
Curiosity is a sign of intelligence. Will yours take you far enough to discover why Sleet and Floe are stuck on this beautiful desolate planet?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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The game is a puzzle game in its nature. You play as Sleet, after a few puzzles you meet up with another robot Ai Floe. So far the story has been great, dialog is fun and keeps at least myself interested in more of the character's interactions. Puzzles consist of a lot of smaller things, exploring is a big part of each puzzle area in fact. Puzzles can range from having X buttons pressed, to Less than X press, or More than X pressed. To finding Y object to put within a machine. Some puzzles are small math tests where you do things like use weights that are between 100 xxx 1000. They use this in other places, even with fire, and electricity. As you progress you get deployables. These are miniture devices you can toss out about 12 or so before they start imploding. These range from saw blades, lasers that rotate, fires, tesla probe. To things with A. to B. icons (haven't used everything yet.) Along side normal puzzles you have (actually forgot the name) combat rooms. These have puzzles in them, but to get access to them you have to kill enemy bots and gain money to open more of the stage. The third type of puzzle room I have witnessed is a sort of escort mission, you have a timer, and a device that moves while near it. You have to figure the whole thing out while staying close to the device to keep it moving. Over all, movement is very fun and insanely fluid. Decent enough settings. Even a 00:00 - 24:00 day light system you get to play with in the settings, want it pitch black set it to midnight. Want a bright day? Set it too noon. Like I said in my short review. Only major complaint so far is that while it has controller support you can not invert the Y axis at all. (yet, dev already comment saying it would be in the next patch or so) My experience so far, well worth 40 bucks and I just scratched the surface. Another thing I forgot to note here. EVERY stage has a way point race on it. Even the combat, and payload missions!
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Languages: English
-I play on another account and my game time is around 7 hrs there- Nice puzzle game with witty dialogue. Main puzzles are mostly moderate difficulty, game world is really peaceful with relaxing music. Question marks(bonus objectives) are a little bit harder and got me stuck sometimes. Other than main missions, there are payload mission stages with heavy action and combat which I haven't yet played much, they look fun but not my style. In overall, it is a good game to play after a long day :)
Not as good as spacewar, but still a pretty good title No online MP tho |:
难以置信这是一个400M不到的游戏,喜欢未来科技风格的解谜类的朋友们不要错过了,打折入的话超值。 介绍视频里就是游戏的实际画面,BGM好像只有一首音乐,但是很轻快洗脑。 游戏似乎没有什么主线剧情,感觉以收集要素作为核心,主要通过收集拼图碎片来解锁新的场景和关卡等新内容。对英语要求不是很高。虽然没剧情,但是关卡类型和内容很丰富,有些地方设计真的感觉很棒。不过部分有怪设定的地方有些鸡肋,那些机器人基本纯粹是被你虐。 解谜之余还能跑酷喷射滑翔,很爽。 9.9/10
I'll preface by saying that, at the moment, I don't really feel this game is quite worth its asking price; but if you asked me there are very few games I'd say can justify a $40 pricetag. The game doesn't have enough content nor does it feel quite polished enough for what it wants but the devs are active and constantly updating so that could change in the future. As a puzzle game, this game is... not too hard, really. The puzzles get bigger more than they get trickier, though the later puzzle levels (8 and on) can certainly provide a decent mental workout. But there's definitely a decent bit of variety, up to continuing to introduce elements even in the last levels of the game. And it does feel like every type of puzzle the game presents is developed about as far as it can be, though there are certainly a few that overstay their welcome. There's a nice feeling of progression throughout though, each level is an interconnected hub of smaller puzzles and picking apart one piece unlocks two more, the real joy is finding the ways all the separate pieces interact with each other to get the secret pickups, honestly. The combat is... a bit weak honestly, since it's all indirect. You throw deployables that do the fighting for you, at least until you unlock the bonus weapon waaayyy near the end of the game that is. There are really only two or three weapons worth using out of the eight available. And the enemies tend to be an annoyance more than a threat. Death is pretty cheap, either just sending you back to a checkpoint with no penalty or dropping all your collected items in the wave rush and payload levels but allowing you to pick up half of them again, and if you're playing it smart you don't keep a large stash anyways. The wave rush levels in particular feel just a bit unnecessary since the combat is never a strong point, but there's few of them and technically you can finish them all in seconds if you want to. The payload levels are a nice change of pace, there's a time limit but not a very strict one and it's easy to extend it as well. I dig this level style a lot more than the wave rush levels. And I do admire that there's diversity in level types, showing off different aspects of the game. The optional race things that appear in every level are another nice little bonus though there's no incentive to beat the best time and trying to do so tends to be the only real source of frustration in the game. Where the game really works best is in its movement, which is kept consistently fast allowing you to travel large distances with little hassle. And there's even little quirks of the game engine you're expected to discover and exploit a few times. Movement in this game just feels fun, though if you had to be really precise with it I'm sure it'd wear off, but it's distinctly different for a puzzle game. The other aspect of the game that's particularly memorable is the dialogue between the two main characters, which I enjoyed a lot more than I expected to honestly. There's an air of mystery to the overarching plot that plays well into the conversations, a lot of "AI not understanding humans" bits that develop into some serious snark towards humanity by the end and plenty of genuinely funny quips. And there's just, so many dialogues too, I haven't even found them all yet I'm sure, even with how much I have found. There's also some nice little easter eggs tucked away that you can get near the end, they're pretty fun to hunt for and decently clever. The game also looks pretty solid visually though the game's aesthetic is a bit limited, it kind of wears off after a number of hours playing. And the soundtrack is nice for what it is but definitely a bit restricted, since it's the same set of songs playing on loop for the entirety of the game. You'll probably have them all memorized by the time you beat the game. I eventually just turned the music off and used my own music to stop from going insane. It's definitely a pretty good game but I wouldn't say it's a great one. Regardless I definitely enjoyed playing it and I would recommend it... on sale. Update on Feb 1st, 2019: Hmm... they basically redid a lot of the game. New puzzle elements, completely redone wave rush and payload levels, revamped graphics... I think the graphics are probably more "interesting" than the original graphics were but at the same time they look kind of like rainbow vomit. The real change for the worse is the nerfing of the wave rush and payload levels which are all now basically completely identical, when in the past they were certainly much more interesting, not the best parts of the game sure, but, interesting. Most of the new puzzle elements are interesting enough, too, and while I don't remember the original game quite enough to be certain it feels like there are some quality of life fixes too, less having to follow cables all over the place with the node system in place and a lot more doors that stay open when you unlock them. I'd recommend it still, again not for full price, but it's, fun enough and I enjoyed replaying it well enough.
Overall Recourse is a fairly good first person puzzle game. It's not overly hard, but gets just the right amount of challenging. There is a satisfying variety of puzzles types and skill progression. It has a nice amount of story and banter spread thoughout. Most importantly the developer seems active. I like these types of games and really enjoyed playing it. I would suggest at least trying the demo which I think the dev did a wonderful job with.
Recourse is one of my favourite games so far. Its gameplay is unique and offers a lot of different puzzles so the player doesn't get bored while progressing. First of all, I highly recommend you to try the free demo as it shows how your computer runs it and what kind of a game Recourse is! For the keyboard + mouse configuration, controls are smooth and working. I haven't used a controller while playing this, so I don't know how well they work. I've been satisfied with my own controls, however. I also like that player is able to switch between 1st person and 3rd person views as they like, so those who prefer either can choose and not be bound to whatever the developers have chosen. The developer's Youtube channel also has videos on Recourse, I recommend to check them out too. When it comes to the story, it's mostly covered by the conversations between Sleet, who's your player character, and Floe as you progress through levels, but it works since it not only gives you information on what has happened, but also builds up what kind of characters Sleet and Floe are. In the beginning, you find yourself from an unknown place and proceed to find out where you are and why. In the gameplay, there are three different kinds of stages: Puzzle stages, Wave Rush stages and Payload stages. Puzzle stages, as can be suspected from the name, are progressed by solving puzzles with a variety of mechanics, and I have enjoyed them; while they are not too difficult to repel beginners, I never found them too easy to bore me, especially since certain opened doors etc. remain open after finishing the stage and thus don't force the player to redo them when returning to the stage later. Later on in the game and especially when looking for question marks and achievements such as easter eggs they do challenge as the player learns to use what they have. Wave Rush levels are about fighting enemies known as failbots and gather failbot drives to open up doors in the stage and exchange for waves that can be used for upgrades for Floe. Just like Puzzle levels and Payload levels, these levels also have question marks to be found to use for upgrades. In Payload levels, you escort a wagon through its route while erasing obstacles from its way and beating failbots, thus earning failbot chips that need to be deposited into the wagon before the time runs out and the wagon closes up for the rest of the stage - more time can be acquired on the stage, so there is space for exploring the stage to find question marks and exploring without risking the time running out. Any chips deposited into the wagon are carried out of the level to be used for upgrades. TL;DR: I haven't tried out co-op nor controllers, so those are for other players to tell if they work well. However, for what I've experienced, I have nothing to complain about the except that it requires quite a quite powerful computer to play it with a decent FPS especially on high settings. The story is interesting and well executed, gameplay is smooth and movement free, and the game looks great and pleasant, plus the colors are colorblind-friendly. In addition to that all, the game doesn't take much space and is thus fast to download. The demo is perfect for testing the game before choosing to buy it. :) Pros: -Nice idea -Works well -The colors are pleasant and nothing hurts my eyes + colorblind-friendliness -Nice puzzles that make the player use their brains -Intriguing story that is executed well via the conversations -The main characters are very good -Smooth controls -Small file size -A lot to see and find -In my own experience the developers have been active and helpful on Steam's discussions on Recourse -The possibility to switch between 1st person and 3rd person views Cons: -It's a heavy game for the hardware
Buy it, Play it and you wonder why this high-pace puzzle has so few total players
I have played the game for about 20 hours now. It is a very polished game. I had a few problems that the Devs were quick to fix so I could get back to playing. The puzzles are not overly hard, but satisfying when solving them as a part of a bigger puzzle within each puzzle level. There is a good amount of content that I think justifies the $40 price tag since it also includes a future DLC to further extend the gameplay. I had one game crashing problem that the Devs fixed within a couple of days. They are very dedicated to their game. Try the DEMO and if you like it, buy the game! I don't think you will regret it. I have been enjoying playing it.
It's fun to swing around and even though the time trials are very hard I can still enjoy the scenery as I fail over and over and over and over and over and over and over again
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