
Reloadian is an action roguelike built around fast-paced combat. Combine legendary weapons and restore order to a chaotic universe—solo or with friends.
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About
Defeat powerful bosses scattered across the universe and unlock legendary weapons and abilities hidden behind each victory. Every battle rewards you with new options, encouraging you to test different playstyles and discover powerful combinations.
Fight solo or team up in co-op gameplay, where coordination and timing are key to survival. Adapt to relentless enemies, master fluid movement, and push your combat skills to the limit.
With stylish action, replayable runs, and cross-platform play, Reloadian challenges you to forge your own path and define how you fight.
Team up with up to three players and fight through fast-paced sci-fi roguelite missions together. Combine weapons, abilities, and teamwork to survive intense battles and powerful bosses.
Jump into ever-changing missions, collect powerful upgrades, and build a new combat style every run. Adapt your loadout, survive enemy waves, and push deeper toward the boss.
Defeat powerful bosses to unlock new weapons and abilities. Experiment with different combinations and create your own combat style with every run.
Dash, strike, shoot, and unleash powerful skills in intense side-scrolling battles. Master movement, timing, and positioning to survive against relentless enemies.
Join friends online and fight through dangerous missions together. Coordinate your attacks, share the pressure, and survive as a team.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Traditional Chinese
Reviews
到底三小 一瓶水 玩個屌毛 我真的會幹爆ㄋ娘的b欸
I honestly want this game to be a success. I love metroidvanias (favorite genre, pre this current hype) and Coop games have been the reason I still play games at my age, so this game has a lot to offer someone like me. But the game ... The movement in any game should be the number one most important thing to fine tune and nail as a developer: does it feel fun to play. If the character is very stiff, or the fall speed is off, or the player has to do mental math to compensate for bad controls, camera, animation weight or anything a playtester feels is off you should fix that first before any boss mechanics, upgrade balancing or character selection abilities. This whole game feels bad to play. The enemies have no variety and I dont know/care why Im fighting them specifically. I dont feel any difference with any character, no personality, not even a vocal indication that Im playing someone different when I switch. The bosses are boring and give almost no indication they are about to do a move, you just have to know when to stop attacking and dodge/block before they attack. I was excited to at least try out the other weapons. These are locked behind completing the game, I assume the other characters are also locked in the same way. At this point its such a chore to try and figure out "build options", which none of them feel different or powerful. Its basically just kill the mob before they can attack, which isnt fun. Not having any agency of the aspects of playing the game doesnt feel fun. You want to play distinct characters, that control, sound and feel different. Past these main complaints theres a ton of smaller issues, level design, core gameplay loop mechanics, Mob AI fixing, UI design (its not terrible, but it could be helping the player more, ie: why do I have to press 2 buttons 1 of which is an action to bring up the map?) and music is super repetitive. The level obstacles just feel like baby's first 2d platformer. Sound design seems fine, although characters voices would do a ton of heavy lifting to giving this game identity. I think you have a good concept, fix movement, fix mobs, unlock weapons/characters at the start, overhaul characters combat weight in that order. As of right now, its a pass, but this just feels like a rough draft. Keep going.
Pretty good game for what it is. Like a multiplayer mega man x so you can play with your friends. Hoping for much more levels and storyline
criminally underrated
Cool little arcade style game, the music and gameplay really vibe with me. My only problem so far has been the weapon unlocks, I don't know if I'm just unlucky or doing something wrong, but I can't seem to get them.
The combat feels satisfying, and experimenting with builds is fun. I’m looking forward to seeing how the game grows.
Extremely anemic. Controls fine, feels like an older game but may feel clunky to you. Too difficult to start making builds until end game. I want to keep playing but feel little desire to in its current state. I'll come back to it later and suggest you do the same. Let it cook a little more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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