
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's a symphony of the night clone, but actually it simplifies and streamlines it quite a bit. however that's not a problem because the flow of the game is so good that you just want to keep playing. the difficulty is very pleasant, some bosses took a few more tries but that's it. it hits the sweet spot between never too boring and never frustrating. i think the strength of this game is that it just feels really good to play. there are no annoying overly long cut scenes, i'm generally a skipper but here i read all of them. they're old school simple, no pretentious nonsense. great music but maybe a bit inconsistent.
Really solid metroidbania. Had much fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que belezinha de jogo
这个制作组的游戏都差不多,美术特别强,关卡设计和核心玩法随便搞搞,达到及格水平就算完成任务。 此作难度极低,整体玩下来轻松惬意,很舒服,但也给人留不下什么印象,偏流水账。 6.5/10
Team Ladybug has done it again!! Another great addition to the metroidvania genre. May they continue to deliver great games to the industry.
Vale mucho la pena jugarlo en especial si eres amante de los Metroidvania. Es una experiencia que te aseguro no te arrepentirás de tenerla.
抄喜欢蒂德莉特急停甩披风,过一会再把披风披上这个动作了,太帅了,百看不厌,越看越喜欢。
This game is heavily inspired on Castlevania SotN, and it's a good game, very creative. The combat is the best part, all mechanics are really useful and fun to use (like the bow, swiping elements and flying to dodge attacks). The graphics and soundtrack are also well made. The only problem is that the story did not catch my attention, I don't know why, it just doesn't click or feel as natural as other bigger titles.
粉丝向小品,手感其实还不错,但是在同类型下各种设计都非常的普通,属于各方面都很平庸的小体量作品,大概6小时左右就能全成就,建议非原著粉丝原价别买
도전과제 완클하고 쓰는 리뷰입니다... 다른 리뷰와 마찬가지로 전체적으로 무난한 메트로바니아게임입니다. 다만 각종 스킬이나 무기등등 이제 좀 모여서 본격적으로 플레이할 시점에 게임이 엔딩입니다.. 이 장르의 다른 게임과 비교해볼때 많이 짧습니다. 그래도 기본적인 재미는 보장하니 추천합니다. 좀 불만인점은 앞으로 대쉬가 없어서(화속성 슬라이딩이 이걸 대신함) 회피나 이동이 불편하고, 일반공격이 마법으로 캔슬이 안되어서 조작이 약간 딱딱한 느낌입니다. 그리고 제작진이 닌텐도패드를 의식하고 만든건지 모르겠는데 초기 버튼 배치가 변태적이어서 엑박패드나 플스패드 쓰시는 분들은 설정에서 키수정하세요 (초기 설정이 엑박패드 기준 A가 공격 X가 점프임 거기다 메뉴닫는거를 B로 해놓왔는데 문제는 마법버튼도 B라서 메뉴닫으면 마법씀...) ps.제작진이 유저가 돈이나 겸치 파밍하는걸 싫어하는지 한곳에 죽치고 있으면서 사냥하고 있으면 디드리트가 이러면 안되는데라고 중얼중얼거림(관련 도전과제있음)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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