
Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Gamedesign am Rande des Wahnsinns[/h1] Dass wir uralte Spieleklassiker aus den 90ern heute noch spielen können, verdanken wir hauptsächlich Plattformen wie "GOG", die auch - ohne auf ein Remake / Remaster warten zu müssen - das ursprüngliche Erlebnis 1:1 verfügbar machen - mit all seinen merkwürdigen Facetten wie es zu seiner Zeit vielleicht noch ganz normal war. [...] [i][b]Um das vollständige Review zu lesen, klickt bitte [url=https://steamcommunity.com/groups/gamesunderfire/discussions/0/597388235197445185/]hier[/url] - die Zeichenbegrenzung von Steam hat es mir nicht möglich gemacht es adäquat zu kürzen. Das Spiel hat einfach so viele Facetten, auf die ich UNBEDINGT eingehen musste. Der sehr ausführliche Mittelteil fehlt hier also.[/b][/i] [...] Und genau diese Unzulänglichkeiten bzw. dieser Wahnsinn war scheinbar damals in der Pionierzeit solcher Spiele noch "völlig normal", denn in keinem Test zu jener Zeit werdet ihr darüber lesen. Solche Unlogiken sind heutzutage zum Glück in der Regel nicht mehr "Normality" ;) [u][b]Bottom Line:[/b][/u] ROTH fängt gut an und verfällt dann leider viel zu schnell in absolutem Wahnsinn: Ab den Portalreisen war bei mir mental Schluss. Die Labyrinthe nehmen Überhand, die Rätsel sind teilweise absolut grenzwertig, die Spielerführung nicht vorhanden, das Backtracking aus der Hölle, die Cutscenes trashig, die Geschichte weird, die Monster blöd - auf einer Negativliste verdient es wahrlich einen außerordentlichen Preis. Aber trotzdem ist der Nostalgie-Charme da. Trotzdem war es so wild, dass ich wissen wollte was da noch kam. Ob ich es daher trotzdem irgendwie empfehlen kann? Auf dem Papier nicht, aber für jeden nostalgischen Wahnsinnigen = ja, bitte. Greif zu und versuch es zu meistern. Aber tu dir den Gefallen und nutze instant die Lösung ;) 🔫 Pew Pew Pew! 💥 Bock auf mehr Reviews? 🔎 🏃💨 [url=https://store.steampowered.com/curator/42792002/]Folge mir persönlich[/url] und/oder folge [url=https://store.steampowered.com/curator/875292/]diesem coolen Reviewer-Konglomerat[/url], in dem ich auch bin - und verpass' keine weiteren Neuigkeiten! ⚡
this game is dope as ♥♥♥♥ toobad it sucks ♥♥♥♥ to play but i still love it! everyone should play this !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is the perfect example of a game that is just dying for a remake. There is a lot of good in this game, and it was doing some interesting things back in the day with mood and story. But fast forward to today, and the biggest problem is the controls. Not using the wasd layout is a killer. You are going to be Texas Two Stepping them across the keyboard and back to the mouse. I get that this was a little before games like Quake Ii and Half-Life, so it becomes a downfall of it time. But jsut try moving, and then jumping, and then back to analyze something, or shooting. And as good as the game was...if it is this close to unplayable due to the control layout, then gamers aren't going to pick it up unless they have a deep connection with it to begin with. So what we have is a game that is dying for a remake that will probably never see one. That makes it i left in the past as a memory. And yes...I read the manual before playing.
Old classic with alot of FMV charm.
Very interesting genre combining fps, horror, fmv and adventure. The game is playbable but the controls are terrible especially when enemies spawns infinitely. Healing is total nightmare does not work 80% of the time. The Vials green or red are healing potions. The healing scheme is trash. The rest is not great but acceptable. I for inventory, place your weapons in the inventory one after the other don't place ammo next to a weapon nothing shows up on key 2 for example. Open a door open inventory pick the key. The game is not very self-explanatory. Also FMV has no sound or mine went out when i pressed escaped the first time. Press H to see control scheme. You can hold right mous button and hold left mouse button to move up and down the screen view however a lot of times the key starts shooting your weapon. That is why this game is half-decent good game but trash trash controls but not unplayanle like those star wars games FMV. Needs a remaster or upgrade. Get it on sale for 2 bucks not more.
perfect.
RotH's gunplay is definitely nothing to write home about but the esoteric puzzles and other detective work make up for it. Storywise it's very kitschy, like a Stephen King novel. Recommended!
Stil love-it this old madnes. And works perfect on Steam Deck, only need low mouse speed control setting! THIS ANCIENT GEM NEED REMASTER !!!!!!!!!!
Yes
A game from last century that showcases some of the magic of that time: mixing different genres and mixing everything with FMV. This was mind blowing when it came out, and it still manages to keep some of that magic. This game is a gem, enjoy it like it's 1996.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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