
Take control of P.O.L.L.I - the Procedural Operating Layered Linguistic Intelligence - and put your skills to the test with 100+ challenging puzzles! Unravel a mysterious experiment overseen by the brilliant "Scientist", their trusted "Assistant", and the shady "Stakeholder".
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
[b]PROS:[/b] [list] [*]Fun puzzles with multiple solutions [*]Forgiving gameplay [*]Each puzzle brings varying levels of challenge [*]Various mechanics scattered throughout the game [*]Interesting narrative about artificial intelligence where you ARE the AI [*]Beautiful art and character design [*]Soundtrack is pure chill vibes [/list] [b]CONS:[/b] [list] [*]The humans are mean and will talk crap about you lol [/list] [I]On the Peril of Parrots[/i] is an absolute gem of a game that I can't recommend enough. The puzzles are fun and engaging, with multiple solutions to each one, so you can really flex your problem-solving muscles. And if you make a mistake? No worries, the forgiving gameplay means you won't be punished too harshly. There's an undo button and even a skip button. But don't think the game is too easy! Each puzzle brings varying levels of challenge, so you'll always be kept on your toes. And with various mechanics to keep things fresh, you'll never get bored. Plus, the interesting narrative about you being AI will keep you hooked throughout the game. And let's talk about the art and character design. It's dope! I really like the overall visual style of the game. Don't even get me started on the soundtrack. It's so slick (this OST is a MUST), and the perfect accompaniment to your puzzle-solving AI adventure. Go get us ASAP!
I've enjoyed my time with this game! The way in which its narrative blends with the puzzles feels unique. I found myself engaged in the story, curious how it was going to develop. It was interesting to see how the various mechanics interact with each other to form new logic challenges, some of which were quite difficult! Also, the role of the player as an AI that is being tested by scientists is something I don't think I've seen in a game before. This concept was explored here with a really cool 'meta' twist that I don't want to spoil - I recommend getting On the Peril of Parrots to find it yourself!
This game feels a bit... undercooked. To put it simply, there is a... trick? to the game that if you figure out will allow you to trivialize all of the gameplay, leading most of your time in the game leading to the score screen counting down. The story faltered - it brushes up against some big ideas (the metaphor between AIs and Parrots is an inspired choice) but, unless I somehow missed something in my playthrough, it fails to really address or progress those ideas to a satisfying conclusion. The messaging of what Machine Learning means seems contradictory. To be a bit mean, this feels like a Ludum Dare game that hasn't been cleaned up post-competition. All that being said, this game did at the very least intrigue me. I will be following this developer in the future, and might check out their past games.
On the Peril of Parrots is a Hamiltonian Path puzzle game; the goal, at least at the surface level, is to find a path through a tiled room that does not overlap. Recently, I had finished Blobun, another Hamiltonian Path game, and decided to come back to finish this one for comparison. And, long story short, the only-slightly-more-expensive game starring a lesbian rabbit-slime does everything so, so much better. Story-wise, this game is lacking. There's a narrative about programmers testing an AI after making it scrape the data of creative people off the internet that feels painfully relevant to modern-day political issues, but I can't be too upset because it's only told at intervals between sets of levels, usually consists of just three to six dialogue boxes of people talking, and doesn't really go into any depth farther than "corporations only care about what makes them money, and the right thing is to destroy something you don't understand before people in power try to abuse it for personal gain". It also feels like the game's title barely fits, as the only connection programming has to perilous parrots is that the AI in question is named P.O.L.L.I., as in "Polly want a cracker?" And unlike a cracker, this all just feels half-baked at best. Graphics-wise, this game is lacking. The levels are mostly white and black (or at least near-equivalents as viewed through a fake green-tinted, retro computer monitor), with a trail of green, red, or blue denoting the path you've already taken. The symbols for the new puzzle elements, like the frog and paint brush, are easy to identify and decently detailed. The conversation segments are nicer to look at, but are no more visually interesting than posts in an online forum; just a picture of the speaker and a lot of text. All in all, it's not garish, but since I'm directly comparing it to a game that was colorful and creative every step of the way, just adequate is not enough. Gameplay-wise, this game STARTED fine, then BECAME lacking. As a puzzle-lover, I genuinely thought that the game's first chapter was fun. I enjoyed new components as they were introduced, like frogs that make you skip over a space and bombs that explode and color the spaces around them when a switch is pressed. However, I was intentionally handicapping myself; there's one mandatory unsolvable portion that unlocks a "Debug" feature you need to progress, but after that, I was able to solve all of the random puzzles I was given without using it afterwards. And then...Chapter 2 happened. I tried to solve things fairly just like in Chapter 1, but no, the "Debug" feature is now mandatory to progress the story. Plus, despite the game advertising "100+" puzzle layouts, I somehow got a repeat...no, not a repeat from Chapter 1, I mean the RNG decided to give me the same puzzle layout twice in the same chapter. And then after that, why even bother to do anything but (in-game) cheat your way through the rest of the game? Maybe it ties into that AI narrative, where the true sign of dangerous intelligence is manipulating the rules themselves instead of doing the most efficient job possible while constrained to them, but it ironically gave me the inverse reaction of feeling on-par with the lowest common denominator. What else...ah, there's also still some bugs in this game. If I exit to the Title Screen and then immediately jump back in, P.O.L.L.I.'s movement is locked in one direction until I open and close the ESC menu. And sometimes, not consistently, mashing a direction too fast makes P.O.L.L.I. skip a space entirely, requiring a redo of the whole puzzle. At least, at the time of this review, the developers are still working hard to perfect things rather than abandon the project and profit from what's already been done. In conclusion, this predicament of puzzling programmed parrot peril that I've perused is possible, but not, in my opinion, passable. If you like puzzles, you might enjoy the first part, only to get bored before the story's finished and you unlock Free Play mode. If you don't like puzzles, the game's designed so you're avoiding most of the puzzles anyways, but the story likely isn't enough of a hook to keep you interested. And if you like achievement hunting...well, there's four achievements, one per chapter and one for unlocking the Debug mode, all obtainable in less than two hours, so at least there's that.
finished like 11 puzzles and none of them were a challenge of any kind. story chunk deadlocks the game and im unable to play past finished like 11 levels, story bit came up clicked to next story chunk and screen went black couldn't do anything and music was still playing alt f4 game pulled it up and now im back at the start.... played a few levels again and thought lets use the skip level button and see if the same level will black screen me again. it black screens me again yeah im good uninstall + music is ok
At first, I was blazing through the puzzles but at a point, I had to really slow down and plan my moves carefully. Some trial and error is necessary for you to figure out the gimmicks and a fair number of your retries will come from an effect you will probably feel like you should-a / could-a seen coming. A nice game to pick up and burn an hour or two on if you enjoy your puzzles and critical path games.
I won't spoil this game, but it's absolutely not worth £8:50. This game isn't hours of fun, it's literally 30 minutes long. You get more value by buying a cinema ticket instead of buying this game. I'm very sorry to everyone who worked on it, but this game is worth a few quid at most.
Cute game, but with only 1 hr of game play the plot would have to be pretty mind blowing to justify a $9.99 price point. Guess what? It isn't.
挺无聊的一笔画,每关完成都得看那个数字倒数,还要重复玩三次,太折磨了
This game is so addictive! its a great puzzle game to keep the brain sharp.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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