
From creator Keiji Inafune and the makers of Metroid Prime comes the ReCore: Definitive Edition, an action-adventure crafted for a new generation. As one of the last humans, forge friendships with robotic companions and lead them on an epic adventure through a dynamic world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]ゴミ[/h1] 屋外の雑魚敵の攻撃2発で死ぬので、クエスト『立入禁止区域』の途中でクリアを断念。 おそらく最初の30分間くらいは不満なく進められるだろう。 しかし、その後は出来の悪いレベルデザイン、面白くない戦闘、面白くない足場アクションが屋外で目立ってくる。 どこへ行けば良いのかわからない時限制脱出ミッションや、先に進むには特定の味方NPCを持ってくる必要があるギミックに舌打ち。 更には数の暴力で襲ってくる多種属性混じりの敵集団にウンザリし、麻痺や鈍足といったデバフ攻撃も出てきて嫌になり、それに加え一撃でこちらの体力の半分以上を削ってくる雑魚敵も混ざってきて俺が勝てないからクソゲとなる。 GPUのコアクロックが上がりきらず見た目のフレームレートの割にガクガクで遊べたものではないが、dxvkを使うと更に悪化するのでつらい。 D3D11描画時であっても空のポリゴンの形とテクスチャの種類がおかしくなる不具合がある。
Es un juego sencillo de desplazamiento agradable. Me gusta subirme por el escenario y explorarlo todo. Sobra un poco algunas recetas que no sirven para nada. Con ganas de tener tiempo para seguir.
Es un gran juego, con una historia interesante, quizás mal contada, y apresurada en sus últimos minutos, jugué casi 20 horas y se me pasaron volando, y quedé con ganas de mas, lo cual habla bien del juego. El final anti climático me dejó un poco con mal sabor de boca, pero eso no quita lo divertido que fue llegar hasta este.
Fun play until the end, when you need freakin 15 primacores to get through the door. It is the moment you realize the devs wanted you to explore every inch of every level to get all prisma cores available. Gamebreaking design.
First couple hours were decent, learning the game and exploring. Some nice platforming areas with friendly bots that follow you with their unique fighting strengths and can upgrade etc. Then next few hours realized i have pretty much already seen what the game has to offer in full, the same repetitive battles again and again, collecting cores which i read that i will need lots off. Big open area's that are very similar to eachother, go to point on map, fight same enemies, sometimes a little bit harder, sometimes being spammed at, collect core, repeat again elsewhere etc Somebody also pointed out the last part of the game is an hour long slog of same repeated battles. I cannot be assed, quickly getting bored, i also don't like playing games when it wants me to run for miles and miles in big open maps collecting ♥♥♥♥ just to progress the story. It's boring and shallow in short, moving on.
It's ok, other similra games have been better
For what it is, it is good. However what it was is an Xbox 360 opener. This game was a grab-bag of ideas to show how the 360 could run. And likely they only had 1 year to do it in. That tis the pole you have to dodge to enjoy this game. If you can't, well you can see the score is mixed.
Es entretenido sobre todo la exploración
Termina sendo confuso demais a gameplay
This game is sum else istg.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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