
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥ ♥♥♥♥♥♥♥
Наиграл уже часов 250 суммарно на разных платформах и все еще не увидел всех боссов. Тут, конечно, можно уточнить, что это не потому что боссов так много, а потому что в игре нет возможности выбрать, каких боссов ты хочешь встретить в очередной рандомной генерации биома. Доходит до того, что можно буквально 10-15 раз сходить в биом и так и не увидеть титульного босса из DLC. Но для меня это плюс, потому что сам геймплейный луп не надоедает - ты всегда подкачиваешься, собираешь ресурсы, пробуешь разное оружие и броню. Ну и даже в рамках одного биома ты постоянно находишь что-то новое - в игре вагон колец и амулетов, которые на высоких сложностях играют важную роль в билдах. Сами пострелушки тоже очень бодрые, плюс большое количество разных пушек, брони и способностей. А если выкрутить сложность по мере прокачки персонажа, то вообще кайф. А еще есть кооп, можно гибко подобрать билды под напарника и не просто вдвоем вливать урон, а отыгрывать ДД и саппорта. В игре интересный лор - смесь из фантастики, постапока, фэнтези и немного "Темной Башни" Кинга. Мне нечасто интересны сюжеты и миры в соулслайках и хак'н'слешах, но тут с удовольствием читал все записки и составлял общую картину в голове. Короче, это лучший соулслайк, пусть я и не очень согласен с тем, что это "как Dark Souls только шутер".
Разрабы, дебилы сраные. Какого ♥♥♥ там такой огромный спам голубых сфер у двух жуков. Это вообще никак не контрится.
Look. It's dated. This is 2026. But I am having fun. So thumbs up and hopefully I can sink some more hours into it!
Aquired taste but actually very fun in Coop as soon as you are in your groove!
After completing Remnant 2 and all of its DLCs (which solidified it as my favourite game ever), I went into Remnant FTA with expectations of it being a noticeably inferior, less polished version. How wrong I was… despite being 4 years older, this is still 95% the game Remnant 2 is. The graphics and world designs are still stunning, which is something that blew me away in R2. The only slight downgrade is the upgrade system. It’s not as deep as R2, but that’s completely forgivable and perhaps even nice that it’s a simpler game with less build options to get your head around. What an absolutely mindblowing game series! Next up is Chronos BTA!
Jogo muito bom, um ótimo soulslike
Progressão boa, dificuldade boa, jogo divertido
Gonna give this a mixed review but leaning towards negative. The game is....fine, but that's it. I think it's a fantastic base but I just wish there was *more* to it. Remnant does a poor job of explaining to the player that the maps are semi-random and that you will miss out on events and bosses unless you roll an adventure or second campaign. Well this mechanic is interesting I just found it tedious because the semi-random maps are comprised of several of the same pieces just different orders or with 1 piece exchanged for another. You'll quickly recognize layouts, enemy placement, turns, and loot locations. What doesn't help this is the medium speed at which you run through these levels making it feel like a chore. If you want a specific event, boss, or piece of equipment you have to hope that RNG was on your side or else you have to reroll the adventure and go through the maps again...and again....and again...with the same enemy placements, the same layouts, the same bosses, the same mechanics. It's dull. The story is...there, somewhere. At first I was interested but early on I was given a 12 page journal with mostly filler written by a character I didn't care about and I tuned out after that. I don't know why souls-like games love their vague, indirect storytelling so much and Remnant is especially bad about it. The visuals are really nice, the world design is cool, there's good build variety, and I did find myself excited whenever I got a unique weapon to check out how it felt to use. The gunplay is satisfying and I never got bored of it, and the material grind is better than I expected it to be. All in all I'd say get on sale, it's just okay.
Прикольная игра, которую весело проходить в кооперативе.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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