
Red Tears is a dynamic Stealth-Action FPS set within a non-linear Open-World featuring brutal bush warfare. Employ guerrilla tactics, strike from the shadows, and endure violent gunfights to survive. Gather intel, loot resources, and fight boots on the ground in this Cold War-Era conflict.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Red Tears: Angola is a fast-paced and immersive stealth-action first person shooter. Take advantage of your tools and environment to surprise and survive against outnumbering odds.
Welcome to Angola in the late 1970s. As a fighter surviving in a hostile open world, avoid dynamic patrols and attack outposts for intel, resources and conquer alongside your faction.
Playable Factions - UNITA, MPLA (SADF, Cuba and Portugal to come in Future Updates).
Choose your approach with each encounter - stealth or loud.
Brutal Takedown & Healing animations.
Variety of Cold War-era weapons & gadgets, with jamming & crafting.
Nonlinear Open World with chaotic AI Skirmishes & Faction Conquest.
Capturable Outposts and smaller locations which can change hands dynamically.
"Operation" Missions - Assassination Targets, POW Squad Rescue etc. Which can generate, persist & expire independent of player action.
"Faction Conquest" Gamemode. Chaotic & Dynamic Sandbox where 2 Factions fight for control over territory.
"Behind Enemy Lines" Gamemode. Randomised objectives with limited lives. Complete all Operations before Extracting.
Random Events - (Patrols, Hostages, Cargo etc).
Intel Gathering System & Map Fog of War.
Death Events - Get captured as Hostage or Rescued by Allies.
Dense Foliage, hide in shrubs, climb trees and avoid snakes!
Customisable difficulty settings - Adjust Global damage output and AI Difficulty to suit your experience.
More is planned!
Diegetic UI

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's way too early rn but it has a lot of potential. Very excited to see where it will be going since my favorite Farcry alway has been the second one.
Generally speaking, this is already a very solid and enjoyable game, despite it being very barebones and in early access. The game is clearly primarily inspired by Far Cry 2 but also adds some mechanics that you'd expect to see in a newer Far Cry or a similar game, flashing out what is already an enjoyable experience. The weapon animations and gunplay in general are very satisfying, and the game is remarkably stable. Right now the only thing the game needs is more content to flesh out the sandbox further. I've already finished the first region 3 times at the time of writing (once without firearms), so any new content would very much be welcome.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished the map now, and I gotta say, the vibe is peak. The horror of loud, intense gunfights with bad visibility has forced me to adapt in ways I remember doing in Far Cry 2. It is still in a buggy state, laggy aswell. But the core of Far Cry 2's Heart of Darkness is here, you will sneak, plan and brutally kill or be killed. Escaping enemy capture was also insanely fun, the knife kills are brutal. love the game
A cooler version of Far Cry 2. I love the bush environments as it's seriously underutilized. So, in the first 15 minutes, I raided two camps, was captured, freed myself, and a fellow ally. Proceeded to takedown two guards (cool takedown moves too), the others started firing. I ran off under heavy fire, where I then get bit by a snake. I stop to heal myself up but I only have a knife and I'm deep behind enemy territory now. For EA, it's a great foundation, and I'll be keeping an eye on this while it gets fleshed out.
i genuinely see a lot of potential in this. exited to see how it progresses.
For a solo dev this game has huge potential. I really like this game and is probably the only game that tried to be a good Far Cry 2 clone. Gun animations are amazing and also like the fact that the dev accepts suggestions from player and adds them right away with no hesitation. Thumbs up from me.
Jogo ruim,não vale 47 reais espera o jogo abaixar de preço
Cool spiritual successor to far cry 2 with modern mechanics and more of a sandbox. Pretty light on content right now but the gameplay loop makes up for it. It's a fun game and the dev is cool, I'd say it's worth a purchase!
at its current state i would unfortunately consider this more of a proof of concept rather than an actual full game, but it does have a lot of potential, my main gripes come from enemy and friendly ai, when they see you they don't even bother to run for cover or really do anything other than run towards you and shoot, so the moment they spot you there is at least 5 dudes magdumping you at the same time, not really fair, not very fun to deal with when stealth is already quite hard (because there is like, no physical cover anywhere), also their vision is a little weird, they can see fairly far away, but since there is no cover on the map, and theres a lot of bushes and their bases are all very close to each other, they end up being hard too see, while spotting you through the bushes, while you're already trying to sneak into a base, making stealth even harder. There are a few other issues, i get some stutters while playing (though optimization issues are common with every game in existence), there is no individual vertical and horizontal sensitivity settings, the guns are extremelly loud and the ui is very hard to actually read. But inspite of all of that, i cannot give this a negative review in good faith, it might be the only game in years trying to replicate the gameplay style and atmosphere that far cry had (especially 2) and its the work of a solo dev, i have only high hopes that my issues are resolved and that this game thrives in the future.
Great immersive shooter, and massive respect to the developer
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Players by region
Where this game's players are, estimated from review languages.
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