
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The only reason why I give it a positive review is that I got this game for free when buying Receiver 2. Otherwise it would've been a negative one. This game is essentially a demoscene with cool weapon handling. The rest is decidedly meh. The problem is that there are only three weapons, and you are a oneshot. The weapon handling is not good enough to overcome the frustration of getting killed by a flying bot for the umpteenth time.
I want to preface my review by saying that I only really have about twenty hours in the game but modded the game a lot and the tools to mod count any time that the tools are open as time played. A decent if half-baked simulation shooter with a roguelike gameplay hook but the functional complexity of Slenderman and the Eight Pages. Your whole goal is to collect eleven (iirc, I don't remember the exact amount) of tapes which after all have played, you win. There is no real progression, the whole map is randomly made by picking out "tiles" from a tileset in a one-dimensional strip. It is extremely samey, you wanna know why? This is a game-jam game. Seriously, this is a game-jam game, barely updated outside of some workshop capabilities, then published to steam with a price-tag. This game and Receiver 2 are effectively identical outside of 2 having more polish, better graphics, and just generally better presentation. The second game does carry over the whole gameplay concete however, you just collect tapes. I added lua-based modding and custom gamemodes into the game through the source code because I like the core gameplay but this game is really not worth the time or money in the long run.
had it probably 10+ years now. its not fun and its boring......i didn't like it.
great game but id reccomend getting receiver 2, this games more so of a demo
This game was pretty good when it came out - because it actually worked. I saw it has workshop weapons now and excitedly redownloaded, since I had always wished this would be possible. First problem, the controls are no longer on the screen, so you don't know how to play. But most importantly - it doesn't work anymore You CANNOT add bullets into a mag. Even when rebinding, nothing works. Shame
thought this game was ass in 2013 still think its ass its for annoying gun people, like, THAT guy about guns big shock it was a roguelike (one of 141094230 that came out in 2013)
The Eight Pages if it were a good game.
Pros: You'll finally learn how to reload a pistol like a ♥♥♥♥♥♥♥ SEAL. Cons: You'll die 50 times trying to put the magazine in the right way before a flying toaster murders you. Worth the pain, you sadist.
手感很不错,很适合套进CQB室内作战的游戏当中。 但是整体只是个三种不同枪械的射击手感模拟器,几乎没什么实际内容,慎入。
i have 0 idea what im doing but i do enjoy this game even with my little play time it very unique and different if you like this try a game called they killed your cat also i dont know how i got this game i spent like 20 gpb on a game called overgrowth and had this in my libary so if you wanna count that as a free product go ahead
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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