
Slay enemies with speed and precision in an over-the-top show of blood and explosions. Play solo or with others, make split-second decisions, dodge bullets, and use weapons and abilities to inflict violence in the most graphic way possible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1Kreviews | 74% | — | $291.3K |
| $2.99−80% | 295ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
God's Trigger to bardzo przyjemna, dynamiczna gra akcji, która mocno kojarzy się z Hotline Miami. Szybkie tempo, widok z góry i fakt, że jeden błąd może błyskawicznie zakończyć akcję, sprawiają, że rozgrywka potrafi naprawdę wciągnąć. Dużym plusem jest możliwość grania dwiema różnymi postaciami oraz co-op, w którym planowanie i wykonywanie kolejnych akcji daje jeszcze więcej satysfakcji. Szybka, brutalna i efektowna produkcja. Nie jest szczególnie długa, ale przez cały czas daje sporo frajdy. Polecam.
They die in one hit. So do I. Now that's what I call equality. Not exactly peaceful, but whatever.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Italian, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 88ratings |
| 80% |
| — |
| not modelled |
| $2.99−80% | 52ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Back in the days this kind of games used to be a freeware on the internet, now they litter Steam Store making more difficult to find valuable indie production. The game doesn't look compelling at all in the first place: cell-shading graphics resemble more plastic Army Men game than anything with shading. Even tough the was a clear 'no; to me, I got the game for free so I decided to give it a try. God's Trigger is a cheap, plastic version of Hotline Miami, with this difference HM's plot was mysterious and in GT it has absolutely no sense. We are supposed to be God's angels fighting demons to prevent the upcoming premature apocalypse, but in the game you fight against criminals and drug dealers, both sides using convectional weapons. Two main characters can use special abilities, like invisibility or mind control, and that's probably what makes them divine. Speaking of which, only one character is truly playable - a guy with a sword is definitely the most and only useful selection to take, picking a woman feels like playing a higher difficulty mode. Playing solo makes no sense - maybe you can switch characters in the game, but you only switch to the woman when you need the teleport ability; and then playing in co-op is no sense, because only one player is truly walking through the game and the other one plays as an idle support. Personally I had a serious issue about the balance, because I ended up in the situation where no one wanted to pick a chick. Before I go into fights, I've got to say a little bit about maps. They might be plastic, but at least they are clear and there's no bigger problems with finding hidden collectables (magazines with hot girls on front pages) as long as you can find the way. Lots of items can be smashed into pieces giving extra xp and ammo replenish. Encounters with enemies are very similar to Hotline Miami, but way much less brutal. The game allows pick up enemy weapons to hold as a secondary one until it gets out of ammo, you can stun enemies with doors, stealth kill them, execute them while they're stunned, blow them with mines or use exploding red barrels. Pain the the butt are the boss fights; they are split between few stages and every of them brings a surprise. If you don't know what is upcoming next stage, you're likely to die and repeat the fight until you remember all the boss's moves across the sequences. Totally not fun, requires no skill, it's more of a memory puzzle than arcade challenge. The only 'good' thing the creators perfectly understood how bad the game is and they added lots of checkpoints between fights within same map, so you don't have to swear time after time about something totally random killing you. The game is bad even on a so basic level as controls. Apparently the devs never played on PC or they only played NES / PS, because the whole keyboard setting has to be changed for intuitive play. There's more to go with the above, but this game doesn't deserve any more time, even if it's for writing a negative review. Edit: The in the co-op is massively bugged. Both players often see different state of a trap (active/inactive), impossibility of restarting checkpoint/game, some bugs happen solo as well, but it's rather rare.
This is the type of game I would expect to see on XboxLive Arcade in like 2012. It's... fine. It doesn't have the momentum of Hotline Miami. nor does it have the story. Nor the complexity. Nor the soul. I'm not a fella who's DYING to play Hotline Miami clones with shallow level-up mechanics. But it's inoffensive and short, so if you get it for free (or got it in Humble Choice), it's not an entire waste of time.
Лучший способ провести время с другом, если надоели королевские битвы. Здесь надо думать и реагировать быстро, а не просто сидеть в кустах. Баги встречаются, в основном некритичные. Самый жесткий - в коопе на финальном боссе демонесса застревает на месте через раз или чаще, что сильно усложняет жизнь и крайне раздражает. Последнего босса проходили на волевых - 300+ смертей (не считая количества перезапуска уровня). Разработчик, придумавший разделить на двоих управление за одного персонажа, знай - Сатана твой большой фанат. Пожалуй теперь пройду в соло на платину. Рекомендую!
迈阿密热线那种走位突突突
да
If you ever played Hotline Miami and thought, "This is great, but what if it was a co-op angel and demon power fantasy?" then God's Trigger is your answer. This is a brutally satisfying, top-down shooter that's all about speed, precision, and creating a masterpiece of carnage. The comparison to Hotline Miami is a huge compliment—it has that same "plan, execute, die, retry" loop, but with its own identity thanks to the two distinct characters and their upgradable abilities. I played the entire game on my Steam Deck OLED, and it's a flawless experience. The game being installed on a Micro SD card, it ran perfectly on SteamOS. The fast-paced action feels fantastic on the handheld, and it's an ideal game for quick sessions. The core gameplay of switching between Harry and Judy (or playing with a friend in co-op) is a blast. Mixing and matching their powers to clear rooms in seconds never gets old. In short: A fantastic, violent, and fast-paced action game that feels right at home on the Steam Deck. Highly recommended for action junkies.
[h1]🎮 Reseña de God's Trigger[/h1] [h2]Resumen del Juego[/h2] God's Trigger es ese tipo de juego indie de acción que te agarra, te avienta a un escenario visto desde arriba y te dice: “ok, campeón, ahora limpia este desastre a balazos y a tajos”. Es un festival de disparos con dos palancas mezclado con hack and slash: rápido, sangriento, estilizado y con cero paciencia para tus errores. Si te gusta que el juego te “enseñe” a base de golpes, aquí vienes a terapia. La propuesta es simple y hasta descarada: entrar, reventar enemigos en cadena, moverte como si tu vida dependiera de ello (porque depende), y repetir. Funciona especialmente bien en cooperativo local/pantalla compartida, donde el caos se convierte en comedia negra… y en discusiones de “fue tu culpa” en menos de 10 minutos. [h2]Cielo y Gatillo (lo bueno) vs Infierno y Respawn (lo no tan bueno)[/h2] Lo Bueno: ✅ 🔫 Acción de arriba a abajo directa al grano: disparas, cortas, explotas cosas y sigues respirando de milagro. ✅ 🎮 Compatibilidad total con mando: como debe ser en un juego de dos palancas, no como esos “ports” con alma de teclado. ✅ 🤝 Cooperativo local/pantalla dividida: el caos compartido sabe mejor… y duele más cuando tu compañero te arruina la jugada. ✅ 🏆 41 logros: para los que necesitan que Steam les valide el sufrimiento con numeritos. ✅ ☁️ Steam Cloud + Remote Play Together/TV: perfecto para armar carnicería sin pretextos técnicos. Lo No Tan Bueno: ❌ 😵 Difícil sin pedir permiso: si esperabas una curva de aprendizaje amable, aquí la curva es un bate. ❌ 👤 Comunidad “actual”: 1 jugador activo… básicamente estás jugando en modo ermitaño con Wi‑Fi. ❌ 🎭 Mezcla visual 2D/2.5D/3D estilizada que no siempre es claridad: en el caos, a veces leer la acción se vuelve parte del “desafío”. ❌ 🧩 Enfoque muy arcade: si buscas una aventura larga y narrativa, aquí la historia es más excusa que motor. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Ágil, violenta y satisfactoria; cuando fluye, es adictiva.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente y punitiva; más “prueba y error” que diplomacia.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple para un indie de acción, pero no se siente infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Estilizado tipo cómic y con personalidad, aunque a veces sacrifica legibilidad.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Funcional: existe para justificar que todo explote.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Oscura y “cool” sin pedirte permiso; encaja con la carnicería.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Chispas, sangre y caos visual bien logrados para el ritmo que maneja.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña la acción; no es memorable, pero no estorba.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]No es un juego que viva de actuaciones; se siente secundario.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es su enfoque; el gancho está en el combate, no en variedad de enfoques.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general sólido; pensado para acción rápida y partidas fluidas.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Repetible por el reto y el coop, pero depende de tu tolerancia al castigo.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.2[/b][/td][td]Buen indie de acción: divertido y bruto, pero no para cualquiera.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] God's Trigger es como un espresso con pólvora: corto, intenso y te deja temblando. En lo suyo (acción desde arriba, disparos con dos palancas y tajos rápidos) cumple con ganas, especialmente si lo juegas en cooperativo local, donde el desmadre se vuelve el verdadero contenido. Pero también hay que decirlo sin maquillaje: con 1 jugador activo en este momento, el juego se siente como ese bar buenísimo al que ya nadie va. Aun así, las 433 recomendaciones totales no salen de la nada: hay un núcleo de gente que lo jugó, lo disfrutó y dijo “sí, esto está bueno… si aguantas el ritmo”. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.2/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: N/A Veredicto: [i]Un indie de acción bueno y salvaje, ideal para coop local; en solitario puede sentirse más frío y repetitivo.[/i] Si te gusta sufrir de forma elegante (y estilizada) mientras revientas enemigos a velocidad absurda, dale. Si necesitas una comunidad viva, una narrativa potente o que el juego te trate con cariño… mejor busca algo que no te escupa en la cara cuando fallas.
Polskie Hotline Miami. Dobra robota Techland!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $291.4K | 409 | 66% | $29.99 | |
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