
It's recess. Time to play cards, find your missing friend, discover the meaning of life. The usual 5th grade playground stuff.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommend! This game has WILD card synergies that you can't find anywhere else. Also why are all these kids so wise?! You're literally card battling against shaman children - recesses when I was a kid were more about shoving each other down a hill and dog piling the teacher who tried to stop us. Also I would never give a fresh uncracked pack of cards to someone who won the battle against my deck but this game showed me a m ore beautiful way of being. 10/10
比我想象中的好玩很多,游戏是CCG不是肉鸽。也就是说,玩家需要自己组牌来针对对手的卡牌。有些卡牌设计虽然很简单,但是还蛮好玩的。虽然剧情没有汉化,但是大概也就是小学生英文的水平,并且讨论了一些比较富有哲学的内容,
I played hours and hours of the demo. Had an absolute blast with a friend back-seating to build decks, weigh probabilities... Before fully exhausting its contents, I decided to purchase the full game. That's how much I love it! At first, it seems like the first idea someone might come up with for a digital card game; you and your opponent pick a card in secret, the one with a bigger number wins... Information is tracked in a way that would be impossible in a physical game, which comes off inelegant and fussy... But once you get used to it and see more of the cards, it blossoms. Imagine [i]Love Letter[/i] or [i]Terrible Monster[/i], one of those "Take that!"-style trick taking games, but as a collectible card games. The game has a very particular roguelite structure focused on [i]deck construction[/i] (making a deck freely from a permanent collection) instead of [i]deck building[/i] (like [i]Dominion[/i] or [i]Slay the Spire)[/i]. With that in mind, its structure addresses some issues in campaign-focused CCG video games. Like... What motivates you to refight CPUs? How do you keep refights fresh? How do you enforce a power curve without enforcing a relentless grind? How do you make players [i]excited[/i] for deck-restricted challenges, instead of annoyed? This game has a perfect balance of pain and convenience, and so rivals best-in-class campaign-centered CCG games like [i]Pokémon Trading Card Game[/i] on Gameboy or [i]Shadowverse: Champion’s Battle[/i]... And it has way better enemy AI than those. Not gonna talk about the story, even though it made me holler and cheer, because you should go in knowing nothing about it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Second Best Most Autistic Card Game - the first is drawing your own cards on paper and cutting them out with safety scissors
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
| $1.1M | 14.5K | 94% | $5.99 |
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