
A puzzle game where the rooms are items and the items are rooms. Get to the goal by moving, rearranging and duplicating rooms and altering the structure of the world.
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So this is a really cute little puzzle-platformer ! I have somewhat of a different perspective on this game Personally, as a software engineer, I found this game really easy. I’ve played less than 2 hours and already cleared through most of the game. Thats because Recursed is fundamentally a programming game. Not in the way a Zachtronics game is where you’re literally programming. But in a way where you’re essentially doing puzzles around manual memory management. I have no doubt in my mind that this was intentional. It’s so 1:1 I can get to a new area and say “oh, so these are like references”. If you understand C stack frame layout then this game is easy ! But for the non professionals, it’s a terrific gentle introduction to memory concepts ! It trains the layperson in that intuitive understanding of memory without having to read a single line of code. I’d definitely recommend Recursed to all fans of puzzlers
一百昏!简单的机制多重的空间,每个大关里的关卡越往后越套娃。适合上班时安全摸鱼的神器,只需要打开游戏大概看下这一小关给的条件有什么,然后就可以暂时关闭开始脑内模拟,模拟完成后打开窗口继续实践验证。(不推荐讨厌跳跳乐的小伙伴玩,有些地方还是需要点操作的) 有的关卡我真的很怀疑到底有没有解,我会找出答案的。
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Languages: English*, French, German, Czech, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I gave this game a try due to its overwhelming positive reviews. However, after reaching the bottom row of levels in the Ruins, and trying a couple of the later levels, I'm not very impressed, and will drop the game here. I have a couple major complaints. One is that the player needs to be able to visualize which rooms are which, despite all of them looking pretty much the same until you enter them. The other is much more of a subjective feeling that all the mechanics introduced feel forcibly gimmicky. Sometimes I asked myself "Why does <mechanic> work in this way?" and to me the answer very often feels like "because the dev wanted to design a level that only works if the mechanic is designed that way." The flip-side of this line of thinking is that the mechanics are all very precise, which could be a plus for some. I feel of two ways with the level design. A lot of the levels begin with simply exploring, because you can't see all the rooms upon entering the level. You have to jump into each chest to see what's inside. This is used as a plus to lay out the initial thought process the designer wants a player to go through in order to solve the puzzle. Then the player tries the obvious solution (which doesn't work by design), and has to overcome this. However, my ADHD brain wants to see it all up front, so I can get to analyzing the puzzle without "exploring." I think this exploring is a necessary feature to make this sort of game work, and unfortunately it also is the cause of a lot of "busywork" of jumping into levels and then leaving. Finally, probably due to its early release date of 2016, there is one big glaring QOL feature missing: the ability to undo an action. Within the 6 hours or so of gameplay, I've accidentally soft-locked myself in various ways: walking off the edge/pressing jump too late, accidentally leaving a level when trying to pick up an item nearby the level exit, accidentally throwing my item and leaving when trying to leave the level with the item. This forces a full restart of the level. Play Patrick's Parabox for an alternative recursive puzzle game. Play Magicube for an alternative puzzle platforming game. If you have the patience to re-play a level after making a dumb mistake, I think you'll be able to enjoy Recursed a lot more than me.
You put a green chest inside a normal chest. You put another normal chest that contains this normal chest into this normal chest. You take out this normal chest that is contained by the other normal chest and put it into the green chest. You get into this normal chest and take out the green chest with you. You get out of the green chest without the green chest. Now you are in a paradox. My smooth brain isn't made to handle this madness.
逻辑推理解谜,主线难度曲线比较舒适,两个额外机制留待以后尝试 +关卡设计有种简洁美,可以看完条件思考到动手即通关,也可以直接遍历(偷懒福音) +每次理解完新机制都是豁然开朗,难度逐步上升不容易卡住 +-部分关卡可以靠操作逃课 -没有撤销一步失误就得重开,以及嵌套过程缺乏坐标,只靠背景图案变化很难判断自己在第几层
FP练习好帮手
整体机制简单易懂但又富有深度,通过对其细节的深入应用可以做出很多看起来几乎不可能的操作。也正因如此,如果游玩过程中有较长空档期会很容易出现忘记机制细节的情况。 从解决题目的过程上看,由于这个游戏[b] 没有撤销 [/b]一些在别的解谜游戏中很好试的东西会变得折磨。而且在最终执行过程中如果稍有分心就可能要重做一遍,这个过程所带来的挫败感是极强的(尤其是在这个游戏有一定的动作要素的情况下)。 但总得来讲,这个游戏还是值得推荐的。正如其名,它确实足够深入的设计了有关世界线和递归相关的谜题。它带给我的顿悟比起其他解谜更淡但也更持久,硬要比喻的话或许比较像是薄荷(笑)。
Is it graphically impressive? No. Does the gamefeel leave something to be desired? Sure. Is it badly in need of an undo button? Absolutely! But this game more than anything I can think of (other than grad school math) gives me the feeling of struggling to wrap your mind around the hopelessly abstract until it really starts to solidify and you find yourself catching glimmers of understanding leaving you saying “damn that was clever, how did I know how to do that?” Because you don’t end up guessing wildly; you have on some deep level (perhaps recursed 20 levels) learned what to do.
I think this might be one of the smartest games I've ever played, I honestly don't even know where to begin with my praise for this because I could literally type for hours. This is truly something special, and something every puzzle game fan should make time to play.
Recursed is an exceptionally creative puzzle-platformer developed by Portponky and published by Shambles Software. At first glance it appears to be a simple adventure centered on collecting keys and reaching exits, but it quickly reveals itself as a brilliantly designed logic game built around one of the most original mechanics in the genre. Instead of simply traversing rooms, players manipulate entire rooms as physical objects. Treasure chests contain fully explorable spaces, and those spaces can be carried, nested, relocated, and used to alter the structure of the world itself. This unusual concept forms the foundation of an experience that consistently surprises players with increasingly clever and mind-bending puzzles. The gameplay revolves entirely around understanding the rules of this recursive world. Every puzzle requires careful observation and logical reasoning rather than quick reflexes or combat skills. Opening a chest may reveal another room, while carrying that chest effectively transports an entire environment wherever it is needed. As players progress, additional mechanics expand these possibilities, introducing new ways to interact with rooms and objects while remaining faithful to the game's internal logic. Every new challenge builds naturally on previous lessons, allowing the puzzles to grow more sophisticated without ever feeling arbitrary or unfair. One of Recursed's greatest accomplishments is its outstanding puzzle design. The game continually introduces fresh ideas that encourage players to think beyond conventional platforming solutions. Rather than relying on repetitive obstacles or artificial difficulty spikes, every level asks players to reconsider how space itself functions. Moments that initially seem impossible gradually become solvable once the underlying relationships between rooms are understood. This creates an immensely rewarding cycle of experimentation, failure, insight, and eventual success that makes every completed puzzle feel genuinely earned. Although presented as a platformer, movement plays only a supporting role. Precision jumping is rarely the focus, and the absence of enemies or combat allows the experience to concentrate entirely on intellectual problem-solving. Players are free to test unusual strategies without suffering harsh penalties, making experimentation an essential part of the gameplay. The result is an experience that remains challenging because of its ideas rather than because of mechanical execution, appealing strongly to fans of thoughtful puzzle games. The game features more than sixty handcrafted levels spread across hundreds of interconnected rooms, along with optional bonus puzzles that significantly extend the experience. These extra challenges are far from simple additions, often demanding an even deeper understanding of the game's mechanics and rewarding dedicated players with some of its most satisfying solutions. Completionists and puzzle enthusiasts will find plenty of content to explore, while newcomers can enjoy a steady learning curve that carefully prepares them for increasingly demanding scenarios. Visually, Recursed adopts a minimalist pixel-art style that prioritizes clarity over elaborate presentation. Every interactive object is easy to identify, ensuring players can concentrate on solving puzzles instead of deciphering busy environments. While the graphics are intentionally modest, they effectively support the gameplay by presenting each room and object with excellent readability. The soundtrack complements this approach with subtle ambient music that creates a calm atmosphere, encouraging concentration without becoming repetitive or distracting during lengthy puzzle-solving sessions. The game's sense of humor also deserves recognition. Despite its highly cerebral gameplay, Recursed never takes itself too seriously. The store description playfully highlights features with tongue-in-cheek remarks, reflecting the quirky personality that runs throughout the adventure. Beneath that lighthearted presentation, however, lies an incredibly sophisticated puzzle system whose consistency allows even the strangest situations to make perfect logical sense once players grasp the underlying mechanics. Recursed is not designed for those seeking fast-paced action or immediate gratification. Some later puzzles can be extremely demanding, requiring patience, creativity, and the willingness to rethink previously learned assumptions. There will inevitably be moments where progress seems impossible until a sudden realization completely changes the player's perspective. Those breakthrough moments represent the game's greatest strength, providing a level of satisfaction that few puzzle games can consistently achieve. Overall, Recursed stands as one of the most inventive and intelligently designed puzzle-platformers available on Steam. Its recursive room mechanics transform simple environments into intricate logical playgrounds that remain engaging from beginning to end. Every puzzle demonstrates careful craftsmanship, every mechanic contributes meaningful depth, and every solution reinforces the elegance of the game's design philosophy. While its demanding nature may not appeal to every player, anyone who appreciates challenging puzzles and innovative gameplay will discover an unforgettable experience that continually rewards curiosity, experimentation, and critical thinking. Rating: 9/10
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