
Reality Mixer lets you bring real objects into VR. It uses the camera on the headset to show the real object and its surroundings in the current VR environment (game). You can use: keyboard & mouse, a racing wheel, HOTAS, a drink on your desk, a phone, tablet, chair, couch, etc.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good and work as it should.
What a wonderful tool! Allows me to see my HOTAS setup while playing in VR. I like to see the led indicators for mode switching etc. Also because I'm a noob and can't remember all the buttons without looking. I used the feature which maps the window boxes to a controller and this allowed use of a simple motion platform without any issue! Will have to try the greenscreen feature next. Tried with Valve Index. It's blurry but does the job. Overall this software (Reality Mixer) could not be better designed.
Harder than it should be to get it going with a Quest 3. Turns out you have to have the same color on it as you do on virtual desktop. I found this out on Reddit. Once past that crazy hurdle, it works perfectly. Just make sure you don't have lights around your desk with the same color or they will cause little mini pass throughs.
Wow! This is a gamechanger for productivity within VR! This program together with Virtual Desktop, XSOverlay, and a Quest 3 and a powerfull PC makes it possible to do work within VR. its just amazing to be able to transport your workspace, you desk and screens within a beautiful VR environment. for me its super inspiring to compose music being underneath the stars while also being at my studio behind my desk. Il give this a easy 10/10!!
This forces the use of SteamVR over OpenVR or PDVR as runtime. And that just isn't as good. I had trouble configuring the software. Took so long trying that I ran over Steam's 2 hour refund window. If this ever allows support for OpenVR, I'll try it again. Until then, its no good.
Firstly, Steam needs a mid-point rating, because giving this software a thumbs down feels a mite bit unfair due to how useful the feature of this program, itself, is, but the issue I have encountered is a deal breaker when it comes to suggesting this software to others, as most people I know would not wish to put in the extra time for play space set-up every time they wish to go into VR due to an error. I also have a suggestion for dealing with this error which I will explain after I have explained the issue I—and apparently others from what my online searches have yielded—am encountering. I will start with the good; Reality Mixer is very useful for seeing or otherwise marking the environment surrounding your boundary zone—even if you can't get your passthrough to work for the program (that is an issue between my headset and SteamVR, not the fault of Reality Mixer, itself)—so you at least know the location and general shapes of the solid objects in your area that you wish to avoid hitting are. It is also useful for things like marking out sofas and such for if you need a quick seat. I imagine it is even nicer when you can actually get the passthrough to work, but I sort of like the basic boxes to mark out objects as it avoids real world textures interfering with the surface textures in VR. Honestly, the ability to colour those boxes to better mark things would expand this program's functionality greatly to where it would have more value to even more who do not have passthrough or cannot get passthrough to work right with their device like my current struggle—again, the passthrough issue is on my end, *not* Reality Mixer's. However, I do realize that using the camera boxes as basic shape markers is not the scope of this software, I am simply using it that way. Now for the problem I have encountered and my suggestion on a solution. The camera boxes will shift out of place between play sessions. I have seen many people mention this issue online without any fixes that I have found to work. This leads to about 15 minutes of additional set-up at the start of every play session as I have to move all of my boxes back into place. Yes, I have a lot of boxes, but the program handles a somewhat decent number of boxes (10+) very well, and the issue persists even when using only a single box. Whilst I will begrudgingly put up with the task of fixing my boxes before a play session if I must—since the benefits of having those boxes is worth it to me due to my play area being set up as it is—I do not imagine the vast majority of people would be so keen on doing the same. That said, I've noticed that the boxes all seem to shift their positions as a single unit with this error. The boxes' locations relative to each other do not seem to have changed from what I can tell, they've just all shifted their locations by what seems to be exactly the same distance on the same axes within the play space. If the shifting issue itself cannot be resolved, may I suggest adding the option for us to link our boxes together so we can move multiple boxes at once as a single unit? This way, if the boxes shift between play sessions, you only have to really get one box lined up right and the rest should follow. Then it would just be a case of double checking to make sure everything lined back up right instead of having to actually re-do the whole of your camera box set up one by one every time. The lack of a solution to this camera box drifting issue is quite literally the only thing keeping me from loving this utility, as well as the only reason I wouldn't suggest this program to most people—as I know I would have thought twice about purchasing it had I known of the issue, beforehand. I've just found the feature too useful to refund after actually using it, even with the headache it's causing me before each session. I will *gladly* revamp my review if the issue of the camera boxes shifting places between sessions is fixed or compensated for by some reasonable method of fixing our box locations after the fact, because Reality Mixer would be a near-perfect solution if that bloody box location shift issue could be addressed or otherwise compensated for!
Very, very interesting. I look forward to further updates. Thanks to the developers! Sehr, sehr interessant. Ich freue mich auf weitere Updates. Danke an die Entwickler!
An awesome DLC for VR at a great price. Great you want see a clock, monitor or keyboard in the room (headset cameras quality depending of course) but Also great if you just want to highlight your furniture in your room for better awareness with boxes/outlines.
Does exactly what it says on the tin and does it very well. After fighting with different solutions trying to pin webcam streams or the Index cameras in VR this is the perfect solution for keeping track of things in the real world in VR space.
The app does exactly what it says on the box but you have to take your time to learn how to use it properly with your Quest 3 via Virtual Desktop. I am using it to play Euro Truck Simulator 2 and love that I can see my IRL wheel whenever I need to figure out which buttons I am trying to press. It's awesome that I can cut out the guess work and just look at my real wheel while playing ETS2 and other driving games :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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