
Struggle to survive in a harsh medieval world. Hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You may form a guild, bring war to all opposition, and try to seize the throne and become king!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game
Fun game to goof around with friends needs some love from the creators but other than that still good lobbies pretty empty for the most part so free to do whatever you want.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Medieval crafting sandbox game with surprisingly good combat mechanics, but as it's dead the game really doesn't function solo.
Thank god I bought this game for 3 dollars its really bad. Sorry the game does not make any sense, unless you have 12 friends. I would not recommend, but you never know till you try so, im not gonna say to not buy, just don't buy it when its 10 dollars.
Уделяли бы разработчики больше времени и сил этому проекту, вышел бы продукт которому нету аналогов
понравилась
sure it may be buggy but its still funny we need more players.
Mas muerto que... No se XD muertisimo,dead,død,故人,éagaigh,покойный,oorlede,مړ شوی,فقيد,死者 :)))))))
Reign of Kings, developed and published by Code}{atch, is a medieval survival sandbox that set out to combine the freedom of open-world crafting games with the drama of player-driven politics and warfare. Released in 2015 during the height of the survival genre’s popularity, it aimed to differentiate itself from the likes of Rust or ARK by infusing its systems with feudal ambition—letting players not only survive and build, but rule, tax, and dominate others through force or diplomacy. The result is a game filled with grand ideas and flashes of brilliance, yet also weighed down by technical flaws, balance issues, and a dwindling player base that ultimately limited how much of its potential could truly be realized. At its core, Reign of Kings is about building power from nothing. Every player begins as a ragged commoner stranded on a wild medieval island, equipped with nothing but basic tools and the will to survive. The first hours are spent chopping wood, mining stone, and crafting rudimentary shelters to guard against the dangers of the world—both natural and human. This early game has a familiar rhythm to anyone who has played a survival game: gather, craft, build, and defend. But as soon as you grasp the game’s deeper mechanics, it becomes clear that Reign of Kings strives to be more than a typical survival grind. Players can form guilds, construct massive stone fortresses, forge weapons and armor, and—most notably—seize control of the Ancient Throne, granting authority to rule the land, impose taxes, and literally rename the realm. This mechanic transforms the game’s sandbox into a living political drama, where ambition and treachery are just as dangerous as swords and siege engines. The strength of Reign of Kings lies in the stories it allows players to create. On a populated server, entire civilizations can emerge—villages bound by trade, kingdoms fortified by alliances, and rebel factions waging war against oppressive rulers. These emergent social dynamics can be fascinating, with players constructing massive castles that become landmarks and staging large-scale sieges that feel chaotic and cinematic. The ability to capture and imprison other players, while controversial, adds a raw layer of medieval cruelty that sets the tone for its brutal world. When everything works as intended and a community is active, the experience can feel alive and unpredictable, offering a unique sense of immersion rarely matched in the genre. Unfortunately, the same ambition that makes Reign of Kings compelling also contributes to its downfall. The mechanics are uneven, with combat being the most glaring weakness. Melee fights often feel sluggish and unresponsive, with imprecise hit detection and awkward animations that break immersion. Archery and siege weapons provide some tactical depth, but their clunkiness often leads to frustration rather than excitement. Building, while flexible and creative, can be unwieldy at times due to buggy placement and inconsistent collision detection. The crafting progression also veers into grind-heavy territory, and server performance frequently struggles under the weight of large-scale battles or complex structures. These technical and mechanical shortcomings undermine what could have been an otherwise engaging sandbox experience. Visually, the game captures an atmospheric medieval tone with its moody lighting, hand-crafted castles, and rugged landscapes. There’s a certain rough charm to the world’s design—it feels authentic in its dirt and brutality—but the presentation is marred by dated textures, stilted animations, and inconsistent visual fidelity. The same could be said for its sound design, which oscillates between moments of genuine immersion and repetitive cues that quickly lose their impact. Despite these limitations, there is still something hauntingly beautiful about wandering through its fog-covered forests or standing atop a battlement as the sun rises over a player-built fortress, a fleeting glimpse of the world Reign of Kings was striving to create. Perhaps the game’s biggest obstacle has been its dwindling community. The title’s reliance on player interaction means that without a thriving population, much of its appeal vanishes. What once might have been a living, breathing medieval simulation now feels like a ghost world on most servers, with only a handful of dedicated players maintaining private realms. The developer’s inconsistent support and long gaps between updates didn’t help matters, leading to frustration among the fanbase. Over time, the community’s enthusiasm waned, and the once-promising experiment was largely abandoned, leaving behind an echo of what could have been a defining title in the survival genre. In the end, Reign of Kings remains a fascinating but flawed relic of its era. It is a game that dreamed of grandeur—of kingdoms rising and falling, of politics born from the ashes of survival—but was undone by its rough execution and fading support. For those willing to look past its imperfections and seek out a good private server, it can still offer moments of genuine excitement and creativity, the kind that only emerge when players shape a world together. But for most, it stands as a reminder that ambition alone isn’t enough to sustain a multiplayer experience. Reign of Kings reached for the crown of its genre but, much like the rulers in its world, ultimately lost it to time, neglect, and the inevitability of decay. Rating: 5/10
Tyler and I played it and it was okay i guess, nothing special.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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