
Redout: Space Assault is arcade space battle, coupling the trademark Redout adrenaline with the thrill of combat. Outsmart, outmaneuver, overpower, outclass your opponents in lightning-fast, adrenaline-inducing single-player space combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 110reviews | 46% | — | $32.9K |
| $3.49−65% | 92ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bem meia boca era para ser para celular. Sem contar que a fisica no jogo é horrivel, você mal encosta em um objeto e leva dano. Tá mais pra um star fox só que o star fox é mais legal que esse jogo ae.
I like Space Harrier. I like Star Fox. I like Panzer Dragoon. And this reminds me of all of them. But it also comes off as super mediocre, so it makes me just want to go back and play those instead. Its not bad, but it is not great. Maybe for $4.99...but not double that. You will probably get about 30 mins of play out of it each time before you are ready to move on to something else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Dutch +3 more
| $2.99−70% |
| 15ratings |
| 58% |
| — |
| not modelled |
| $9.99 | — | 60%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok, it's a simple game. Even SIMPLISTIC I would say. But if you like old fashioned shooters, buy it on a sale. It's a fun, relaxing game for when you want to turn your brain off. Really, criticizing this game for several reasons makes no sense: it is exactly what it aims to be, and it succeeds. Enjoyable, not too challenging, with a nice gradual introduction to mechanics and learning curve, and can be taken in short sessions if you wish so. Ok, the 3D mechanics on rails can be a bit confusing at times compared to classic 2D shooters, but again... it's not a flaw of the game: it's inherent to the style of this game. What IS a flaw is the lackluster controls: at times you can hit stuff even if it's on rails, and this is not acceptable. Good fun, not AAA and not much depth, but I'm enjoying it.
簡単に言うと「スター〇ォックス」です。 RedoutってあのF-ZEROとかワイプアウト的なやつだよね?レースゲームじゃないやん!って感じですが、世界観が一緒ってだけっぽいです。 そのレースゲームのほうの新作が出ましたが、フレーバーでこの世界戦争してたんですよ的なことを平然と書いてあったので気になり購入してみました。 正直シナリオの展開のされ方が終始プレイヤー置いてけぼりで進んでいくので、この点に関しては非常に不満でした。 背景説明が皆無なので、なんの話してるのか全く判りませんし、初見だと画面に出てくるキャラクターたちが誰なのか全く理解できないまま話が進んでいきます。 「中学生くらいの少年が書いたセリフとか擬音ばっかりの黒歴史ノート」を延々で読んでる気分になります。 ゲームそのものに目を向けるとカジュアルに楽しめるステージクリア型のシューティングゲームなので、まぁまぁ面白いとは思います。 自機はステージクリア報酬のお金がカードというシステムで強化していき上位のステージへ進んでいく感じです。 弾も基本撃ち放題なので、さくさく敵を倒して気持ちよくなれるのはいい点だと思います。 とはいえ、やっぱりレースゲームのほうがクオリティが圧倒的に高く、ストーリーもあんまり面白くないので「おすすめ」しにくい気持ちもありますが、別にクソゲーではないですし、面白いところはあるので「おすすめ」するにしておきます。
A very bad feeling top-down space shooter made into 3D. I barely played half an hour and can already see that it won't really change a lot the further you progress. The spaceship feels way to floaty, even for this kind of scenario. You barely do any damage in the beginning, even when gathering a lot of upgrades. Enemies can go through floors and the second level got me softlocked even. The characters are annoying and their lines are overexaggerated for the fact that i don't really get told what and what for i do this mission. No way someone would enjoy this, even for 10 euro.
"Redout: Space Assault" ist der Rail-Shooter-Ableger des "Redout" Franchise. Ursprünglich exklusiv für Apples Service für Premium Mobile Games "Apple Arcade", später dann auch portiert auf alle anderen Systeme. Den Ursprung als Mobile Game merkt man noch an einigen stellen, zum Beispiel an der Länge der einzelnen Level. Auch dass man nach jeder erfolgreichen Mission gewonnene Credits in Upgrades für Schiff und Waffen ausgeben kann, fühlt sich sehr nach Handyspiel an. Negativ wird das Ganze allerdings erst dann, wenn alle paar Level eine Mauer in Form eines Bulletsponge-Gegners auf uns wartet, welcher uns zwingt, in den alten Leveln zu grinden. Graphisch kann "Redout: Space Assault" aber auch außerhalb eines "I-Phone" Bildschirms begeistern. Das Spiel sieht hübsch aus und gerade einige Lichteffekte sind echt schön anzusehen. Leider haben die Entwickler dafür an der Varianz innerhalb der Level gespart. Jedes Level findet in einem Asteroitengürtel statt. Ab und zu fliegen auch noch vereinzelte Sattelitenähnliche Raumstationen umher. Mehr sieht man aber nicht. Eine Mission in der Atmosphäre eines Planeten oder waghalsige Manöver durch feindliche Kreuzer oder Basen, die Action, die man auf den Schienen erleben kann, fehlt einfach. Selbst das Rail-Shooter Urgestein Star Fox hatte anno 1993 mehr Abwechslung und Bombast. Lohnt es sich trotzdem "Redout: Space Assault" einen Besuch abzustatten? Bei dem richtigen Preis und mit einem guten Erwartungshaltungsmanagement auf jeden Fall. Ansonsten gibt es mittlerweile (Indie Entwickler sei Dank) für einen ähnlichen Preis deutlich spannendere Alternativen in diesem lange stiefmütterlich behandelten Genre.
[h1]Redout: Space Assault[/h1] Конченая игра которая стоила мне геймпада из-за своей кривизны, ну и моей расшатанной психики. А если по делу, то в игру такого жанра и сеттинга играл впервые и особо за них не шарю и могу сказать, что знакомство оставило не лучшее впечатление. В игре не внятный и не интересный сюжет, может он конечно и не главное в таких играх, но можно было постараться, что бы хоть как то увлечь игрока. Однообразный и скучный геймплей, миссии просто похожи одна на другую. Ничем ни примечательное звуковое сопровождение, под конец стало даже раздражать. В целом игра не запоминается абсолютно ничем. А нет, кое-чем запомнилась, корявой отстающей камерой, которая еле плетётся на поворотах за кораблём и ты просто не видишь что впереди и чаще всего куда-нибудь врезаешься или застреваешь. Управлением игра так же не может похвастаться, отзывчивость оставляет желать лучшего. Не рекомендую к покупке, только если забрать с раздачи на халяву.
Bland, soulless and a bit unstable. This is an ok on rail shooter with a few levels of free control. If you get stuck on a level you can grind cash to upgrade your ship and there's a card system where you can get 1 that gives you an ability sometimes to 1 of your 4 ship upgrades. beating each level gives you 2 rando cards you can pick one of or keep what you have, you'll get some cash for the ones you don't take. Playable but there is nothing here that is interesting.
During the 2nd mission of the 4th chapter, I ran into a problem where my objectives would not register after completing, and after a short cutscene, your ship get stuck in an on-rails segment where literally nothing happens and the level does not end. I got stuck there for so long that even the camera bugged out on me, likely because my ship was stuck for so long it flew out of the playable area. When the game works, I actually enjoy it quite a bit. I want to continue on with this game, but can't due to a game-breaking bug that literally will not let me progress.
I see why it was a couple of quid!!!!!!
Players by region
Where this game's players are, estimated from review languages.
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