
A roguelike deckbuilder set in a glitching network where you build and upgrade your deck, fight enemies that telegraph their moves, and push through endlessly scaling difficulty with no run limit
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $105.3K | 253 | 91% | $7.49 | |
| approximately $61.7K | 270 | 59% | $6.99 | |
| approximately $4.2K | 36 | 64% | $9.99 | |
| approximately $1.9K | 80 | 85% | $0.99 | |
| approximately $1.2K | 27 | 81% | $1.99 | |
| approximately $223 | 4 | 100% | $2.09 |