
A Roguelike gameplay and action system combined dungeon game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Funcionável e simples. Porém de inicio seu sistema de dangeons não fica bem claro, você fica entrando em muitos niveis sem ter amigos e uma coisa ou outra para coletar. Teve hora que fiquei com 2 personagens me seguindo, entrava em fases e só tinha itens para compra e saques. Tempo de farmar as cartinhas, vi que é simples e jogável; porém não me aprofundei tanto e não sei dizer que parte ele melhora.
You spawn in a room, kill stuff, pick a new room, kill stuff. Get gear. Gear has next to no variety. Enemies have next to no variety. The rooms have next to no variety. So what we have here is another game that's hedged all its bets on combat. And the question is: Is the combat good? Well inherently its going to be kind of lacking because of the enemy variety. But even beyond that? No. You get to take two weps with... okay movesets. And juggle enemies. Do it enough you get a super move to spend meter on. Its basic, functional, fine. But not satisfying. Its just so easy. The enemies barely fight back. The moves are too strong. One move in particular: There's a weapon in this where the super move is to throw it at enemies. It tracks them. It nearly instantly kills everything. ANd its basically free.
High replayability, enjoyable rogue-lite combat and system for under 10 bucks. Easy to learn, hard to master. Perfect for those bored with dork souls. Can't go wrong. Translations are iffy but understandable. Animations and spirtework leave something to be desired.
好玩! 就是没人陪我玩!
Great game, only gripe is that if you click side quests, the game goes to the dev console and you cant get out of it. Every command says "permission denied". So, you're forced to restart the entire game.
English is so bad you dont understand anything... which is a problem as there is no tutorial (another problem), and if then the text does not make much sense, its almost hopeless... Game also seems dead...
I had a few significant issues that contribute to a negative review: 1. The game refused to detect my controller... 2. ...so I tried mouse & keyboard and could not rebind my keys. The menu option is there but it doesn't save my settings. 3. On MKB, I cannot find the button to pick up items. It's not in the settings (although it does exist for controller) and I tried tapping all buttons on my keyboard while standing over an item and nothing worked. As for the game itself, I managed to get through the first floor with no items and it seems alright. But I cannot continue playing the game with obscure unchangeable keybinds (why is the default dodge bound to U?!) and being unable to pick up items.
首先支持国产没错,这游戏怎么说呢。之前购买的时候玩了几个小时后面一直仓库发霉,现在继续玩了一会给我的感觉就是“很无聊不想再碰”,通关几次就会发现BOSS还是那么几只,和其他差评差不多其他的也懒得说了。 当然也希望后面能改的玩法多一点,最近也玩了很多国产游戏不过特别好玩的不多
虽然键位还有标题画面暂停画面的选项选择很难崩但是改完键位之后挺好玩的找回了小时候玩flash游戏琢磨连招的乐趣 多于我这种喜欢瞎搓招的手残也很友好{我在不会跳的情况下硬磨过了前两个难度,由此可见难度真不高}很期待作者的更多作品,我最喜欢这种小巧又精细的独立游戏了
ちょっと怪しいけど何気に日本語あり。 最低限のチュートリアルとマニュアルはゲーム内にあるからプレイにそこまで支障はないよ。 パワプロ君みたいな体型だけどこの手のゲームを可愛いキャラでやりたいならオススメ。 キャラメイクできるのでイケメンにもなれるよ! [spoiler]死ぬとバラバラになって生首が吹っ飛ぶのはちょっと笑う。[/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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