
Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 4.4Kreviews | 80% | — | $281.1K |
| $29.99 | 1.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a fun game to wreak havoc in. The destruction holds up after all this time as the best ever seen. Please make a new one!
Red Faction: Guerrilla is a surprisingly fun shooter with an amazing story and satisfying destruction mechanics. Unfortunately, it feels very outdated by today's standards. I recommend it only to longtime fans of the series. If you're new to the franchise, there are much better modern alternatives. Not recommended for most players.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Japanese, Polish, Russian*, Czech*languages with full audio support
| $3.99−80% |
| 218ratings |
| 80% |
| #170 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Improved quality of life and visual upgrades.
The fun only lasts about a few hours. The missions are just rinse and repeat and it feels like you're playing CoD zombies with the amount of enemies that keep spawning in
Controls don't work on the Steam Deck. POS game
Good old game with cool destruction system. Fun to destroy buildings and vehicles using different equipment. Map is divided into several regions each with different terrain and enemies equipment. The plot is not the greatest part of the game. Car physics and bots ai were pain in the ass. Online is dead:(
yurt im squirtin
Игра чисто: ломать - разрушать не более, сюжет отбитый как и уровень сложности миссий
Fun Game to kill time. You can blow up lot of things in this story adventure tps (third person)
trochu repetetivní ale docela zábava
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.7K | 90% | — | |
| $45.6M | 128K | 84% | $19.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| — | 32.3K | 62% | — | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $14.6M | 203.8K | 83% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281K | 899 | 21% | $19.99 | |
| $280.9K | 2.4K | 90% | $4.99 | |
| $281.2K | 4.2K | 97% | $4.99 | |
| $280.9K | 254 | 56% | $24.99 | |
| $280.9K | 789 | 58% | $9.99 | |
| $280.8K | 1.1K | 79% | $9.99 |