
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从没见过这么无聊的商店,改成默认自动施法不好吗 谁高兴一下一下去按技能啊
嚎玩!!!
为什么没有人说关于打击感的问题?难道是我电脑出了问题吗,音效交互感觉差点意思,尤其是局内的小游戏,完全没有音效。然后,BOSS开大招或是出场动画的时候都音效和音乐设计都不太行,希望这个方面可以改进下。给我的感觉就像是游戏关掉了部分音效一样。最后总结一下,整体的感觉还是不错的,我感觉是优点大于缺点,尤其是美术方面做得很不错
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的
内容调整 进一步降低生死簿中封禁所需花费。 提高可封禁命石与技能的数量上限。 上限提高了?为什么命石还是15个?调整个寂寞?更新补丁都能胡扯?
键鼠体验比手柄好太多,比demo好玩,7分作品,幸存者风格,但是葫芦居然得配宠物才有,捡钱太累了,局外成长比较有意思,但是居然为了游戏寿命搞成不固定属性得一直刷,果断ce改了。。。
只值十块钱的小游戏
逼快递真是不叮玩着恶心叮了玩着也恶心 就那么点资源换的纸扎几个角色轮着用还不给保存摆放的功能,那他妈我纸扎拆下来谁还记得怎么放回去? 逼急了叮一背包纸扎,出货率感人就不说了,你妈的出售还得我挨个选中去卖?连个一键全选都没有? 这么核心的局外系统,整这种屎一样的体验,心思都花在玩烂梗上了是吧
Esta bueno, tiene bichitos cutes, las habilidades están copadas, y por favor pónganlo en español porque soy de boca
画风不错,但是没什么新意,也没打击感,轻飘飘,刷的不爽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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