
The second chapter in one of the most loved and respected Japanese shooting game series ever:The Tale of ALLTYNEX by Japanese indie developer SITER SKAIN. Carefully crafted play experiences, destructive fun, and absorbing gameplay have made the ALLTYNEX trilogy renowned in shooting game communities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
演出がいいし,ゲーム内容も最高に面白い 最初は倒すのに苦労したボスがパターンを覚えてからは簡単に倒せるようになるのはとても達成感があった おすすめです
今までたくさんの数々のゲームをプレイしてきましたが、これほど素晴らしいゲームに出会ったことはないです。深く作りこまれたストーリー。このゲームの特徴である反射能力を最大限生かしたゲーム性。母艦を失い、孤独の中で敵に立ち向かっていくという姿。ただただ敵を倒すシューティングゲームではないのだということをひしひしと感じました。最後まで全力で戦ったフェニックス二型のパイロットに敬意を表します。
I played the original title this game is based on (Reflection) back in the early 2000s and this remake has a lot of massive improvements, although the player aircraft in the original game had access to rocket launchers (which has been removed in this version) that can keep firing while the shield is deployed and can penetrate enemy shields. Dodging missiles in stage 7 and the final stage (where your plane loses the side cannons and can be easily picked off one-shot by enemy missiles coming sideways) could have been more fun with this original feature where you can shoot down some enemy missiles with rockets while the shield is on (while also chipping off the robot's HP through its shield).
A great shot'em up old school!
El segundo juego de la saga ALLTINEX y el segundo en orden cronológico. Muy buen juego, la historia se sabe contar por si sola y la banda sonora es excelente. El reflector es algo complicado de usar al principio pero luego le agarras el tiro, es una mecánica muy interesante. Además, hay un nivel donde eres tu solo contra toda un a flota enorme, es que no le puedo pedir mucho más. Recomendadisimo, sin embargo te recomiendo que, si puedes, lo compres junto con los otros dos juegos de la saga ALTINEX, realmente vale la pena. De algunas manera steam nunca registra las horas que tengo en el juego, pero tengo un par de decenas. Por cierto, si quieren jugarlo con mando pero no se los reconoce si lo usan por bluetooth (como a mi con el mando de PS4), deben iniciar la configuración del juego desde la carpeta donde esta instalado y allí iniciar el juego, de esa manera ya debería funcionar sin problemas.
RefleX is a memorable vertical shoot’em-up that demonstrates how a single creative gameplay idea can completely transform a familiar genre. Developed by SITER SKAIN and published by Henteko Doujin, the game places players in the cockpit of a powerful fighter during a desperate conflict involving humanity, rebellion, and an extraterrestrial threat. While the shoot’em-up genre is often associated with overwhelming bullet patterns and split-second dodging, RefleX distinguishes itself by encouraging players to confront danger directly rather than simply avoiding it. This approach gives the game a unique personality that remains impressive years after its release. The story unfolds in a future shaped by war and political unrest. Humanity has united under a strict global regime, prompting resistance forces to rise against oppression. As this internal struggle reaches a breaking point, an alien race enters the conflict seeking vengeance, creating a three-sided battle with catastrophic consequences. The narrative is delivered through concise story sequences and stage progression rather than lengthy exposition, allowing the action to remain the primary focus. Although the plot is relatively straightforward, it successfully establishes a sense of urgency and scale that makes the player's journey feel significant. What truly defines RefleX is its signature reflective shield system. Instead of treating enemy projectiles solely as hazards, the game allows players to absorb and redirect them back toward opponents. This mechanic changes the rhythm of combat in fascinating ways. Skilled players can intentionally position themselves in dangerous situations to maximize reflected damage, turning enemy attacks into opportunities. The result is a gameplay experience that feels both tactical and exhilarating. Learning when to dodge, when to attack, and when to activate the shield becomes the heart of the game, creating a rewarding learning curve that consistently keeps players engaged. The campaign features eight carefully designed stages that steadily introduce new challenges and increasingly complex enemy encounters. Each level feels distinct, offering different visual themes, attack formations, and combat scenarios. The pacing is particularly strong, as the game rarely feels repetitive despite its relatively concise length. Every stage builds toward a climactic boss battle, and these encounters are among the game's strongest features. Massive enemy machines unleash intricate attack patterns that test both reflexes and strategic shield usage. Defeating them requires observation, timing, and mastery of the game's core mechanics, making victories feel genuinely earned. Visually, RefleX embraces a style that reflects its roots in classic arcade shooters. The graphics may not compete with modern high-budget productions, but they remain effective and appealing due to their clarity and strong art direction. Enemy projectiles are easy to track, explosions are satisfying, and the futuristic military aesthetic suits the game's narrative perfectly. The environments communicate the scale of the conflict through ruined landscapes, advanced technology, and imposing enemy structures. Most importantly, the visual design prioritizes gameplay readability, ensuring that players can react to threats even during the most intense battles. The soundtrack complements the action exceptionally well. Fast-paced electronic and orchestral-inspired tracks enhance the tension of each stage while giving major encounters additional dramatic weight. The music contributes significantly to the game's atmosphere, helping transform simple firefights into memorable confrontations. Combined with impactful sound effects and satisfying weapon feedback, the audio design reinforces the sensation of participating in a large-scale science-fiction war. Replay value is another area where RefleX performs strongly. Like many respected arcade shooters, the game is designed to reward repeated playthroughs. Players can refine strategies, improve scores, and master the reflection mechanic through practice. The inclusion of training features makes learning specific sections less frustrating and encourages experimentation. While the overall campaign can be completed in a relatively short amount of time, achieving true mastery requires dedication and skill, giving enthusiasts plenty of reasons to return. The game is not entirely without flaws. Newcomers to the shoot’em-up genre may initially struggle with its difficulty, particularly during later stages and boss encounters. Some players may also wish for additional modes, expanded content, or more modern visual effects. However, these shortcomings are largely overshadowed by the strength of the core gameplay. RefleX remains focused on delivering a polished and distinctive arcade experience rather than overwhelming players with unnecessary extras. Ultimately, RefleX succeeds because it offers more than a traditional bullet-hell shooter. Its innovative reflection mechanic adds a layer of strategy rarely seen within the genre, while its engaging boss battles, effective storytelling, atmospheric soundtrack, and well-crafted stage design create a complete and satisfying package. Even years after release, it stands as one of the most inventive independent shooters available and a strong example of how creative design can elevate familiar gameplay concepts into something special. Rating: 9/10
Feels like a complete downgrade in every way from the first game Alltynex Second which was a phenomenal game
Its alright.
Muy bueno, se siente original con la mecánica de devolver los disparos.
面白い
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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