
2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
Modeled estimate, not a reported figure. How we estimate →
Media

About
If you think you have what it takes to survive the onslaught, go forth, marine!
The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.
Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.
Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.
[H2]Key features[/H2]
Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.
[/H2]
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
In this game, you control the main character and give orders to a squad of 3 elite Marines with two-digit IQ per squad. It is therefore not surprising that orders must be given several times in a row and constant monitoring must be carried out to ensure that they do not fall into fire, acid, or are blown up by a mine. Unfortunately, the game is full of bugs that have never been fixed. Some of them can completely break the game, so you have to replay the mission in the hope that you won't encounter them this time, or perform unnecessary actions to overcome them, such as using the combination: tactical mode – camera movement – normal mode; rinse and repeat, while the camera should automatically follow your Marine when you press a certain button. In some story missions this is crucial. It is quite common to see message "This skill is missing description / It can damage your squad mates" with the incorrectly displayed cooldown in addition (2 seconds, but in reality, it is 200 seconds) – so you don't even know what this skill is supposed to do and trying to use it can lead to defeat. Disarming a nuclear weapon doesn't work on the first try, and you may think you have disarmed it, but then it explodes. It is written that you can explode it using detonation, but it doesn't work. Quite often, auto-aim takes on a life of its own, constantly switching between modes. Sentry turrets can mysteriously disappear even if they haven't been destroyed. The nuclear weapon that is supposed to help you get to the extraction point appears at the other end of the map when you are running out of time to evacuate. And even if you somehow manage to reach the nuclear warhead's location, there is nothing there – you have simply wasted your time. The reinforcements that "have come" haven't actually come, and if they did arrive (if some squad mates were lost earlier), they would start running through the walls somewhere and get stuck there. Some achievements won't unlock even if you complete all the required conditions, so you will have to play again and there is no guarantee they will unlock next time. This is just a small part of the bugs that the game is teeming with. The developers have added a story mode, although it is hard to call it a story as such. But what can we expect from people unfamiliar with the classics of world literature and history?! They used Mikhail Bulgakov as an ancestor of one of the characters and wrote nonsense about him. In fact, Bulgakov was a Russian and Soviet novelist and playwright, born in the Russian Empire in the 19th century. Besides, Bulgakov is a man, so his surname should have been written in the masculine gender. Furthermore, if you compare the biographies of the same character in Red Solstice and Red Solstice 2: Survivors, it is striking that the developers use the words "ancestor" and "descendant" interchangeably, as if they were synonyms, when in fact they are antonyms. Given all the above, only buy this game if you have strong nerves and are willing to deal mainly with in-game bugs rather than enemies. Otherwise, ignore it.
[b]A sci-fi Diablo 2 | KAMGUSTA's MINI REVIEW[/b] A honest sci-fi top down shooter, I could describe it as a refined version of "Alien Shooter" with multiplayer (but you can also play it solo with bots) and a proper story. Keep in mind as of 2025, it is 10 years old and there are way better alternative: The Red Solstice 2, The Ascent, Aliens The Dark Descent, Helldivers, etc. [b]Best played with keyboard & mouse Recommended buy price: 3$ Score: 6/10[/b]
10/10
[h1]Возможно, вы видели подобный геймлей на картах Warcraft 3 и Starcraft 2, так вот, эта игра от создателей одной из таких карт[/h1] [b]Примерное время прохождения кампании:[/b] 6 часов. [h1]Геймплей[/h1] Игра про непрямое управление 1 юнитом, или ещё несколькими ботами. Выбираем класс, оружие, навыки и в бой. Тыкая персонажу куда идти, медленно идём из одной точки в другую, стреляя по пути автоатаками в бесконечно лезущих со всех сторон врагов. Иногда можно использовать какой-то навык. Боеприпасы не бесконечные, но навыки можно использовать по кд. [h1]Понравилось:[/h1] [b]- [u]Выбор навыков[/u][/b] Можно выбрать 4 навыка, но у каждого класса их больше, что позволяет либо максимизировать урон, либо поддержку команды. [h1]Не понравилось:[/h1] [b]- [u]Обучение[/u][/b] Растянутое обучение, в котором толком ничего не говорится; [b]- [u]Тупые боты в команде[/u][/b] Стреляют через автоприцеливание (оно мажет темноте и не целится в некоторых врагов), не используют навыки (только редко кидают сигнальную ракету), останавливаются во время перезарядки, не активруют бег вместе с игроком, за которым идут. Если переключившись на бота, приказать следовать за собой, то основной персонаж останется на месте; [b]- [u]Кампания[/u][/b] В кампанию нельзя играть в кооперативе. Разная длительность миссий, которая может растянуться под час, но сохранений нет. Если загрузить чекпоинт (провалив задание), то карта не обновляется, все подобранные и использованные расходники после чекпоинта не появятся снова, так ещё и чекпоинт может быть в самом начале миссии, когда пройдено больше половины. У персонажей не сохраняется выбранное оружие, навыки и распределение очков, перед каждой миссией приходится всё это выбирать снова. Подходя к зоне задания, в ней красуется ящик с патронами, но подходя к нему ближе, вас телепортирует от него, начинается какая-то сценка, и вам уже не до пополнения боеприпасов. Странная концовка, в которой нельзя сделать выбор; [b]- [u]Мультиплеер[/u][/b] Заходил в разные дни заходил в разное время, но кроме меня никого не было. Когда я играл со знакомым, к нам также никто не заходил (вроде как, можно зайти в процессе игры). А игру несколько раз раздавали бесплатно. Если создавать приватную игру, то не работает приглашение. Ботами можно занять только 3 слота из 7. Издевательство с поиском патронов по шкафчикам, в которых часто пусто, из-за чего приходится игнорировать большинство врагов; [b]- [u]Сопротивления[/u][/b] У каждого врага есть процентное сопротивление урону, которое доходит аж до 80%, но понизить его может только 1 класс, и до 30% от текущего сопротивления. Лично мне, крайне неприятно терять урон в никуда, особенно при ограниченном боезапасе. У вражеских солдат зачем-то прочненные неуказанные щиты, кидаешь в них несколько раз полностью прокачанный навык гранаты, а их здоровье даже не начинает убывать; [b]- [u]Темно[/u][/b] В игре очень темно, а настройки яркости нет. Особенно проблематично в кампании, ибо там надо искать ящики для открытия оружия, навыков и поверапов. Без перерыва разбрасываться сигнальными ракетами это то ещё веселье, да и у них перезарядка в пол минуты. Зачем-то натыкали маленьких ящичков, которые напоминают ящик с припасами, но с ними нельзя взаимодействовать. Не зная карту можно зайти в тупик, не понимая что это тупик. Один раз я даже зашёл в толпу врагов, не замечая их на фоне побеждённых; [b]- [u]Камеру нельзя далеко отвести в сторону[/u][/b] Если вы разделитесь с кем-то, то не получится посмотреть, что там у них творится; [b]- [u]Сложно выцеливать нужного врага[/u][/b] Если одного из бойцов обездвижит напрыгнувший враг, то врага может не получиться выцелить, т.к. у врагов нет коллизий, и поверх обездвиженного врага могут быть множественные другие враги; [b]- [u]Слишком много помещений[/u][/b] В помещениях не работают орбитальные навыки, и в них не собрать круглишком врагов, для какого-то массового навыка; [b]- [u]Тема Марса не раскрыта[/u][/b] Если пропустить диалоги, то можно вообще не догадываться. что дела творятся на Марсе; [b]- [u]Карта[/u][/b] Открытие карты полностью перекрывает весь экран, на ней не видно входы и выходы из зданий, а также заборы (разрушаемости в игре нет); [b]- [u]Баги[/u][/b] Даже в одиночной игре воскрешение может бесконечно крутить круглишок прогресса, так что приходится отходить и снова подходить к персонажу. Если отойти от вражеского снайпера, тот, стоя на месте, будет стрелять всё дальше и дальше. В задании с сопровождением выживших, их не атакуют враги, и все они на 1 лицо. На карте может отображаться ящик с боеприпасами, но на месте его нет. Если поставить турель на рампе, то турель не будет стрелять. Выполнив задание на подкрепление, прилетел самолёт, и просто улетел. В последней миссии у врага сломаны все турели, у них бесконечно проигрывается анимация активации. Придя вовремя в зону эвакуации может ничего не происходить; [b]- [u]Облачные сохранения[/u][/b] Хотя, у игры указано наличие облачных сохранений, на другом ПК я начал с 0. [i]Бесплатно забрал в 2018. В подобные карты W3 и SC2 мне было интереснее играть, возможно, из-за наличия онлайна, и/или более весёлых навыков.[/i]
Great game
A fantastic tactical sci-fi strategy game with intense combat, cooperative gameplay, and challenging missions that keep players immersed and engaged for hours.
Game is completely unplayable due to darkness. I can see nothing, but interface and markers. Changing resolutions and mods (borderless window, fullscreen) does nothing. Google says, all players with AMD videocards has this issue. Shame to devs!
Dont buy it don't even get it for free. Its been with no support of any kind for 4+ years and basically does not work on amd hardware.
The Red Solstice is a tense, atmospheric blend of real-time action and tactical decision-making that drops you into the chaos of a collapsing Martian colony. Developed and published by Ironward, it follows a squad of elite marines deployed into the Tharsis colony during a lethal storm that has severed communication and unleashed hordes of mutated creatures. From the beginning, the game positions itself as a high-pressure survival experience where every step forward feels risky and every decision can tilt a mission toward success or disaster. Rather than relying on scripted spectacle, it builds its intensity through tight mechanics, overwhelming odds, and the constant threat of failure. The game’s core strength lies in how seamlessly it merges real-time combat with tactical control. You play from a top-down perspective, guiding either a single marine or, in solo missions, issuing orders to AI-controlled squadmates. Eight distinct classes offer radically different playstyles, from the heavy gunner who anchors the team’s defenses to reconnaissance specialists who scout ahead and medics who hold wounded marines together in desperate firefights. Each class comes with its own skills, cooldowns, and equipment loadouts, making coordination essential, particularly in multiplayer. The moment-to-moment gameplay demands constant awareness—enemy swarms move quickly, ammunition burns fast, and objectives continually shift as the map floods with new threats. Missions are long, often lasting close to an hour, and shaped by dynamic events that force you to adapt. Although map layouts are fixed, enemy spawns, objectives, and environmental hazards are randomized enough to keep each run unpredictable. This unpredictability is what fuels the game’s tension: a route that was safe in your last attempt may be overrun this time, or a supply cache you were counting on might be guarded by an unexpected threat. The storm itself plays a role too, creating urgency and ensuring you never linger in one place for long. As the pressure mounts, you must decide when to regroup, when to push forward, and when to risk splitting up—decisions that can have immediate and brutal consequences. Visually, The Red Solstice creates a grim, oppressive atmosphere. Dark corridors, flickering lights, and cluttered industrial interiors make the colony feel abandoned and dangerous, while the Martian storm outside adds a sense of isolation. Creature designs are grotesque and numerous, swarming in packs or emerging from vents and shadows with alarming speed. The soundscape amplifies this sense of threat: distant screams, metallic echoes, and urgent radio chatter pull you further into the chaos. Although the top-down perspective might seem like it would lessen immersion, the game manages to convey dread surprisingly well through audio cues and tightly spaced environments. The game’s biggest barrier is its difficulty and steep learning curve. New players are often overwhelmed not just by the enemies, but by the sheer number of abilities, class combinations, and tactical considerations that become crucial as challenges escalate. Without patience—or teammates willing to guide you—the early missions can feel punishing. The interface also carries a level of complexity that requires some acclimation. While the tactical pause feature offers momentary relief in solo play, many of the game’s systems remain at their best when handled through coordinated teamwork rather than individual improvisation. Multiplayer is where The Red Solstice truly shines. With up to eight players working together, each contributing their skills and strategies, the game becomes a frantic but deeply rewarding cooperative experience. Teams must share resources, cover chokepoints, revive downed marines, and constantly adapt as objectives change. Communication is essential, and when everything clicks—when medics stabilize the line, heavy gunners suppress a swarm, and scouts secure a path—the sense of camaraderie is remarkable. Solo play is viable thanks to AI companions, but it lacks the layered coordination and energy that define the game at its best. Despite its demanding nature, The Red Solstice rewards investment with thrilling moments of survival: last-second evacuations, desperate stand-offs, narrow escapes, and missions that collapse or succeed by the slimmest margin. It is a game built for players who enjoy mastering systems, cooperating under pressure, and accepting failure as part of the experience. Those looking for a casual shooter or a relaxed strategy game may find its intensity and unforgiving structure off-putting, but players seeking tension, depth, and teamwork will discover a robust and memorable tactical survival title. In the end, The Red Solstice stands out as a deliberate, challenging, and atmospheric experience that respects the player’s willingness to learn and adapt. It delivers strategy, action, and relentless pressure in equal measure, making it a standout option for fans of cooperative tactical games. When approached with patience and a team by your side, it offers some of the most gripping sci-fi survival moments the genre has to offer. Rating: 7/10
Unfortunately, a good idea failed with a bad realization. Even in a medium difficulty, non-stop spamming with enemies is not fun at all. The worst moment, is during a mission there is an unlimited spawn of creepers. Now I completely understand why this game failed to success and the second one has the same issue. After respawn, all used items are missed, but enemy hives are respawned, and grenade launcher is not rechargable at all. Overall, no balance and no fun after 4th mission.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| X-COM: UFO Defense | $708K | 4K | 95% | $4.99 |
| Gravity Circuit | $708.1K | 5.7K | 91% | $6.79 |
| Timeflow – Life Sim | $707.7K | 1.6K | 93% | $14.99 |
| CONVRGENCE | $708.3K | 1.6K | 88% | $19.99 |
| Gatekeeper | $708.4K | 3.3K | 84% | $9.74 |
| Han Xiongnu Wars | $708.4K | 4.1K | 60% | $6.99 |