
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a simple adventure with great pixel art and combat. It won't take long to complete fully and there is just a couple of pain points if you are aiming for 100% completion (like a couple of troublesome monsters for the bestiary and the archery S rank challenge). Overall is a good Metroidvania with fair secret areas that have clues that are there for you to complete on your own if you pay attention and a lot of great boss battles and spells.
Great game, beautiful pixel art, short and sweet can be beaten on a rainy weekend day :)) the story was nonsense and the game was quite easy, but still all around very enjoyable and well worth the price and time!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TRPGのリプレイ発の有名ラノベ、ロードス島戦記。 そのロードス島戦記のヒロイン・ハイエルフのディードリットを主人公としたARPG。 ジャンルとしてはいわゆるメトロイドヴァニアにあたるが、 メトロイドよりヴァニア寄り、月下の夜想曲の直系とも言えるシステムとなっている。 他に風・炎の属性システムがあり、ゲーム全体を通してこの二属性を切り替えて攻撃・防御・移動に使っていくのが特徴。 Pros ・メトロイドヴァニアとしては珍しいヴァニア寄りの作り 武器装備、ドロップアイテムありとヴァニア寄りのシステム。 メトロイド寄りに比べ調整箇所が増えるせいかヴァニア寄りのゲームは少ないので嬉しい所。 ・属性システムによる回復や攻撃の無効化等テンポの良い戦闘 風と炎の二属性を変更する事で弱点属性を突いたり 攻撃を無効化したり浮いたり溶岩を泳いだりと全編を通してお世話になる。 ボス戦では吸収を前提とした立ち回りが要求され、斑鳩のようで割と楽しい。 ・探索にちゃんとご褒美が用意されているマップデザイン 能力を手に入れて広がった探索箇所には強力な装備等のご褒美がちゃんと置いてある。 マップの空白が埋まった事がご褒美、みたいなゲームも割とある中で ちゃんと装備等のアイテムが用意されているのは嬉しい所。 Cons ・ストーリーがすっげえ薄味 元のロードス島戦記をほぼ知らないというのもあるが、 悪い意味でオチがわかりやすい長命種にありがちな話としか見れなかった ・店要る? 前述したマップデザインの話にもかかってくるが、 探索すると強力な装備が落ちているので店で買う必要が全く無い。 ・後半の加速するインフレ戦闘バランス 終盤は4桁HPの敵が当然のように複数出現し、プレイヤーのレベルもガンガン上がる。 しっかり探索してご褒美武器を装備していればこちら側のDPSも4桁を超えてくるため、 戦闘バランス自体は悪くないものの結構大味かつ後半は急かされている感がある。 そこらへんの影響か終盤はボス戦を除きプレイフィールがスッカスカのボリューム不足を感じる。 ・ボスの行動パターンがほぼ固定なので割と飽きやすい ほぼ固定パターンでそれを前提としたと思われる対応速度を求められるボスが多い。 これは慣れるまでは苦労するが慣れると作業になるという事でもあり、 完全作業と化したボス戦が楽しいかどうかは良し悪し別れると思われる。 感想 原作のロードス島戦記についてディードリットとなんかダークエルフいたよね程度の知識しかないが、 武器の装備、ドロップアイテムがあるという月下の夜想曲スタイルのゲームが好きなので買った。 買ったは良いがコントローラーが壊れていたので積んでいた。最近RAP3を引っ張り出して使えるようにしたので崩した。 システムは前述の通り月下の夜想曲の系譜であるが、属性による攻撃防御移動が特徴になる。 ちゃんと探索にご褒美が用意されていたりと丁寧な作りをしている。 反面ストーリーはとても薄いうえに長命種と短命種の関係性としてありがちな話と感じられ、 戦闘も後半は加速するインフレでプレイフィールがスカスカ。属性も一部の敵を除きほぼ関係なくなる。 ボス戦だけはそれなりに手応えはあるが、パターンがほぼ固定のため作業化しやすく飽きやすい。 (しかもパターン化の影響かボリュームを出すためなのかボスラッシュをおまけとかでなくストーリーでやらされる) クリア後にボスラッシュモードが追加されるが、ストーリーで飽きるほどやったのでもうやる気にならない。 全体的に丁寧な作りがなされているが、その分後半のスカスカぶりが強調されてしまった惜しいゲーム。 このゲームを一言で表すと「竜頭蛇尾」になると思われる。 定価で買うのはオススメしない。
游戏内有蜈蚣和蜘蛛,有相关恐惧症的慎入
I don't like retro game difficulty. You are not allowed to miss or you'll keep dying for hours at the same boss. You're forced to watch the "game over" animation for too long and it can be frustration.
Record of Lodoss War -Deedlit in Wonder Labyrinth- Nota: 8/10 Jogo muito bom, mapa super bem feito, arte linda e tempo na medida certa.
Fun Castlevania like. As a fan of Lodoss stuff, that does make it more interesting to me. [spoiler]I hope the implied sequel happens.[/spoiler] The boss battles didn't always make sense to me - the devs didn't go Zelda (when in doubt, use the most recent weapon/item you found), but some of the battles didn't seem to mesh with the skillset Deedlit has. Overall, I had fun! If you have a few bucks and are looking to scratch a Castlevania shaped itch, I think you'll like this one. Edit - the magic and weapons could be better classified with regard to their elemental properties.
Me lo han regalado hace un tiempo, Le di una oportunidad y me hace recordar mucho a los castlevania de SNES y GBA, Es un poco al estilo Castlevania Symphony of the night de PS1, Si les gusta los castlevania es lo mas cercano que encontraran se los recomiendo. PD: Muchas gracias KazuyaJin por tremendo regalo!
Визуально приятная метроидвания, чисто побегать покайфовать с пиксель-арта и легкого саунда. Механики дефенса идут на свапе стихий и банального не попадания в хитбоксы. Не эталон, но адекватный представитель.
I've played a fair amount of Metroidvanias in my day, and this is one of the ones that gets closest to that feeling I got when I played SotN for the first time. The game play is similar, though I don't know if it's as in depth as SotN (min-maxing and such). The sound design and old school pixel art is doing a lot of the work in this aspect. I do think that people who haven't watched or read Record of Lodoss War will be a little lost when it comes to the plot, but this is a game targeted towards that demo, so I think that's okay. Gameplay-wise, it's fairly simple. I have a gone months between playing it, putting it down, and picking it back up, and it's easy to get back into the slaying of monsters. Don't take that as a lack of interest in the story or gameplay; FFXIV is a time sink, so most of my time is spent there. But, when downtime happens, this is a great alternative while I'm waiting for the servers to come back up. I give it an 8 out of 10. I haven't finished it, so that may change.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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