
Sequel to the best-seller The Red Solstice. Plan your strategy and infiltrate a real-time tactical battlefield - alone or with up to 7 squad members. Can you demonstrate the combat prowess to survive and secure a future for humanity?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A top down like you've never played.
Disappointing. I finished the tutorial and the first mission and the gameplay seems really passive. You only control one character, not a whole squad, and that one character automatically fires at everything. You move him around but you don't even need to select what to shoot at. At one point I simply had to wait for a helicopter and I wasn't even doing anything. I was sitting there watching my character automatically blast away at everything. My entire role throughout the mission was right-clicking towards the objective. That's literally all I did in the mission. And then it congratulated me for completing the mission as though I had actually done anything. In Warhammer Dawn of War II, you manage a whole squad. You choose where each squad member goes and you prioritise targets. The positioning would often be really important and would depend on the terrain, the enemy types, the abilities of your characters themselves. That game was fun. In this one, I already don't feel like continuing. The game has all kinds of bugs in it. Sometimes my character won't be able to move. Sometimes the names of objects get stuck on the screen so I just walk around with words on the screen that no longer show where the objects are on the ground. I've gotten the same quest dialogue 4 times after finishing different missions. Super weapons that I've activated as part of quests will kill me and my whole squad as well no matter how far away we run.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, French, Russian, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguinho muito bom, um xcom em tempo real. Me parece enfrentar os zergs de starcraft em outro estilo de jogo.
I like it but I don't get how to use every thing
재미없을 수가 없는데, 이상하게 재미가 없다.
Ye
Ну вкусно
Сложность тут завязана исключительно на том, что тебя заваливают миллионом заданий, на выполнение которых у тебя просто математически не хватает ресурсов, а за невыполнение сложность только повышается. В бою вас будут заваливать ордами мяса, которое будет вас без конца обездвиживать, давать кровотечение, отравление, а патронов и медикаментов не хватит. Баланса врагов тут нет (гуль желтого цвета убивается с трёх попаданий, а точно такой же гуль перекрашенный в синий цвет потребует всадить в него по обойме из четырёх стволов. Есть много врагов, которых нужно ковырять вечность, а рукопашная атака на первых порах вполне заменяет немощные винтовки. Игра забагована и кривая. Управление транспортом ужасное, десантник иногда может просто перестать ходить и придётся умереть, провалить задание... Солдаты медленные, а карты большие. Одно и то же лутание шкафчиков + бессмысленный отстрел нескончаемого спавна говна и низкоинтеллектуальные задания, требующие раздражающей беготни вокруг зданий в поисках реле, которое поможет открыть дверь... Не игра, а сплошной стресс и абсолютно непредсказуемый рандомный скачок сложности (то слишком легко, то время умирать без возможности как-либо на это повлиять)
single player missions are dumb and full of errors
Good game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.1M | 2.2K | 62% | $19.99 | |
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| $1.1M | 1.4K | 75% | $19.99 | |
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