
Fresh technical drawing aesthetics meet elegantly designed logic challenges in this minimalist puzzle game with just a dash of colour.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 97reviews | 85% | — | $5.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏的难点不是解体思路,难在解题过程中步数的安排。
操作キャラを移動させ、色のついたキューブ動作させてゴールへ向かうパズルゲーム 操作キャラは色のついたキューブに乗って色を吸い上げ、吸い上げた色をキューブに移すことができる。 色のついたキューブは操作キャラが乗っていない場合自由なタイミングで操作ができる。 色によって動作方向が違ったり、 一度移動させた後は元の方向に戻るので着色しなおしたり、 ステップ数で評価が変わったりと割としっかり考える必要がある そこそこ難しくて面白かったです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Reky es un juego que lleva el minimalismo al máximo. O al mínimo. Supongo. Presenta una mecánica sencilla y la explora hasta la saciedad; los bloques con un color pueden moverse y retraerse. Al estar encima, un bloque no puede moverse, pero puede retirarse su color siempre y cuando no esté bloqueado. Reky no es rompedor es la forma en la que plantea sus ideas, tiene dificultades comunicando ciertas ideas, como el estado de un bloque, reaplicar un color o señalizar que salida. Reky juega con los elementos y especialmente su cantidad, intercalando niveles densos y más largos con niveles cortos y de escasos bloques, y se las arregla para generar un ritmo satisfactorio (Al que reconozco que me costó adaptarme de primeras). No es especialmente difícil, a excepción de los últimos mundos, y tiende a limitar su dificultad a soltar muchos elementos. Reky no es perfecto, ningún juego lo es, pero es entretenido, suele estar barato, y su núcleo de juego acompaña de maravilla a su estilo artístico, arquitectura y diseño de interfaces. Dadle un oportunidad si os gustan los puzzles.
脑子已经爆炸
美术太好看了,视听体验无敌。但是玩法太无聊了真的不好玩越玩越坐牢……
Reky is a chill but challenging puzzle game, I really enjoyed playing this game and was a steal when on sale, I highly recommend this game to those who enjoy really well priced puzzle games!
一个抽象解谜游戏,毒点却意外的多。 本身的创意可以,把某地块的移动能力传递给到别的地块从而找到通关的路线。 但是他规定了最优解的步数,再加上他的传送门的移动全是要一个个试,地块的移动距离也要试,同时还要规划步数。总体而言,坐牢感大于解谜,有强迫症的话玩起来会非常难受。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 18 | 94% | $5.99 | |
| $3.4K | 243 | 91% | $0.99 | |
| $2K | 24 | 92% | $2.99 | |
| — | 0 | — | — | |
| $427.9K | 8.9K | 97% | $2.99 | |
| $191K | 715 | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6K | 56 | 95% | $3.99 | |
| $5.6K | 140 | 64% | $1.99 | |
| $5.6K | 134 | 89% | $2.99 | |
| $5.6K | 54 | 94% | $5.99 | |
| $5.6K | 166 | 34% | $1.99 | |
| $5.6K | 102 | 66% | $3.00 |