
The fast-paced twin-stick shooter game in the grim post-apocalyptic Renaissance setting. It had been more than a hundred years since the terrible plague devoured the whole continent and turned almost everyone there in the maddened mutants.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 91reviews | 66% | — | $25K |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite a little gem, Twin-stick/Bullet hell with plenty of gear to level up. Also big props to whoever did the art style in this game, it’s amazing! Would love to see some extra challenges added and the Act 3!
любопытный проект
Игра интересная , но присутствуют баги и ошибки игры во время прохождения , не комфорто играть тестить игру
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Japanese, Korean, Traditional Chinese +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remedium is already polished in both the gameplay and visuals, only lacking a bit more bug fixing and content that is sure to come down the line. On initial startup, it might seem straightforward. But after a run or two, it's pretty easy to get the hang of skills and features and start to strategize based on your current kit. Would highly recommend supporting this dev.
Absolutely loving it. I haven't played any 'twin stick shooters', although it has so many similarities to ARPG's that it all feels very familiar to me. It is in early access, so obviously there will be fine tuning and more content, but for now I'm having an absolute blast. RPG's all feel the same to me, but the presentation of this game has something else - soul. The art direction and atmosphere is superb. The different environments and variety of creatures (and mechanics) just feels so fresh. Edit (08/02/2026) Just started playing the latest update. Something must be said about about the music score. It absolutely stands out. The composer is in a different league to both the low budget/ amateur composers but also the AA ones. Stylistically, there is a very evident nod to Bruckner and Wagner (and some Brahms) that absolutely oozes atmosphere. It is also synergistic with the age or era that game depicts. I have not tired of listenign to this stoundout full orchestral score despite many listens. It is sufficiently long and the tracks varied enough to never become repetitive. The quality of the story writing is also good - with some of the lore referencing quotes written by someone with a skillful turn of phrase, as well as a philosophical bent. The diary and bestiary entries are also excellent. In terms of gameplay - I am loving it. The whole experience is such that I can see myself playing through the game multiple times (a little like Grim Dawn), despite there being only one 'character type'. The game is just so absorbing and immersive. The game is tough at times on recommended difficulty, but fair. Ammunition (materials) need to be collected primarily from slain foes, but this adds to the tension. it's a worthwhile challenge. This game is not like typical ARPG's with mindless killing of trash mobs followed by a boss. There are a lot of set pieces (some scripted) that add challenge and flavour. The game is linear (I don't know why this has to be perceived as a shortcoming?!) - reading a book is also linear! So, the maps are not randomly generated. The experience you get is static, although monsters respawn under certain circumstances (such as death). There are some pretty memorable set pieces which make having to redo parts of areas (due to death) far less of a chore. Negatives are few for me. The game can sometimes be crazy difficult, but it does force one to abandon typical, lazy ARPG stategies. Sometimes falling to ones death seems very petty (a missed jump), but this does not define the experience. What it does do at times is deter one from taking risks, which could rob one of a deeper experience. I loved the exloration and didn't mind the locked doors and dead-ends (opened elsewhere). The locations have their own visual themes, but they are suffiently various to keep interest; the designers have an eye for visual gravitas and beauty. Some of the areas are gloriously atmospheric and unforgettable. I encountered a few visual bugs (floors or walls missing), but this was very rare. I can't recommend the game enough. So much love and care has gone into it, and I can't wait to see how the game develops.
Что то невразумительное. И не hack&slash, и не action, и не квест. Что то непонятное. Визуально и по атмосфере нормально, все остальное хромает на обе ноги. 1) Геймплейно - шмота нет, способностей нет. Есть эссеннции, которые бафаются и оружие, которое обвешивается перками. Скудненько, контента мало. 2) Персонаж еле шевелится, везде застревает, текстуры порой не прорисовываются. 3) Оптимизация отвратительная. На 4060 во втором акте фпс падает до 20. Это что такое? Кошмар! 4) При перезаходе в игру управление сбрасывается к дефолтному. 5) Элементарно нельзя забиндить пробел и боковые клавиши мыши, они просто не биндятся. 6) При загрузках оружие сбрасывается к мушкету. Мелочь, но это тоже показатель недоработанности. 7) Зачем была сделана возможность падать в ямы и умирать, тоже непонятно. И вот так все в игре - криво, косо, невразумительно. В текущем виде рекомендовать эту игру нельзя. Она неиграбельна. 3/10
手感垃圾不说,疾病卷轴拾取后,人物死亡后还要去重新拾取,简直就是浪费时间的SB设计
Игра очень сильно недоделана. Много тупиков в которых застреваешь. Урон по здоровью не сбалансирован - умираешь от двух ударов молнией. Если ты убил босса на платформе для перемещения - то снять с него бонус не получится - ты переходишь на следующую главу и назад дороги нет. Внезапно откуда-то взялся босс, история его непонятна. Убить его было во много раз проще, чем до него дойти.
Its got good bones, Some of the gameplay mechanics could use a better explanation, but overall i loved the time i had with it
No i proszę... Bez autostrzelania i autocelowania. Grafika klawa. Gameplay wciągający, jak chodzenie po bagnach.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.6K | 43 | 95% | $14.99 | |
| $40.6K | 104 | 57% | $19.99 | |
| $7.8K | 27 | 59% | $15.99 | |
| $1.3K | 6 | 83% | $11.99 | |
| $756 | 3 | 100% | $9.99 | |
| $841 | 5 | 60% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 54 | 43% | $14.99 | |
| $25K | 79 | 68% | $14.99 | |
| $25K | 127 | 77% | $7.99 | |
| $25K | 251 | 85% | $4.99 | |
| $25K | 66 | 41% | $9.99 | |
| $25K | 99 | 97% | $14.99 |