
Realms of Chaos is an exciting side-scrolling platform game with an innovative mix of action, adventure, mysticism, and role-playing that's never been seen in this style of game. Set in the fantastic world of Mysteria, Realms of Chaos is the first of many adventures of Endrick and Elandra, a brother and sister duo who find themselves on...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is the 1st video game I've ever played in my life. It was almost 25 years ago, when I was a 5 year old child, my dad installed this game for me, and played it with me. I still remember all the happiness in my childhood with this game, and all the happiness in my childhood with my dad. And now my dad has passed away for years. I miss him a lot. Anyway, it gives me the best memory with my dad. Appreciated
Estamos ante un juego clásico de plataformas, con gráficos y sonido de la época (hay que tenerlo en cuenta). Había jugado hace muchos años, de hecho lo tenía en CD porque me vino junto con una revista. Lo cogí recientemente en Steam por los buenos recuerdos que me traía y, me resulta sorprendente ver que a día de hoy me sigue gustando más que muchos otros juegos más modernos. Bajo mi punto de vista, su baza principal es la jugabilidad. Es fácil jugar, el control responde perfectamente, no es demasiado difícil, permite guardar partidas, es simple y directo... Un buen juego clásico que a día de hoy sigue cumpliendo.
Es un juego de plataformas de desplazamiento lateral donde el objetivo es llegar al final del nivel. Uno maneja dos heroes (que puede cambiar en cualquier momento con el uso de un botón). El hombre es un espadachin que ataca con espada, mientras que la mujer es una hechicera que tira bolas de fuego. Los controles del juego son algo extraños y toma algo tiempo acostumbrarse. La IA bastante básica para los juegos de la época (gran mayoría de enemigos se comportan como Koopas Rojos, solo moviendose de derecha a izquierda). De niño con mis limitaciones creo que me hubiera entretenido bastante con este título, pero como una experiencia retro la jugabilidad no le caen bien los años. El diseño de jefes esta horrible, practica mente es un puzzle donde hay que deducir la zona en donde el jefe no le hace uno daño, no hay mucha libertad para estrategias, por lo menos con el primero, si no me hacia cerca a sus pies era prácticamente garantizado que me haría daño. De lo que más me ha gustado es el pixel art, no es lo mejor de su época pero transmite nostalgia. Supongo que solo es recomendado para aquellos que tienen memoria con el título o si lo compras como parte de un bundle para simplemente probarlo.
[h1]Apogee's version of Ninja Gaiden, and hol-e-sh*t is it hard. The health bar is nice, but every time you get hit you fall into an instant death pit... AND OMG F*CK THE BATS SO MUCH! 8/0[/h1]
Годно игра почти детства,тк играл в нее на dvd сборниках 1500 MS-DOS игр на одном диске. и как жаль что я пропустил это!!!! блин реально годнота и играть можно на джойстике без танцев с бубном.
This is one of the last few Apogee MS-DOS games that I didn't get to play as a child because I didn't have internet back then. Realms of Chaos may have been released as Shareware but it was a Free to Try game which lasted for about 30 Days, after that time the player would have to pay for the game or remove it from their system. Its my guess that this was the First DOS Game to set the standard for Free To Try Demos and Shareware (Timed/Limited Gameplay Time). Its an action platformer game in which you have to use 2 characters depending on how the game is being played to get through tight spots as you go through 26 levels split into 3 Episodes to eliminate the source of darkness that's threatening the land of Mysteria.
i love this game. but there is a problem. when i play "The Goblin Plague" on Challenge mode it suddenly crashes in the middle of the game.
Старый хардкорный платформер, ничего нового, но и ничего плохого.
Realms of Chaos is a distinctly old-school side-scrolling action platformer that captures the spirit of mid-1990s PC gaming with confidence and charm. Developed and published by Apogee Entertainment, the game feels like a time capsule from the golden age of DOS shareware, presenting a fantasy adventure that values colorful worlds, constant forward momentum, and approachable but demanding gameplay. Set in the land of Mysteria, the story revolves around a creeping corruption that has twisted the realm’s creatures into hostile forces, establishing a familiar but effective backdrop for an energetic journey through diverse and dangerous environments. One of the game’s most memorable elements is its dual-character design, which allows players to freely switch between the warrior Endrick and the sorceress Elandra at any moment. Each sibling offers a distinct approach to both combat and traversal, subtly changing how levels are tackled. Endrick is built for close-quarters fighting, with solid endurance and sword attacks that make him reliable in crowded encounters, while Elandra relies on ranged magic and superior agility to handle enemies from a distance and navigate tricky platforming segments. This flexibility adds a tactical layer uncommon for platformers of its era, encouraging players to adapt to situations rather than commit to a single playstyle for the entire game. The overall structure reflects its shareware roots, dividing the adventure into three episodes that together form a complete campaign of over two dozen levels. Each episode introduces new realms with their own visual themes, enemy types, and hazards, ensuring a steady sense of progression even as the core mechanics remain consistent. Levels are generally linear but often include branching paths, vertical exploration, and environmental dangers that reward careful observation. While the narrative itself remains straightforward, the variety of settings—from murky swamps to fiery underground regions—keeps the journey engaging and visually distinct throughout its runtime. Gameplay in Realms of Chaos adheres closely to traditional action-platforming conventions. Movement is responsive, though slightly floaty by modern standards, and success depends heavily on timing jumps, managing enemy patterns, and positioning attacks carefully. Enemies are plentiful and varied, ranging from simple fodder to more imposing foes that require patience and pattern recognition. Boss encounters punctuate each episode, offering tougher challenges that test the player’s understanding of mechanics rather than introducing complex gimmicks. Power-ups and collectibles provide modest progression, enhancing survivability within episodes without pushing the game into full RPG territory. Visually, the game remains one of the stronger examples of VGA-era art design. Large, expressive sprites and richly detailed backgrounds give each realm a strong identity, and the color palette conveys a sense of fantasy that still holds up for fans of retro aesthetics. The presentation is further elevated by a memorable MIDI soundtrack composed by Bobby Prince, whose work adds atmosphere and energy without overwhelming the action. While modern players may notice repetition in assets or animation compared to contemporary pixel art standards, the overall aesthetic retains an authentic charm that feels sincere rather than nostalgic for nostalgia’s sake. From a modern perspective, Realms of Chaos does show its age in a few areas. Certain enemy placements can feel punishing, checkpoints are limited, and the lack of modern quality-of-life features means mistakes can be costly. The dual-character system, while novel, doesn’t radically transform the gameplay loop and sometimes feels like a convenience rather than a deep strategic system. However, these quirks are inseparable from the game’s identity and reflect the design philosophies of its time rather than outright flaws. Ultimately, Realms of Chaos remains an enjoyable and historically interesting platformer that rewards patience, adaptability, and an appreciation for classic PC game design. It may not compete with modern platformers in terms of refinement or complexity, but it offers a satisfying blend of action, fantasy, and exploration that still feels fun decades later. For players who enjoy retro games or want to experience a polished example of Apogee’s classic catalog, Realms of Chaos stands as a lively reminder of an era when vibrant worlds and straightforward mechanics were enough to deliver a memorable adventure. Rating: 6/10
osu! hour tracker 7/10
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