
Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.8Kreviews | 88% | — | $3M |
| $17.99−40% | 38ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is good, game work
Game muito Top e desafiador.
小巧而精致,每天两把随机战,再看看兵模缓解一天的疲惫。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Czech*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это мой второй опыт игры в жанр РТС (первый был с Rusted Warfare). Игра очень хорошо передает вот этот вайб того, что ты управляешь войной. У юнитов есть куча классов, каждый по своему роляет в бою. Тактики ведения боя хоть и примитивны, но так как это РТС, что бы ты не придумал, в течение игры все может поменяться и игра заставляет адаптироваться под различные ситуации. Управление войсками достаточно удобное, они собраны в взвода, что уменьшает количество микроконтроля, можно взвода объединять в группы и назначать на хоткеи. Также в управлении игры помогает пауза, в пылу боя можно остановить игру и подумать, отдать команды войскам. Игра сингл-плеерная, это правда, но для меня это кайф, самое то для вечера. Насколько я наслышан в других подобных РТС часто встречаются лютые задроты, есть какие то имбовые сетапы и тактики, что не очень позволяет раскрыться стратегическому и эстетическому кайфу от игры. Эта же игра мне позволяет побыть стратегом и покайфовать от бум-бум пау-пау. Прошел чуть больше основной кампании и накопилось очень удовлетворяющих моментов для стратега.
Low stress RTS game with low micromanagement and good AI. Single player only.
Great game, very unique RTS. The only thing it lacks is multiplayer.
Very fun and pretty easy for beginners
MASTERCLASS!
I haven't completed the campaign or sunk a crazy amount of hours into this but it is a pretty fun game to chill and do strategic stuff in, depending on the difficulty level you are always feeling like you never have enough troops to cover the entire field and you are constantly trying to put out fires across the battlespace. You get plenty of customization options for difficulty too so it's a sliding scale of anxiety if you wish lol
Fun game with cool mechanics. Easy to learn and well modeled for the force sizes to mange but also realistic and believable. I like not micro-managing so much. I wish there were coop or pvp but for a single dev it's great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1.3M | 3.4K | 78% | $9.99 | |
| $249K | 251 | 90% | $39.99 | |
| $145.2K | 142 | 68% | $29.99 | |
| $32.1K | 99 | 90% | $12.99 | |
| $9.5K | 31 | 61% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.7K | 96% | $19.99 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 5.6K | 62% | $29.99 | |
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 4.8K | 74% | $19.99 |