
Reloadian is an action roguelike built around fast-paced combat. Combine legendary weapons and restore order to a chaotic universe—solo or with friends.
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About
Defeat powerful bosses scattered across the universe and unlock legendary weapons and abilities hidden behind each victory. Every battle rewards you with new options, encouraging you to test different playstyles and discover powerful combinations.
Fight solo or team up in co-op gameplay, where coordination and timing are key to survival. Adapt to relentless enemies, master fluid movement, and push your combat skills to the limit.
With stylish action, replayable runs, and cross-platform play, Reloadian challenges you to forge your own path and define how you fight.
Team up with up to three players and fight through fast-paced sci-fi roguelite missions together. Combine weapons, abilities, and teamwork to survive intense battles and powerful bosses.
Jump into ever-changing missions, collect powerful upgrades, and build a new combat style every run. Adapt your loadout, survive enemy waves, and push deeper toward the boss.
Defeat powerful bosses to unlock new weapons and abilities. Experiment with different combinations and create your own combat style with every run.
Dash, strike, shoot, and unleash powerful skills in intense side-scrolling battles. Master movement, timing, and positioning to survive against relentless enemies.
Join friends online and fight through dangerous missions together. Coordinate your attacks, share the pressure, and survive as a team.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Traditional Chinese
Reviews
**I do not recommend it in its current state.** The game could have an interesting idea, if it were not for the fact that, in my opinion, it feels like it is trying way too hard to imitate **Trinity Fusion**, which is an excellent game that I finished, completed 100%, and really like. The main difference I could see in **Reloading** is the possibility of playing with a friend, which can definitely be a positive point. However, in almost every other aspect, I do not think it manages to stand out or improve on the game it seems to be taking inspiration from. Graphically, I found it very average. The gameplay also felt just okay. Some people complained about input lag; personally, I did not experience that issue. Even so, I found the enemy design quite weak, and the game is missing many basic options in the settings menu. In short, for me, **Reloading** still needs to improve a lot before it can even come close to the game it seems to be inspired by. In its current state, I would only consider it worth buying during a very strong sale, around R$5. That said, the game is still in Early Access at the time of this review, so it may improve a lot in the future. For now, this is just my opinion based on what I have played so far. **Não recomendo no estado atual.** O jogo até teria uma proposta interessante, se não fosse pelo fato de que, na minha opinião, ele parece tentar imitar demais **Trinity Fusion**, que é um excelente jogo que eu zerei, platinei e gosto bastante. O principal diferencial que consegui ver em **Reloading** é a possibilidade de jogar com um amigo, o que realmente pode ser um ponto positivo. Porém, no restante, achei que ele não consegue se destacar nem superar aquilo que parece estar tentando copiar. Graficamente, achei o jogo bem mediano. A jogabilidade também me pareceu apenas mais ou menos. Algumas pessoas reclamaram de input lag; eu, particularmente, não tive esse problema. Mesmo assim, achei o design dos inimigos bem fraco e senti muita falta de opções básicas nas configurações do jogo. Resumindo, para mim, **Reloading** ainda precisa melhorar muito para chegar pelo menos perto do jogo que ele parece usar como inspiração. No estado atual, eu só consideraria que vale a pena em uma promoção bem forte, custando algo em torno de R$5. Dito isso, o jogo ainda está em acesso antecipado no momento desta análise, então pode ser que melhore bastante no futuro. Por enquanto, essa é apenas a minha opinião com base no que joguei até agora.
The game is too hard for a solo player. The balance is way off. To have to keep restarting and getting almost zero progression upgrades is a big turn off. I would not recommend the game. I might even ask for a refund.
okay i like your game but .....balance dude ....like ......enemies are insane and dying after finishing the first boss and unlocking the second area just makes me restart the whole thing is just ....a big turn off .....am someone with limited time to play daily due to work so this just gives me no sense of progress .....its like i could play for a full week and never get past the first area .....implement a checkpoint system after each boss .....i play solo so please consider solo players .....i really want to recommened your game but right now i cannot due to this ....everything else is fine ...thank you .
Fun so far, runs sooth on steam deck. Controls and animations are nice.
《RELOADIAN》是一款动作游戏,目前还在EA阶段,游戏最大的特色是可以和朋友一起甜蜜组排共同击败强大的boss。 游戏内一共有三位角色,每位角色在现阶段游玩看来属性上只能说有点差别,但差别不大,可以说随便选。角色攻击方式有两种,一种是近战砍杀,一种是远程射击,近战砍杀有五种战技,上挑、下砸、冲刺、终结技以及CD超长但使用时无敌的必杀;远程没什么特色,一般用于对抗飞行敌人。除了攻击手段,角色还拥有格挡和冲刺能力,格挡用来阻挡弹幕或者攻击,角色正常情况下不会掉血且可以长按持续格挡;而冲刺可以突进距离并搭配攻击键使出冲刺攻击。上述这些攻击甚至是能力都建立在一个前提条件下,那就是能量条够用。每次动作都会消耗一定的能量条,因此砍得爽归爽,但也要时刻注意能量条,毕竟你也不想在一套丝滑连招还没打完的情况下突然弹出个能量不足从而被打断节奏吧。 这里一说到打断节奏,我只想说玩这游戏最好时刻保证接近满血状态,毕竟除了被机关伤到固定扣除一百血以外,其余时候扣血都没有无敌帧的,比如遇到飞行敌人的二连射击,一下就是将近四百血蒸发,再或者被第一个boss的手雷给炸到没满血的话大概率是没了。但是游戏又是主打一个战斗爽,所以想要无伤会玩得比较憋屈。游戏的流程比较固定,唯一有变化的就是获得的战技和被动不同,敌人、机关不仅数量一致,位置也一致,连地图都没有变化,简直就是背板高手的优势区。 局内会获得战技和被动,重复获得都会升级,最有用的应该是减50%血量上限加70%攻击的被动,爽是真爽,但脆也是真脆,不过这个减50%减的是初始血量,不减局内会获得的小属性强化,遇到部分发光的地块可以试试下落或者跳跃一下,指不定会遇到惊喜。而战斗结束后来到基地,从左到右看最左边是铁匠,每次击败boss都会获得蓝图,对应蓝图可以强化对应武器,虽然数值只加一点,但架不住你强化多几次;再往右边是属性强化,第一个界面是角色被动强化,再往下才是角色基础属性强化,优先把血瓶和生命点起来;再往右就是换角色的地儿,在此有联机功能;最后才是前往关卡战斗。 要说游戏最应该吐槽的点在于每次进入关卡都要来一遍对话,拿武器也有弹窗,次数一多还挺让人反感的,希望后续优化一下吧。而无敌帧肯定多少要加一点的,还有不知道多少次在格挡红色长矛哥时被击退到陷阱上了,希望改一改吧。 总的来说,游戏的战斗手感还不错,丝滑流畅,有肉鸽性元素但不算特别多,毕竟游戏确实没有说是肉鸽动作,仅仅只说了是快节奏动作游戏,局外成长的加入大大提高了玩家的容错率,最主要还可以和朋友一起组排游玩,喜欢动作游戏的玩家可以试试这款游戏。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
input lag makes it very hard to enjoy, good looking game but the input lag makes it very hard to play.
游戏很流畅,人物设定也非常好看,就是难度太高,手残党打不过,而且每次死亡必须从头开始,无法直面boss,使得游戏难上加烦。
目前给到中评 6/10这种 操作手感一般般的肉鸽横版 算恶魔城吗?玩下来体验挺糟糕的 慎重买 操作手感真的一般般 技能强化给上挑冲刺下砸和平A强化 但是特别搞笑这几个空了居然也会进cd的?? 平A吸血那个更是废物一个 除了小精英怪和第一图boss这种能吸到 其他小怪根本撑不到第五刀给你吸 这吸血判定是必须得怪活着 你哪怕第五刀砍出来了怪死了一样吸不了血 就导致根本没续航 打完BOSS是不会回血的!!!! 这个特别注意 我打完第一个boss就解锁新的远程和钱 然后没了 不给你回血不给你补药 角色我选的steam页面的长剑女 其他2角色还没解锁不知道怎么样 反正这角色的吸血就我上面说的 基本吸不到 也没别被动回血的方式 目前我只过了第一张图看到的只有吸血平A和药 但是药只有商店和箱子里会掉 一口回300来着? 时间3秒 有天赋可以秒回并且增加治疗量20 这就导致你基本要少挨打 不要用防御多用闪避 攻击方面 我真不知道这怪多少血 2个条我都不知道哪个是架势条哪个是血量还什么 反正小怪3刀死 精英差不多十刀死 boss得四十多刀 就一直砍 然后怪打你就滑铲或者跳起来 不要防 地图算是一条线的恶魔城吧 没啥特别的 但是初始地图上来就好几个要你跑酷冲刺反墙跳的 没啥意义 就是让你熟手移动 但是挺烦的 1图boss前2就有2个反墙跳的 结果有2个丢手雷的怪跟弱智一样 你跳上去就有可能挨炸 然后要是这时候掉到陷阱就会强制掉一百血给你返回之前的地形 但是我刚才有一次就是给怪炸了进去扣了100 再出现给怪挤了下去又扣100 不是你掉出场景没无敌的吗... 地图不知道他是从头开始还是按打到哪算哪的 反正我刚解锁第二个图上来又得跳跳乐 然后有2个新的飞行怪居然是激光 直接把我滋死了 跑图比打怪时间久 打完boss显示8分钟 就打boss花了一分半到2分 其他小怪就那样了
升級很慢,爽度很低,跟蒼翼完全不能比,農成這樣,一點爽感都沒有,退款!
I honestly want this game to be a success. I love metroidvanias (favorite genre, pre this current hype) and Coop games have been the reason I still play games at my age, so this game has a lot to offer someone like me. But the game ... The movement in any game should be the number one most important thing to fine tune and nail as a developer: does it feel fun to play. If the character is very stiff, or the fall speed is off, or the player has to do mental math to compensate for bad controls, camera, animation weight or anything a playtester feels is off you should fix that first before any boss mechanics, upgrade balancing or character selection abilities. This whole game feels bad to play. The enemies have no variety and I dont know/care why Im fighting them specifically. I dont feel any difference with any character, no personality, not even a vocal indication that Im playing someone different when I switch. The bosses are boring and give almost no indication they are about to do a move, you just have to know when to stop attacking and dodge/block before they attack. I was excited to at least try out the other weapons. These are locked behind completing the game, I assume the other characters are also locked in the same way. At this point its such a chore to try and figure out "build options", which none of them feel different or powerful. Its basically just kill the mob before they can attack, which isnt fun. Not having any agency of the aspects of playing the game doesnt feel fun. You want to play distinct characters, that control, sound and feel different. Past these main complaints theres a ton of smaller issues, level design, core gameplay loop mechanics, Mob AI fixing, UI design (its not terrible, but it could be helping the player more, ie: why do I have to press 2 buttons 1 of which is an action to bring up the map?) and music is super repetitive. The level obstacles just feel like baby's first 2d platformer. Sound design seems fine, although characters voices would do a ton of heavy lifting to giving this game identity. I think you have a good concept, fix movement, fix mobs, unlock weapons/characters at the start, overhaul characters combat weight in that order. As of right now, its a pass, but this just feels like a rough draft. Keep going.
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