
A puzzle game where the rooms are items and the items are rooms. Get to the goal by moving, rearranging and duplicating rooms and altering the structure of the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Czech, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jars are coroutines
这游戏绝对是神作!神中神!游戏底层设计跟其他解谜游戏根本就不在一个维度,这是另一个层次的解谜。总之非常牛逼!!!
Finishing this game felt like I had just finished eating a delicious meal, the kind that makes you say "my compliments to the chef". It's nothing mindblowing, really, and I don't think this is by any means my favourite puzzle game of all time (that's still [i]Void Stranger[/i]). But it is simply an excellent experience! This game does a lot of things I like; the puzzles are all great (a lot of them have this cool structure where they'll teach or use some fundamental trick in the first half, and then make you find some weird exploit using it in the second), the ending is clever, there's this subplot where you get audio logs of a charming british man who effectively played the game before you which could have easily been a little too self-conscious but was actually quite well written, I kept saying things like "huh" and "what the hell?" and "oh I see! no, wait a minute". If I have one gripe it's that I solved some of the puzzles by what felt like random floundering around; sometimes you can just eliminate every possibility that clearly leads directly to a softlock and then do whatever's left. But it's not as if that isn't still fun and interesting in itself! No individual puzzle has that many components but if you don't go in with a solid plan you quickly end up accidentally building these massive labyrinths of nested identical-looking chests. It's a good time.
While there no concrete plot, the rings with messages act as tips and ocassional lore dumps. Some alchemist got stuck in this world and left these messages because he feared it might be the only think he could leave behind. We both try to escape it. The voice of the alchemist gives me major Stanley Parable vibes. Gameplay is the main event. Each chest creates a certain pocket dimension when you enter, and terminates it once you leave. Chests underwater all flood in unique ways. Green objects resist termination and keep existing regardless of your jumps between dimensions. Keys open locks. Jars preserve a singular copy of a dimension at the time of its creation. You have to make sense of all these strange interactions to escape.
很推荐,但是不推荐 因为我打冰宫被脚滑整破防了 recursed是一桌无比豪华,无比美味的盛宴,但是它有几道菜底下藏着狗屎,在你实际吃到之前你永远没法知道哪道菜下面有狗屎。 一个误操作就得全盘restart的救赎感谁懂,我打解谜不是为了追求这种体验的,这搞得我连试验想法都得小心翼翼。 骂归骂,玩还得接着玩,这游戏真神了我说
Good stuff :) Probably one of the best puzzle games out there, with most puzzles being interesting (hard) without overcomplicating the design. I generally recommend playing without the sound effects though, they can be quite irritating.
让我看看游戏里的FP是个怎么回事。 妈妈的,解密游戏。1小时还剩2大关怎么说
遊戲畫風看起來很簡單 但是到後面是難到靠北 關卡非常多 還有裏空間(鑽石)可以玩 遊戲性來說我會給8/10 難度有些很簡單 有些偏難 難度我給他7.2/10 不要以為Ending就真的Ending了 要開Nexus那邊的壺還有剩2 30關可以玩 關卡越後面越燒腦 喜歡解謎的玩家可以試試看 原價152我覺得非常值得 關卡給他的價值我覺得價錢其實可以落到200
睡前搞点小游戏玩,一页大概十个关卡,感觉能十分钟打通,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧
An extremely challenging and excellent recursive game. It’s essentially like manipulating static or global variables within a recursive function, if we use programming language as an analogy. I suggest drawing it out on paper to keep track of the depth you’re at. Personally, I get too lazy and overwhelmed to finish once it becomes unmanageable for my monkey brain. [quote]Reviewed by [url=https://store.steampowered.com/curator/45820397-DetotatedGamer/]Detotated Gamer[/url][/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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