
Arthur Morgan and the Van der Linde Gang are outlaws on the run. With federal agents and bounty hunters massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland in order to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 859 reviews with recorded playtime.
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are some games you play, and then they end. There are others where the credits roll, and they remain as a fond memory. But very few games stay with you long after they are over. For me, “Red Dead Redemption 2” was never just a game. It was a world where I truly felt I was living. In this world, I didn’t just complete missions; I gathered memories. I rode long distances on horseback at sunrise, moved silently through the rain, and sat by the campfire at night, listening to the sounds of that world. The game’s greatest achievement wasn't just its graphics or its massive open world. Its true success lay in how it turned small moments into unforgettable ones. The stories of people I met on the road, conversations with my campmates, vistas that appeared when I least expected them... My most cherished memories were hidden within the small details the game didn't force me to notice. And then, there was Arthur Morgan... Arthur wasn't just a character I controlled. I journeyed alongside him; I made mistakes, felt regret, and changed. His wasn't the story of a perfect hero. It was the story of a man bearing the weight of his past, confronting his mistakes, and striving to do what was right even at the very end of his life. I’ve played many games over the years. Some entertained me; others left a mark. But very few made me want to stop and watch a sunset, listen to the sound of the rain, or take a screenshot just to hold onto the moment. Because “Red Dead Redemption 2” isn't just a game you play; it’s an experience you feel. Years will pass. Graphics will improve, and bigger games will be released. But some experiences are simply irreplaceable. Because some games aren't just played; they become a part of your life. For me, Red Dead Redemption 2 isn't just a game; it became a journey, a story, and a memory I will cherish for years to come. Thank you, Rockstar Games. For giving us not just a game, but a world to lose ourselves in and a story we will never forget. 🤎 “Be loyal to what matters.” — Arthur Morgan
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
This game changed my perspective on life i cant explain how much I loved this game the look, the feel the whole aspect of the game made me change for the better i cried for days after the ending it was cinema.
First of all, the game is amazing. The story is one of the best ive seen in a while and the gameplay is just *chefs kiss*, but this game just HAS to implement their ♥♥♥♥♥♥ ASS LAUNCHER. ♥♥♥♥ 3rd party launchers. LET ME PLAY THE DAMN GAME WITHOUT DEALING WITH A ♥♥♥♥♥♥ LAUNCHER. Absolutely ZERO need for this. NOBODY wants to use your launcher, put the ♥♥♥♥♥♥♥ files on my computer, and let me play the game. I shouldnt have to go re sign in to your launcher and make sure that my "game is registered on my account" (it is) and then go back again and realise apparently its not, and then i cant get a refund because the first time i played this game on steam i didnt have to worry about a launcher, i booted, it worked. now since this ♥♥♥♥♥♥♥ launcher is here i cant even play the damn game, same goes for all rockstar games you buy and reinstall at some point. ♥♥♥♥ you, and your ♥♥♥♥♥♥ launcher getting shoved up my ♥♥♥♥♥♥♥ and getting me pregnant with little launcherlings.
Replaying the campaign reminded me why this game is on another level. This is my second time going through the story, and it still hits just as hard. The world feels alive in a way most games never manage every quiet ride, every random encounter, every small detail pulls you back in. Arthur Morgan’s story is written with so much heart that it’s impossible not to get attached. Even when you know what’s coming, the emotional weight is still there. The pacing is slow in the best possible way, letting you soak in the atmosphere instead of rushing from mission to mission. If you enjoy story‑driven games with strong characters and a world that rewards exploration, this game is absolutely worth playing even more than once.
This game is so incredible, no review could ever do it justice. The main story is a true masterpiece, it will make you laugh, and it will make you sob. Both main characters and side characters are written very well which makes you become very attached to them. You can play as a bad guy (rob, kill) or you can spend your days being cozy and going fishing, foraging, hunting or helping dozens of NPC's throughout the world. The world is super realistic, immersive and alive. One of the only games that I think everyone should try playing. Chapter 1 is only an introduction, judge the game after you do some missions in Chapter 2 so you can truly experience the world and what it has to offer. 1000/10
[b]Initial Thoughts:[/b] This review contains ZERO spoilers. Red Dead Redemption 2 is a massive, epic Western that represents the absolute pinnacle of Rockstar’s ability to tell a tale for the ages. It is truly one of the most remarkable story-driven journeys any gamer will ever embark on, but I would be lying if I said it doesn’t require a lot of patience to tolerate the technical issues that pop up their ugly heads far too often. My first major issue to address is the Rockstar Launcher. Where does Rockstar get off telling you when you can and can’t play a game you purchased just because their launcher doesn’t want to work properly? It is a total headache and a ridiculous thing to have to deal with. The game is also prone to occasional crashes and bizarre engine glitches. I stream my games to my friends, and I was riddled with FPS issues at first; the stream would completely turn into a slideshow until I realized there is some kind of error between windowed full-screen and regular full-screen mode. Once I messed with that for a while, everything stabilized and the performance was great. The game's settings are extremely finicky and can be unoptimized if you don’t select the correct options. Mind you, I’m playing on an RTX 5070 Ti, with 32GB of 6000MHz RAM and an i7-265K; it makes no sense that there would be any performance-related issues due to hardware, and of course, there isn’t once you get everything dialed in correctly. This game just likes to fight you. Yet, despite the technical issues and messy mouse-and-keyboard controls, the greatness of this game’s story forces you to forgive most, if not all, of its issues. I haven’t played the multiplayer, so I won’t speak on that at all. [b]Story:[/b] The storyline and characters are pure art and deserve a 10 out of 10. It is fun, fresh, sad, dramatic, and deeply rooted in classic Western themes while offering something entirely unique. The pacing keeps you hooked, and just when you think you have the game's rhythm figured out, it completely flips the script on you. Chapter 5, in particular, was an unexpected and incredible shift that really made the world feel larger and more alive than I thought it was. I genuinely didn’t see any of that coming. This game is a masterclass in narrative tension. Outcomes change heavily depending on how you play and the choices you make; for example, acts of good or bad change Arthur’s demeanor and how he interacts with the world. It also brings different people in and out of the story, and alters cutscenes and who appears in them. Because of this, the game provides a massive amount of replayability. [b]Characters:[/b] The characters are so full of life and actually matter to the world. Very few games have ever capitalized on a cast to the degree this one does. You simply grow to care about the gang. When the storyline gets dark, it genuinely hurts; it actually made me feel sick to my stomach sometimes, in the way a really good dramatic movie does. When characters die or exit the scene, it doesn’t just simply advance the plot; it makes you angry. Sometimes this leads into a powerful, hate-fueled gunfight which just ingratiates you even more into the story and the gang. By the time you reach the conclusion of the main portion of the game, the fates of these characters left me feeling both sad and happy. It was a great conclusion, and it honestly made me cry. It’s so epic, and I promise you the emotional investment here is massive and worth your time. [b]Gameplay & Mechanics:[/b] Surprise, surprise, it’s an open-world action-adventure game. The game offers both third- and first-person perspectives; both are equally fun, and I found myself switching between them often. You manage a gang camp and get to collect money to improve it, which is a satisfying loop that I really enjoyed. The game does a good job of giving you options to make money, whether you want to buy and sell horses and wagons, rob trains and stagecoaches, steal and sell peoples personnel belongings, or tackle various side missions. You’ll use this money to upgrade said camp, buy new supplies, horses, weapons, clothes, and other things. The game also includes classic tabletop games like blackjack, poker, and dominoes. You can make money off these too, but they are mainly there for fun and the love of the game. I do think Rockstar really could have implemented a better skip feature for the post-hand animations to speed up the transitions; it gets old watching the same animations over and over, and it breaks any flow you may be building. Once you get a feel for the character movement and get your horse to trust you, the gameplay becomes a lot less clumsy and a lot more controlled. The Dead Eye mode is back from RDR1 and works well. You’ll need it in a lot of scenarios, so ensure you are keeping plenty of meds on hand to keep your Dead Eye bar full. The game uses momentum-based movement, which I thought felt sluggish and heavy; I absolutely hate sliding around everywhere I go or my horse deciding she’s not going to jump over the fence and instead run headfirst into it. But take that with a grain of salt; that’s just my opinion. I understand that’s a major point of contention, and the likely consensus of players probably enjoy the movement, but I don't, and I want to warn everyone that this is how the game works. Combat also carries some irritating design choices. If you don't land a headshot, enemies can feel like they are taking entirely too many rounds to kill. I will admit, this issue became less of a bother to me the more I played and learned to understand ammo and weapon choices for different scenarios. You have to recognize that this game was heavily inspired by old spaghetti westerns, and a lot of these design choices are meant to complement that style. But when your character randomly starts spinning in circles, or your horse decides the 'W' key suddenly means reverse, it gets old fast. You get real sick and tired of this game playing Uno-reverse cards on your ass, and it always seems to happen at the absolute worst moments. Worse still is the game's obsession with stripping away player authority. The system forces your character to auto-holster long guns onto your horse. If you forget to manually pull them back out before dismounting, you are left stranded without your rifle when bushwhackers inevitably ambush you at the worst possible moments. The game also loves to force your hand during missions. For example, it completely locks out your stealth weapons in certain scenarios just to push the narrative the way it wants. Why on earth would I not want to be quiet at a federal prison where there are hundreds of guards? It makes zero sense and ruins freedom of choice. Again though, it's all done to push an incredible story, so I forgive them lol. [b]Graphics & Sound:[/b] The game is gorgeous; it is truly one of the most beautiful visual achievements in the history of video games. The world feels alive, organic, and staggeringly vast. Seriously, stop and look at the clouds... LOOK AT THEM! From the ambient wildlife to the weather effects, the atmosphere is completely immersive, though the finicky waypoint system can occasionally pull you out of the experience when trying to navigate the terrain. [b]Final Thoughts:[/b] Red Dead Redemption 2 is a game any self-respecting gamer must play through at least once. It is a stunning, emotionally exhausting narrative achievement that stays with you long after it's over. You won’t regret or forget this one. [b]Score: 9.5/10[/b]. Absolute Masterpiece. In the conversation for top ten games of all time. Without a doubt one of the 100 games you must play before you die.
I bought this game shortly after the PC release, i installed it, played it for 30 minutes, tinkered with settings and uninstalled. Why? Because i had heard this game is a masterpiece and my computer could not handle running it at the highest fidelity possible. I accepted nothing less, so i made a promise that once i got a powerful rig, i'd play it. Most of my life i've had a subpar computer, got a decent prebuilt that was dated by the time RDR2 came out, once again, why does this matter? Because every other game in my life i had played it no matter what, this is the ONLY game i've ever played and i've played a lot of games, that i have shown such level of respect to. Got a powerful, custom setup in 2023, still, for some reason i delayed playing it, not feeling it. Finished RDR1 (100%) in 2025, got the taste for RDR2 in 2026 and here i am, 100% completion aswell. This game has aged incredibly well, it was worth the wait. Most of the plot twists had already been spoiled to me long ago, but still it enthralled me, i was still shocked and emotionally invested. After so many hours, i genuinely started seeing the characters as being alive The voice acting, the storylines, the soundtracks, atmosphere, weather, ambiance etc. it all just clicks and captures you. I knew the ending and it still gut-punched me, i did shed some very salty H2O, i still get sad and happy when i think about it. Very few games have emotionally moved me to the point of feeling grief. To everyone involved in the creation of this gem, as Arthur said to his beloved horse - "Thank you."
I love this game to death but genuinely ♥♥♥♥ Rockstar and their stupid launcher. I havent been able to play in like 5 years because the social club account grafted to my steam uses an email i cant access anymore.
Oh man... If games aren't art, then explain this
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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