
The town of Redfall is under siege by a legion of vampires who have cut the island off from the outside world. Trapped with a handful of survivors, slay alone or squad up in open-world FPS action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Te voy a ser sincero Baki… Me hubiera gustado empezar esta reseña diciendo que es un juegazo, pero por desgracia… no lo es. Tampoco quiero desprestigiar al juego, la verdad tiene mucho detalle, muchas cosas por hacer y escenarios memorables. Mi principal problema viene que pudo ser un juegazo de los grandes, pero simplificaron muchas cosas u omitieron, para hacer más accesible el juego al público. La historia es interesante, durante la exploración encuentras diferentes artículos como: libros, audios (Mechones de cabello psíquico), rastro psíquico, cartas, mensajes de texto en celulares, memos, notas en la pared, pizarras, etc. Las misiones principales y secundarias enriquecen el lore, no hay decisiones ni cosas que cambien la línea principal del juego. Las armas… (aquí quiero hacer un énfasis) sinceramente teniendo ese nivel de diseño los mapas (son dos), en lo personal me hubiera gustado: armar, modificar, reparar y conseguir piezas raras que añadieran atributos a las armas. Pero el juego uso la fórmula de Borderlands con niveles de rareza y skins. Se las perdonaba si las armas raras hubieran sido difíciles de conseguir o que se encontraran en lugares concretos o puntos de la historia. Para terminarla de cagar, las armas suben de nivel conforme el personaje sube de nivel. Aparte me hubiera gustado que los elementos de curación no se hubieran reducido a botiquines y comida… En el juego se encuentra: cloro, alcohol, gasas, jabón, botellas de agua pura, hay muchos ítems que uno pudiera usar. Simplemente agarras las cosas y automáticamente se vuelve dinero… dinero que cuesta tener al inicio, pero te sobra al final. No hay algo como armaduras o protección, solo hay skins que son estéticos. El mundo, la exploración considero que es el punto fuerte del juego, tiene un buen diseño, los lugares se sienten que están bien diseñados. La ambientación es espectacular, algo tipo Stranger Things. Con los personajes no puedo dar mucho detalle porque solo use al mercenario. Cada personaje tiene habilidades únicas, lo que cambia en teoría la forma de jugar… Y aquí hay otra cosa que no terminaron de pulir… todos los personajes pueden usar las mismas armas… Me hubiera gustado algo bien definido para cada personaje. La dificultad esta Wheeee! pero a veces es un Whooo! xD… no es el mejor combate, pero tampoco es tan malo. Algo negativo es la IA de los enemigos humanos, a veces son carne de cañon, otras veces les gusta moverse de manera errática y muy pocas te agarraran como su puerquita. Los Vampiros son diferentes, siento que están un poco mejor. La pregunta del millón, ¿recomendaría este juego? La verdad si, a pesar de sus atropellos durante su estreno, le metieron cosas que mejoraron significativamente el juego (añadieron un mapa, historia principal, sidequests, habilidades pasivas y mejoraron el rendimiento). Eso si… RECOMIENDO COMPRARLO CUANDO ESTE OFERTADO y trata de no ver reseñas en YouTube, la mayoría de las reseñas son de cuando salió el juego y dudo que muchas personas lo terminaran. Otra cosa que me gustaría recomendar es que el juego tiene problemas con cerrarse y tirar error, logré evitarlo bajando la configuración gráfica. Y que cuando lo arrancas por primera vez trata de conectarse al servidor pero no te deja aceptar los términos, solo dale Enter con el teclado y ya te deja tranquilo, es un problema común.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +2 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its fun because there are so many different ways to play it.
Pretty good story.
Tentei gostar do jogo, dei mais de uma chance jogando em momentos diferentes, mas o sentimento é sempre o mesmo: tédio. A cidade inteira me trouxe aquela sensação de vagar por um servidor online abandonado, mas de um jeito bem negativo. Não tive interesse em nada, nem história, nem personagens e nem no mundo em si. O combate foi bem chatinho, inimigos praticamente não reagem, as armas são sem graça e as skills são bem genéricas. Sem contar que ficar ciscando igual uma galinha pra pegar munição e items no chão chega a dar sono.
Крута гра від Bethesda про вампірів. Дає себе відчути мисливцем на вампірів, як Блейд.
Inúmeros problemas, história fraca, tentativa de forçar live service, diversas ideias que não funcionaram, bugs, e o jogo foi abandonado pouco depois do lançamento. Porém, no final das contas, tinha potencial ali, e certas partes, principalmente a gameplay me divertiram demais.
Bought this game when it was heavily discounted just coz it's "technically" set in the Dishonored universe. Can see where all the negativity came from right from the start. A bad game in a sense that Arkane lost all aspects that made their franchises special. Instead made it an online run & gun co-op with terrible AI and frequent crashes.
Solides Game, ich mag die Atmosphäre der Amerikanischen Kleinstadt im Herbst, generell den Grafikstil. Story ist Okay, deutsche Synchronsprecher gehen voll klar und ich habe Technisch keinerlei Probleme in form von Abstürzen oder dergleichen. Das Guneplay ist allerdings Durchschnitt, generell die Waffenvielfalt. Was absolut unterdurchschnittlich ist ist die Gegner KI, die ist nämlich nicht vorhanden. Also wirklich nicht. Selten so etwas schlechtes gesehen. Aber trotzdem ist das spiel in meinen Augen kein Reinfall und in nem Sale kann ich es empfehlen, vollpreis allerdings nicht.
Arkane made a good game as usual. So just buy it and enjoy.
Note: when you first boot up the game it will overlay a server connection thing over the EULA you have to sign. if you spam enter, you can get it to work. if you do not do this, it will never connect. So all in all I followed red fall for a bit when it came out because I liked the prey and death loop games. ultimately I didn't get it until more recently on sale and I think that was a good choice. I have actually been rather enjoying it. that said I understand why it did not do so well even after updates. the story is a little convoluted and kind of sucks, loot variety is a bit limited, and it was originally focused as a multiplayer only experience. signal player isn't too bad, but some of the mechanics are still intended for multi. I also wish I was able to make a character rather then choose one, but the fact that is has custom dialog is cool. some of the abilities don't make a lot of scenes but then again we are dealing with vampires (possibly from another dimension?). The game was also delayed a number of times, partly due to the pandemic, and during that time other more well known titles came out during that time that made this not as interesting. I do actually like the gameplay a bit, even with its flaws. its like far cry with a L4D approach to mobs (that do not work well with single player. think smoker, but vampire). it still has some odd quarks, but I think a bunch of things have been ironed out in the last patch they did. the AI still is not super grate, and I have clipped into some stuff, but I am enjoying exploring the map and looking for collectables. the added story bits they give are cool, even if its is a little too edgy for me at times. I think red fall is also meant to be like Salem or other towns like it here in MA, so that is cool. if you look at the museums they also use some of the props from Dishonored and death loop... probably not the same timeline but still cool to see. also customization exists but is limited. some of it is found, some of it is static on map. there are a lot more gun skins and stake types then character skins, with like 4-5 skins being various wolf fur suit costumes denoting difficulty clears. I'm also not sure why a first responder trained in disaster relief made a robot with a shotgun or carries C4... but if you don't think about it too hard its fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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