
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was so interested in this game when I saw the first trailer/gameplay video years ago. Of course, it turned out to be totally different. Still, after a decade, I was able to play and finish this hidden gem. The game itself have a strong vibe like Mirror's Edge, but darker and grimmer. While the trailer at the time gave a hint of stealth action, it turned out to be the other way. Remember Me is an action oriented game with a level boss and puzzle session at the end of episodes. The fighting mechanics is innovative, but falls short. There are set combos, but you can use Presens to change the outcome. I.e., you can set regeneration Presens in your basic combo for enemies that drain your health to compensate. And, you can change it on the go, no preparation is needed before the combat. There is also a small exploration/platforming part between the combats, where you are looking for updates, additional info about the world, or hunting a small creature for experience. But, what Remember Me shines is the story, without giving too much spoilers, it is basically a journey towards the main characters trauma. The setting is enticing: In the future world of Paris, there is a company that can erase bad memories from your mind for a fee. So, you will always be remembering your achievements. Now, that seems like a good idea, isn't it, and I guess it came from an overthinker's mind (Believe me, I am one!). But our memories are also what makes us grow. The story became enticing from Episode 5 and onwards, where I got pulled into for final conclusion. I give best marks for the story and presentation. There were a few cringe moments, and missed opportunities, but in a game at this size, it is acceptable. Visuals are tremendously well thought of, but future Paris is just a Cyberpunk city. The only reminder that we are in Paris is the Eiffel Tower, always showing itself in the background. Sound and music is also rather good. The downside began in gameplay. The combat is repetitive, with some sort of strategy required, like which special powers are good for which enemies. The platforming sessions are limited, due to camera angles changing erratically (which can also be a problem during combat). The camera could have been set a bit far from the character to easily see what I am doing. Also, the platforming is rather linear, so I can't understand why my character jumps to oblivion when there is a clear pointer on what is the next move. I have died a lot of times because she jumped a bit short. It is like this: The game doesn't allow you to jump anywhere, and there is designated spots where she can jump. Even there, the character can fall to her doom. Like...why? There wasn't any other option there. I wasn't able to try anything else, really, so why do you fail? And replayability: This is one time only. The story concludes well, and you don't need the feel to go back. One thing could have been nicer: Checkpoints to go to, so you can re-live the main selling point of this game: The memory mixers. I was hoping there would be a lot more, and we would have seen more games using the same idea, but I don't know anything of sort. The mechanics was great, and I would recommend anyone to try the game just for that mechanic only. But, at the time of this review, the pricing point is rather high. For a 10+ year old game, I would go for a 5-10 USD mark, so get this game when there is a big discount. You have to experience this hidden gem, but it doesn't worth what is worth right now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
для ознакомления
Everyone would remember it if the combat had been better :(. Dorfic aesthetic and soundtrack in the menu hits hard.
冷门佳作
Uma briza do krl, mas mt foda véi
Gra liniowa, ale fajna. Satysfakcjonujący system walki, ładna grafika, muzyka, dialogi.
A bit jank in places, and it's highly recommended to use DXVK to eliminate stuttering, but I enjoyed the story and the combat.
勿忘我,还行中规中矩
Спорная для меня игра... на 3.5/5. Почему такая оценка? Ну какие плюсы: + Графика топ! + Саунды топ! + Харизма персонажей классная! Минусы: - Ужасная непонятная боевая система и оооочень странная прокачка! - А ещё ужаснее это система паркура.... непонятно постоянно куда прыгать, что активировать и т.д.. мозг просто себе сломал с таким гемплеем....(((
jogo lindo, gameplay fluida, graficos incríveis, um jogo bom esquecido. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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