
Red Tears is a dynamic Stealth-Action FPS set within a non-linear Open-World featuring brutal bush warfare. Employ guerrilla tactics, strike from the shadows, and endure violent gunfights to survive. Gather intel, loot resources, and fight boots on the ground in this Cold War-Era conflict.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Red Tears: Angola is a fast-paced and immersive stealth-action first person shooter. Take advantage of your tools and environment to surprise and survive against outnumbering odds.
Welcome to Angola in the late 1970s. As a fighter surviving in a hostile open world, avoid dynamic patrols and attack outposts for intel, resources and conquer alongside your faction.
Playable Factions - UNITA, MPLA (SADF, Cuba and Portugal to come in Future Updates).
Choose your approach with each encounter - stealth or loud.
Brutal Takedown & Healing animations.
Variety of Cold War-era weapons & gadgets, with jamming & crafting.
Nonlinear Open World with chaotic AI Skirmishes & Faction Conquest.
Capturable Outposts and smaller locations which can change hands dynamically.
"Operation" Missions - Assassination Targets, POW Squad Rescue etc. Which can generate, persist & expire independent of player action.
"Faction Conquest" Gamemode. Chaotic & Dynamic Sandbox where 2 Factions fight for control over territory.
"Behind Enemy Lines" Gamemode. Randomised objectives with limited lives. Complete all Operations before Extracting.
Random Events - (Patrols, Hostages, Cargo etc).
Intel Gathering System & Map Fog of War.
Death Events - Get captured as Hostage or Rescued by Allies.
Dense Foliage, hide in shrubs, climb trees and avoid snakes!
Customisable difficulty settings - Adjust Global damage output and AI Difficulty to suit your experience.
More is planned!
Diegetic UI

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great immersive shooter, and massive respect to the developer
at its current state i would unfortunately consider this more of a proof of concept rather than an actual full game, but it does have a lot of potential, my main gripes come from enemy and friendly ai, when they see you they don't even bother to run for cover or really do anything other than run towards you and shoot, so the moment they spot you there is at least 5 dudes magdumping you at the same time, not really fair, not very fun to deal with when stealth is already quite hard (because there is like, no physical cover anywhere), also their vision is a little weird, they can see fairly far away, but since there is no cover on the map, and theres a lot of bushes and their bases are all very close to each other, they end up being hard too see, while spotting you through the bushes, while you're already trying to sneak into a base, making stealth even harder. There are a few other issues, i get some stutters while playing (though optimization issues are common with every game in existence), there is no individual vertical and horizontal sensitivity settings, the guns are extremelly loud and the ui is very hard to actually read. But inspite of all of that, i cannot give this a negative review in good faith, it might be the only game in years trying to replicate the gameplay style and atmosphere that far cry had (especially 2) and its the work of a solo dev, i have only high hopes that my issues are resolved and that this game thrives in the future.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More please
The game is fantastic open world action whit a lot of stealth or shotgunning every enemy its got a small amount of problems but it is a early access game. Only thing i wish was in the game is multiplayer
Ok, I'm giving this game a recommendation because the game's saving grace is the Infinite Ammo cheat that's readily available for use. So this game is trying to be like Far Cry 2 where you are in a faction war in South East Africa and are gathering intel to get missions to undermine other factions, all the while there are random skirmishes sparking up all over the map. it's a little rough around the edges, but it's surprisingly fun and engaging as the game has a stealth mechanic and a weapon degradation mechanic which in my opinion brings an element of realism and a level of intensity into firefights. the one major flaw I have with this game is it relies heavily on stealth as your character can only carry about 40-60 rounds of ammo at a time for your primary weapons (FAL at start, AK47 on pickup) so you'll either have to make your way back to your HQ and restock ammo, or scavenge ammo as you go. but god help you if you run out of ammo. This is why I say the infinite ammo option in the cheat menu is this game's saving grace, at least starting out. The game's still in early access so I'm looking forward to see some improvements as the game develops. It's got a lot of potential.
Who knew far cry 2 part 2 would be fun, godot engine as well? This game kind reminds me of a slightly less janky Vietnam war by thorium games, with the Cold War setting and sandbox style. Hopefully the developer keeps putting out more content for the game as time goes on.
Sehr geiles game
super cool far cry type game with amazing art style, really good sound design and very fun gunplay
solid 0/10 enemies out number you non stop enemies can shoot through walls ui is about as good as slamming your head into a brick recoil is far to high ai can see through walls and bushes like one guy said this game is a load of ass
Why can I only carry 60 rounds of 7.62x39? Why are my characters arms and shoulder wobblier than strands of spaghetti? Why does my character have the stamina of an anorexic prisoner from a Russian gulag? These are all questions you will be asking when you play this "game". Early access and undercooked are not the same thing, developers should stop using the early access program as a QA testing stage. This would've been fine had it been a free demo of things to come.
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