
The fast-paced twin-stick shooter game in the grim post-apocalyptic Renaissance setting. It had been more than a hundred years since the terrible plague devoured the whole continent and turned almost everyone there in the maddened mutants.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Japanese, Korean, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Что то невразумительное. И не hack&slash, и не action, и не квест. Что то непонятное. Визуально и по атмосфере нормально, все остальное хромает на обе ноги. 1) Геймплейно - шмота нет, способностей нет. Есть эссеннции, которые бафаются и оружие, которое обвешивается перками. Скудненько, контента мало. 2) Персонаж еле шевелится, везде застревает, текстуры порой не прорисовываются. 3) Оптимизация отвратительная. На 4060 во втором акте фпс падает до 20. Это что такое? Кошмар! 4) При перезаходе в игру управление сбрасывается к дефолтному. 5) Элементарно нельзя забиндить пробел и боковые клавиши мыши, они просто не биндятся. 6) При загрузках оружие сбрасывается к мушкету. Мелочь, но это тоже показатель недоработанности. 7) Зачем была сделана возможность падать в ямы и умирать, тоже непонятно. И вот так все в игре - криво, косо, невразумительно. В текущем виде рекомендовать эту игру нельзя. Она неиграбельна. 3/10
Quite a little gem, Twin-stick/Bullet hell with plenty of gear to level up. Also big props to whoever did the art style in this game, it’s amazing! Would love to see some extra challenges added and the Act 3!
This game is not complex and the setting is not to my liking, but the gameplay is surpassingly very good! Gearing up in this game is satisfying, and it's great at making you feel rewarded. The gameplay is smooth, fun, and can be challenging as well. This game surprised me in a good way. It's definitely worth it if you don’t mind occasional bugs.
Absolutely loving it. I haven't played any 'twin stick shooters', although it has so many similarities to ARPG's that it all feels very familiar to me. It is in early access, so obviously there will be fine tuning and more content, but for now I'm having an absolute blast. RPG's all feel the same to me, but the presentation of this game has something else - soul. The art direction and atmosphere is superb. The different environments and variety of creatures (and mechanics) just feels so fresh. Edit (08/02/2026) Just started playing the latest update. Something must be said about about the music score. It absolutely stands out. The composer is in a different league to both the low budget/ amateur composers but also the AA ones. Stylistically, there is a very evident nod to Bruckner and Wagner (and some Brahms) that absolutely oozes atmosphere. It is also synergistic with the age or era that game depicts. I have not tired of listenign to this stoundout full orchestral score despite many listens. It is sufficiently long and the tracks varied enough to never become repetitive. The quality of the story writing is also good - with some of the lore referencing quotes written by someone with a skillful turn of phrase, as well as a philosophical bent. The diary and bestiary entries are also excellent. In terms of gameplay - I am loving it. The whole experience is such that I can see myself playing through the game multiple times (a little like Grim Dawn), despite there being only one 'character type'. The game is just so absorbing and immersive. The game is tough at times on recommended difficulty, but fair. Ammunition (materials) need to be collected primarily from slain foes, but this adds to the tension. it's a worthwhile challenge. This game is not like typical ARPG's with mindless killing of trash mobs followed by a boss. There are a lot of set pieces (some scripted) that add challenge and flavour. The game is linear (I don't know why this has to be perceived as a shortcoming?!) - reading a book is also linear! So, the maps are not randomly generated. The experience you get is static, although monsters respawn under certain circumstances (such as death). There are some pretty memorable set pieces which make having to redo parts of areas (due to death) far less of a chore. Negatives are few for me. The game can sometimes be crazy difficult, but it does force one to abandon typical, lazy ARPG stategies. Sometimes falling to ones death seems very petty (a missed jump), but this does not define the experience. What it does do at times is deter one from taking risks, which could rob one of a deeper experience. I loved the exloration and didn't mind the locked doors and dead-ends (opened elsewhere). The locations have their own visual themes, but they are suffiently various to keep interest; the designers have an eye for visual gravitas and beauty. Some of the areas are gloriously atmospheric and unforgettable. I encountered a few visual bugs (floors or walls missing), but this was very rare. I can't recommend the game enough. So much love and care has gone into it, and I can't wait to see how the game develops.
Remedium is already polished in both the gameplay and visuals, only lacking a bit more bug fixing and content that is sure to come down the line. On initial startup, it might seem straightforward. But after a run or two, it's pretty easy to get the hang of skills and features and start to strategize based on your current kit. Would highly recommend supporting this dev.
Obrigado aos desenvolvedores por enviar uma chave em acesso antecipado! Vamos lá... Não sou muito familiarizado com o género RPG nem algo do tipo. Joguei muito pouco Diablo é dentre outros jogos nesse mesmo estilo. Mas... quando conheci esse jogo, queria muito jogar/testar é não me arrependo nem um pouco! Jogo tem excelentes gráficos é uma boa mecânica de gameplay é também está muito bem otimizado! Fíco feliz que o Brasil recebeu uma atenção, contendo tradução em PT-BR. Com certeza irei continuar jogando o jogo! Confere um pouco mais do início de gameplay no meu canal do YouTube - https://youtu.be/OjQaU0nXqLg
手感垃圾不说,疾病卷轴拾取后,人物死亡后还要去重新拾取,简直就是浪费时间的SB设计
Its got good bones, Some of the gameplay mechanics could use a better explanation, but overall i loved the time i had with it
Игра очень сильно недоделана. Много тупиков в которых застреваешь. Урон по здоровью не сбалансирован - умираешь от двух ударов молнией. Если ты убил босса на платформе для перемещения - то снять с него бонус не получится - ты переходишь на следующую главу и назад дороги нет. Внезапно откуда-то взялся босс, история его непонятна. Убить его было во много раз проще, чем до него дойти.
No i proszę... Bez autostrzelania i autocelowania. Grafika klawa. Gameplay wciągający, jak chodzenie po bagnach.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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