎实的物理硬直和卡肉帧。这游戏倒好,开枪反馈基本是一片空白。枪声发闷,镜头摆动怪异,子弹打在怪身上轻飘飘的,跟用滋水枪打纸靶子一样。 这种毫无重量感的塑料打击感,跟市面上那些捞得不行的低成本卡通像素游戏没啥区别。开枪跟对着空气挥棒一样,甚至可能还不如某些像素游戏,人家好歹知道用画面闪烁做点即时反馈,这游戏连最基本的受击顿挫都做不明白。 美术风格也是捞得一逼,完全不像2023年的游戏。满屏透露出一种廉价建模的拼接感,一股子《嗜血代码》那种过时的塑料画风,材质敷衍,审美挺灾难的。 反正跟我预期的差距挺大,整体玩下来就觉得挺捞的。 --------------------------------------------------------------------------------------------------- A tacky plastic toy with terrible gunplay and dated visuals. Just a straightforward callout on the incredibly lame shooting feel. DOOM masters impact through audio separation and dismemberment; Borderlands 3 nails its recoil curves and screen shake; Witchfire delivers crisp reload mechanics and camera kicks; even Dragon's Dogma 2 provides solid hitstops and physical stagger. This game has none of that. The guns sound muffled, the weapon sway feels completely unnatural, and bullets hit enemies with absolutely zero physical feedback. It's like firing a toy water gun. This weightless, plastic combat loop feels just as tacky as a cheap, low-budget cartoon pixel game. Shooting feels like swinging at thin air. Honestly, it might even be worse than some pixel games, since those at least use basic sprite flashes for instant feedback, while this game can't even get simple hitstops right. The art style is just as lame, looking completely out of place for a 2023 release. The whole thing looks cheap and dated, buried under low-effort assets and a plastic aesthetic that feels exactly like Code Vein. The textures are lazy and the visuals are just a mess. It fell pretty short of my expectations. Overall, just a really tacky experience.
Dark Souls x Binding of Isaac x Destiny What a wonderful experience.
bello
Первая для мня игра с кооперативным прохождением. Очень нравится визуал. С сюжетом пока простовато, но возможность путешествовать по разным мирам и разгадывать различные загадки увлекает.
Mucho mejor que el 1. Souls with guns!!!
I spent so much time setting up my melee tank build with my other 2 friends, 2 is range as well. Some of the boss design are straight-out retarded or makes no sense, it makes your melee build completely useless because they're just flying enemies. The final boss design is questioning as well, constantly teleporting between two dimension and without giving players proper time to react or dodge the attack, there is almost no breathing room for the final boss as well compare to the other boss. The difficulty ramp from the other boss compare to the final boss is horrible.
ragebait simulator, less games should be doing the soulslike bs no pause, die 100 times to do 1 thing
very good game pretty fun tbh played con
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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