
Step into the vibrant, ever-evolving world of Red Dead Online and experience life in frontier America. Chase down bounties, battle outlaw gangs and other players, hunt, fish and trade, search for exotic treasures, run Moonshine, and much more to discover in a world of astounding depth and detail.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 69.5Kreviews | 83% | — | $10.5M |
| $17.99 | 468.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The worst Rockstar online game I've ever played. Plagued by modders and hackers. Horrible game balance, terrible mission design, one shot by a shotgun from across Blackwater while at full health, shot an AI in the head 4 times and do nothing, everything is overly expensive for how little you get paid even in 3 times cash events. Biggest waste of money ever spent on steam.
LATE REVIEW, BUT MUST PLAY GAME
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 13.5K | 95% | $29.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.5M | 17.7K | 94% | $19.99 | |
| $10.6M | 13.6K | 86% | $29.99 | |
| $10.4M | 9.6K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 44.7K | 73% | $11.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $28.7M | 16.3K | 45% | $69.99 | |
| $1.3M | 5.1K | 87% | $9.99 | |
| $0 | 51K | 31% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $9.99−50% |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hileden geçilmiyor. her taraf hileci kaynıyor. oyun oynanmıyor. çöp.
rooooootin toooooooooooooooooooooooooooooooooooooootin
solid game, i mainly play it for the RedM servers though, regular online kinda sucks
The moment I tried to download this game it wanted to install literally NINE other things in order to actually play it. What the actual hell Rockstar, screw you.
After playing this game for over 200 hours, I would like to share my review. Unfortunately, the online version of Red Dead Redemption 2 has significant issues. The servers frequently crash, which results in the loss of progress, loot, mission data, and other. While the story mode of RDR2 is exceptional, with many engaging features, especially related to horses and camps, the online experience is quite disappointing. Taming wild horses in RDR2 Online does not allow you to bond with or sell them, they are essentially unusable. You cant remove the saddle and hitch your horse in your camp, like in the story mode, only certain breeds are viable for speed and health, and these breeds are costly, often requiring significant amounts of in game gold. The Arabian horse, valued at around 40 gold bars, is considered the best, but acquiring it can be pain. Earning gold bars in RDR2 Online is difficult, due to the cheaters. Many lobbies are plagued with individuals who exploit the game by exploding players, teleporting, spawning zombies, or stealing from missions and other. Although stealing is part of the game, these cheaters are often untargetable or immune to damage, and they can crash your game or even your PC. Reporting these players does not lead to action, as Rockstar seems to overlook these for some reason. I wish Rockstar would focus on resolving these problems by improving server stability, banning cheaters, and supporting a fair environment for regular players. Despite these issues, Rockstar has not reduced the prices for gold bars in their online shop, which I find surprising. The story mode remains excellent, but playing online requires patience and hope that you will find a lobby free of cheaters. It’s unfortunate that a game that nearly won a Game of the Year award has been abandoned in terms of ongoing support and improvements. I hope that someday Rockstar will update the game, fix the servers, ban cheaters, and introduce more story content and jobs, allowing players to enjoy the game through farming, grinding, and engaging in new activities.
ngl i've never even played story mode and still i could spend hours in this game just riding around, collecting stuff, and hunting wild animals. it's so fun. what's not fun is all the modders in this game. the amount of times i've been jumpscared by being put in a firy jail or having my horse set on fire by random idiots is ridiculous.
Про игру забили ещё давно, когда я это покупал, я знал это, но думал, что всё не настолько скучно, я ошибся
the best game ever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.