![[REDACTED]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2229940/header.jpg?t=1746457046)
Get ready to massacre monsters, race your rivals, and combat corpses of your fellow guards as you race to escape Black Iron Prison in the critically acclaimed roguelike, [REDACTED].
Modeled estimate, not a reported figure. How we estimate →
About
Black Iron, a state-of-the-art penitentiary located on Jupiter’s icy moon Callisto, is overrun with hordes of infected inmates. As a modest prison guard your job is simple – get to the last escape pod and get out alive!
Fight through dozens of unique enemies and challenging environmental hazards as you battle your way out of the prison. But you aren’t the only survivor looking to escape. Your rivals – a deranged custodian, a violent gangster, a maniacal lunch lady, and more – can’t wait to step over your corpse and save themselves.
Only one of you can make it off the moon – make sure it’s you!
Each death is a learning experience. Starting fresh each run, build up your loadout with powerful experiments, weapon schematics, and buffs to battle through Black Iron. When you die (and you will die), use your hard-earned loot to purchase new permanent weapons, suits, and skills. Get stronger, experiment with your strategy, and get out!
You're not the only person to survive the initial outbreak or willing to use a bit of violence to get to the last escape pod. Some prisoners and even your correctional services colleagues are just as eager to escape and will make escaping harder by attacking you remotely or challenging you to a one-on-one duel. Race them, attack them back remotely, and fight them to the death to make it out in one piece.
When you die, you leave more than a coverall-clad carcass. Defeat the reanimated corpse of the last guard to succumb to the prison’s dangers to earn a powerful experiment. But beware, it’s not going to be an easy fight. The semi-alive guard has the same loadout they had when they met an untimely end and a few extra tricks up its sleeve to keep things spicy.
You’ve made the perfect build, battled through bosses, ran through rivals, killed your corpse, found all the files, and now you’re standing in front of that last escape pod. Sure, you could leave it all behind for the sweet taste of freedom… or risk it all in one last hardcore do-or-die run back through the prison. Fail and you lose all your purchased gear, skills, suits, and weapons. But IF you succeed, you’ll unlock new powerful permanent gear.
An irreverent attitude, unique presentation, vivid graphic novel style, and a 180bpm original arcade-punk soundtrack by Mutato Muzika enhance [REDACTED]’s sci-fi setting and fast white-knuckle action.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Recommended !
I'd recommend it on a sale - its got some fun ideas, and enjoyable music, though the punk rock aesthetic is undermined by playing and working for the least punk rock characters in the game. Ultimately let down by a real lack of synergies - all you really want to do is pump single target damage, because that will solve all your problems, and status effects that don't deal or boost damage aren't worth taking because everything important is immune to them.
This South Korean game will train you for esports. I felt like Faker while playing this game.
REDACTED is an energetic action roguelike developed by Striking Distance Studios and published by KRAFTON, Inc. Set within the bleak science-fiction universe of The Callisto Protocol, the game takes a very different approach to storytelling and gameplay. Instead of focusing on survival horror and cinematic scares, it transforms the infamous Black Iron Prison into a frantic battleground where speed, skill, and adaptability determine whether players can escape alive. The premise is simple but effective: a devastating outbreak has plunged the prison into chaos, and a low-ranking security guard must fight through hordes of infected creatures and dangerous rivals to reach the last available escape pod before everyone else. One of the game's most appealing qualities is its ability to balance dark themes with a surprisingly vibrant presentation. While the setting remains grim and violent, the visual style embraces colorful effects, exaggerated action, and a rebellious punk-inspired aesthetic. This combination prevents the experience from becoming overly oppressive and gives REDACTED a unique personality among modern roguelikes. Explosions, special abilities, enemy attacks, and environmental hazards fill the screen with energy, making every run visually engaging. The soundtrack further enhances the atmosphere with high-tempo music that keeps players motivated during intense battles. Combat serves as the core of the experience, and it delivers a satisfying blend of aggression and strategy. Players constantly encounter mutated prisoners, monstrous biohazards, and deadly environmental threats while collecting new weapons, upgrades, and enhancements throughout each run. The controls feel responsive, encouraging aggressive movement and quick reactions. Success depends on learning enemy patterns, managing resources, and creating powerful combinations of abilities. As with many roguelikes, experimentation becomes a major source of enjoyment, as different upgrades can dramatically change how a run unfolds. A standout feature highlighted by the game's design is its rival system. Instead of simply surviving against computer-controlled enemies, players must contend with competing survivors who are also attempting to escape Black Iron Prison. These rivals can interfere with progress, create unexpected obstacles, and occasionally force direct confrontations. Their presence adds tension and unpredictability to every run because the race to freedom becomes just as important as defeating monsters. This mechanic helps REDACTED distinguish itself from many other roguelikes that rely solely on procedural encounters for variety. Progression is handled through a combination of temporary and permanent rewards. Even failed attempts contribute to long-term advancement by unlocking new equipment, abilities, and customization options. This system ensures that defeat rarely feels meaningless. Every run offers opportunities to discover new strategies, strengthen future attempts, and gradually improve the chances of reaching the prison's final escape route. The constant sense of progression creates a highly addictive gameplay loop that encourages players to return for just one more run. The narrative takes a lighter and more playful approach than its predecessor while still expanding the lore of the Callisto universe. Rather than focusing on emotional drama or horror-driven storytelling, REDACTED uses humor, eccentric characters, and competitive interactions to maintain engagement. The story primarily exists to support the action, but it succeeds in making the setting feel alive and connected to the larger franchise. Fans of The Callisto Protocol will appreciate the familiar backdrop, while newcomers can easily enjoy the game without prior knowledge of the series. The game is not entirely free from shortcomings. Like many roguelikes, repeated play sessions can reveal familiar patterns once players have exhausted much of the available content. Some may also wish for a larger variety of environments, enemies, or progression systems to sustain longer-term engagement. Additionally, players expecting a horror-focused experience similar to The Callisto Protocol may initially be surprised by the dramatic shift toward arcade-style action and humor. However, these issues rarely overshadow the game's strengths. Ultimately, REDACTED succeeds by embracing its own identity rather than attempting to replicate the formula of its predecessor. Its fast-paced combat, rewarding progression systems, memorable rival mechanic, stylish presentation, and strong replay value combine to create an entertaining action roguelike that feels both familiar and fresh. By transforming the terrifying halls of Black Iron Prison into a competitive race for survival, the game delivers an experience that is consistently exciting and highly replayable. It stands as a successful expansion of the Callisto universe and a worthwhile choice for players who enjoy challenging roguelikes with personality and flair. Rating: 8/10
Solid graphics challenging game play, watch out for that secret level reset
Kurzweilige Action mit einem guten Schwierigkeitsgrad.
[REDACTED] é um isometric shooter com jogabilidades e mecânicas roguelike, sendo um spin-off do Callisto Protocol, que é mais voltado pro survival horror. O jogo é bem fácil de jogar, principalmente porque a cada run o sistema te faz questão de mostrar os controles de combate e mobilidade para você não se esquecer. No começo o foco é conseguir atirar e bater nos zumbis e demais mutantes sem morrer logo de primeira, fazer melhorias na armadura pelo gerenciamento de emergência, comprar armaduras novas que dão boosts úteis específicos e trocar quando quiser, comprar armas de fogo diferenciadas e armas de combate corpo-a-corpo melhores (ou piores) e usar restos eletrônicos para melhorar suas armadilhas contra outros sobreviventes. O fator replay reside no fato de que a cada run, você precisa enfrentar tripulantes diferentes de Callisto, sejam prisioneiros ou funcionários, eu não vou com a cara do Bob, usar o TAB e ativar a sequência numérica correta atrasa ou dano pros tripulantes e te dá mais chance de poder escapar ou ultrapassá-los, o objetivo primal do jogo é passar por todos os biomas da lua de Júpiter e fugir numa cápsula espacial. Até lá você pode morrer muito (e vai) até conseguir melhorias melhores e conseguir sobreviver por muito mais tempo, cada fim de bioma tem bosses difíceis com mecânicas de combate dignas de Dark Souls (no quesito, memorize pra não fazer feio e morrer rápido demais), mas você pega o jeito. O humor ácido do narrador que nos observa pelas câmeras, como cada tripulante sobrevivente do surto de zumbis reage quando nos confronta, o fato de sempre que morrermos e iniciarmos uma nova run; a gente estar jogando sendo um outro guarda é um fator muito criativo, uma hora você é o Jeff Coomber, outra pode ser a Jessica Moon, ou quem sabe um Maxim Therrier Durand? Extremamente viciante pra quem gosta de roguelike, porque dependendo dos atributos e habilidades que você escolhe a cada sala concluída, você pode aguentar mais hordas de zumbis. Não joguei o jogo original, o tal Callisto Protocol, mas amei muito esse spin-off
7/10 A quick 10-15 hour game with some solid mechanics that are eclipsed by some wonky ones. This game isn't long, but the progression pacing issues made me tired of it well before it was over. There are six currencies in this game, but the game bottlenecks in such a way that I frequently could only had a use one for long stretches of time. As a fan of Callisto Protocol, I was curious about this one, and I'm glad I played it. I'm also glad I own Hades, so I never have to pay it again.
I had this game on my radar for a while, finally got it on the summer sale. If you are a Roguelite nut like me, you'll love this. It has a depth and skill tolerance akin to Hades, Sworn, Undermine etc. Personal tip..the broken bottles are the way to go on the melee weapon, feels like playing as Wolverine. I highly recommend REDACTED
Fun, Hades like game.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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