
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
guzel
"Remember Me" é um jogo que me surpreendeu em vários aspectos. Primeiro, a ambientação: o mundo, a cidade, as memórias… tudo é muito bonito e bem feito. Dá gosto de explorar cada canto e observar os detalhes. Segundo, o combate. Ele é fácil de aprender e muito prazeroso de jogar. Os combos são simples, mas com a mecânica de troca de Sensen, o sistema se torna bem variado. A movimentação da Nilin também é muito fluida e plástica – a coreografia das lutas é bonita de se ver. Terceiro, a história. Aqui tenho alguns pontos para comentar. Vou começar pelas críticas. Acho que o jogo perde uma boa oportunidade de ser mais marcante e dramático por não focar mais nos pais da Nilin. Se eles tivessem mais tempo de tela, acredito que a narrativa teria muito mais peso. O jogo opta por focar em outros vilões, mas seria mais interessante ver mais conflitos internos da própria Nilin. O personagem Edge, por exemplo — apesar de ter bastante tempo de tela — poderia ter sido melhor desenvolvido, já que ele é parte importante da vida dela. O destino dele, pra mim, acabou sendo pouco impactante, mesmo que o personagem tenha potencial. Agora, os pontos positivos: quando o jogo chega na parte da mãe da Nilin e a partir daí, a história melhora muito. Foi um dos poucos jogos em que comecei não curtindo tanto, mas fui gostando mais com o tempo (geralmente é o contrário). Gostei bastante do plot de a Nilin ser herdeira dos principais vilões do jogo. Além disso, a motivação do pai dela me chamou atenção: ele queria dar a vida perfeita para a filha, mas acabou causando, de certa forma, o “fim do mundo”. Achei isso bonito dentro da narrativa — me lembrou um pouco The Last of Us, nesse aspecto emocional. Enfim, dou uma nota 7,5/10. Acho que vale o tempo e o dinheiro.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
พึ่งซื้อเกมมาเปิดเกมไม่ติดแก้ยังไงครับ r5 7500f rx9070xt windows11
bu oyuna vereceğinize gidin cyberpunk alın bi müddet sonra sıkmaya başlıyor hep aynı şeyle tekrara sarıyor ilk oyunu oynarken keyifli olacak herhalde ama sandığım gibi gitmedi bu bir balon oyundur benim gözümde sinematikleri doldurmuş capcom oyunu oynamıyorsunuz bile bir yere kadar geliyor sonra sinematik kombolar çok zayıf eksik parkur desen neresinden tut vasat bir oyun beyond two benzettim bunun yerine beyond two alın yine bundan daha iyidir kız arkadaşınızla yada eşinizle çocuğunuzla oynarsınız Instead of paying for this game, go buy Cyberpunk. It gets boring after a while. It keeps repeating the same thing over and over. It will probably be fun when you play the first game but it didn't go as I expected. This is a balloon game. In my eyes, you're not playing a Capcom game that has cinematics filled in. It even gets to a certain point. Then the cinematic combos are very weak. Parkour is missing. It's a mediocre game. I compared it to Beyond Two. Buy Beyond Two instead. It's still better than this. You can play it with your girlfriend, wife or child.
记忆深处的赛博经典,重新补票也算是一种remember me。不温不火也的确实至名归。套用一句烂梗,玩到一半不腻的人可能有抑郁症。强迫症的救星,成就党的噩梦。能玩到这个时长,做什么事都会成功的。 (一)美术和音乐(10/10)满分,设计非常优秀,场景各处的悬浮UI,时至今日也是内心深处的一份日常想象。 (二)剧情(5/10)为了近未来反乌托邦这碟醋,硬包了顿饺子。串场引用很多法国哲学的明喻和隐喻,但剧情太单薄,显得小马拉大车、故作高深。 ①经典单流程,走到岔路自动关门/进动画。全收集必定二周目。 ②路边的相框指引很艺术,却聊胜于无,岔路全靠猜。物品路径没有指引,一些收集要么纯靠跳楼SL试错,要么抄答案。 ③机翻解密毫无乐趣。为了强调主角的“万能右手”,所有交互全靠shift+鼠标实现,迷之灵敏度+迷之磁吸,让本就无聊的解密,在操作上更是令人烦躁。 ④记忆修改是一大特色,但可玩性一般。虽说是蝴蝶效应,其实就是服务于单线程剧情走向的解密小游戏。参考游戏成就,即使我能在时空回溯里改变结局,还要为了迎合剧情走向,强行回退按剧本再布置一遍,WTF? 剧透:[spoiler] 最后关键角色全是主角家人,手拉手包上饺子了。(我确实没找到背景故事集)主角加入义军、怎么被抓完全没有铺垫(虽然是为了讲找回记忆的故事,但后面也没讲明白)。父母作为记忆公司头目,莫名其妙一家人不来往、不认识,女主还一心想搞垮家族企业,后面修改记忆入侵数据库又莫名其妙大团圆。 黑妈妈溜号闯红灯出车祸,按照科技背景不至于连红绿灯倒计时都没有吧?当场伤了腿,怪这个怪那个,TM到最后还“It’s your fault.”、“It’s my fault.”,坏事做尽。白人爸爸经典沉迷工作、缺席家庭,自己留了一堆女儿小时候的记忆孤芳自赏,女主都说他恶心。如今细品还有点刻板元素+ZZZQ的味道。其他的角色也非常脸谱化,明显缺少铺垫,迷之登场、迷之下线,好似全员科学怪人。尤其是突变成跳跃者的Dr.格林完全没头没尾(我对他还挺感兴趣的)。艾奇的多重人格完全是服务剧情的川剧变脸,毫无丰度。 [/spoiler] (三)操作(5/10) ①跑酷、赶路的强制视角调教其实......还行,也是审美滤镜、场景加分了,个人感觉没有其他评价那么令我困扰。 ②“Z大眼”的特殊指引,聊胜于无,不如把攀爬点标的更确切。 ③战斗视角shi中shi!尤其两次打大机器人“佐恩”,因为身高差,它头顶第一个QTE的[踢],SL无数次才猜到! ④主角“万能右手”的交互体验一坨,另见(二③),移植到鼠标上就是纯折磨。“能量拖动”的手感更是两坨,像鼠标失去了DPI。虽说游戏本身的设定如说明所述“边走边拉”,但监狱拖动牢房、换柜子拿开锁器等桥段的操作体验值得一个骂娘。 ⑤记忆回溯中鼠标画圈我倒觉得挺有特色。但是,越是重要的可交互物品,提示越不明确,定位的时间点也越难找。[b] 我TM三周目的时候才发现,视角转过可交互物品的时候,会有一个黄色马赛克一样的特效! [/b]最后,定位时间点纯司马,不多评价。 (四)战斗(0/10) shi中shi,经典做完游戏自己不玩,完全的想当然的把设定和机制缝成一坨。核心玩法主推自由组合连击,但战斗体验值得劝退每个人。 [b] 经过长时间的琢磨:想不断连击只能“摸人闪”,就是要实现按着敌人头/肩翻跟头绕后,屏幕下的连击条才不会断,但全流程下来也基本实现不了几次。 [/b] ①怪扎堆卡模型就无能实现上述判定,翻不过去就往空地闪,当然必断。按WASD+空格也不知道人物会往哪闪,只要不摸敌人那一下,就断,那你设计6连、8连干嘛?NM墙边还会卡模型。 ②除了机器人怪都没有血条。攻击目标迷之锁定,不知道会打到你面前的谁,不管什么难度,按半天敌人挨不住8下就很气。 ③TAB里看不出有没有AOE招式,经过长时间的琢磨,怪扎堆成tm这样,也只有最后一下踢击偶尔能打到目标旁边的一个怪。 ④完全堆怪,机制很花哨,但堆叠在一起纯纯恶心人,战斗纯在躲机器人POKE,只能摸两下就闪,闪了就断。 ⑤为了突出连击翻倍回血的机制,专门设计了平A反伤的怪,想让我边打变回(我猜的)。或者用Q的隐身绕后技能,然而很难实现高连击高收益的情况。 ⑥灵活调整伤害、吸血、减冷却和翻倍技能排序很有创意。但是搓招标是固定的,僵硬的技能动作也完全没有组合技能、成为功夫高手的乐趣,梦里都是顿挫的“右左右左右”。后期干脆左键3连,小技巧无限暂停换配置,6连、8连我扣掉都不组了。 ⑦僵硬的前后摇,像在放PPT,4399的火柴人都比你丝滑。打击感像锤木头,受击硬直也是迟钝的纯恶心人。最高难度,主角受击后仰远大于小怪,经常被群殴致死,闪都闪不走。 总之,勿忘我作为一款老游戏,它没有一丝霓虹灯的堆砌,却做出了比2077更好的赛博朋克未来风格。女主伶俐、帅而美,看完二手黑人美队可以回来洗洗眼。光影也没有像某些影视作品一样黑的只能看见白牙。但也无愧于卡普空的暴死之作,它没有荡气回肠的冒险故事,不适合一口气打完。也没有爽快的操作体验,只适合闲暇之余过上一关,remember it。
场景做的很好看,让人沉浸在游戏 剧情中。
If you're looking for an incredibly captivating world, set in a Cyberpunk'd Paris, where memories become a quasi-currency. and a compelling story, which is tackling the subeject of live experiences in a quite amazing way, that kinda reminded me of Minority Report and Inception, well, then you should not miss this title! The play time is like 9-11 hours and perfectly paced, so the quite repetitive fighting system do not get too annoying. The battles aren't really ground breaking, they feel good. It's not a brawler, since you have to interact with your environment and use specific skill combos, which are a major element of the game, to to succeed. Evading is key as well, so you can experience some amazing moments during the boss fights or special encounters during your playthrough. Besides fighting there are great puzzles and environmental passages too, we all have seen in games like Uncharted or the recent Tomb Raider games. So nothing revolutionary, since the game launched in 2013. Overall I had tons of fun, while not really gameplay-related, but the story and world building were done extremely well for my taste. Definitely worth the price on a sale!
Overall, a good action adventure with a catchy combat system and decent climbing mechanics. The game is much more impressive in terms of story, setting, and design—I really liked the world building. The real star is the city of Neo-Paris—especially in the first half, with its impressive depiction of the slums and the mix of old and futuristic urban architecture. This reminded me a lot of Budapest in DEUS EX: MANKIND DIVIDED, which was released three years later. The graphics are still quite good even in 2025 (especially with mods), and the story and characters are of the usual high standard from DONTNOD.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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